Yay, more old wads to waste my time with! Since they are too old, I will not be reviewing dis2000.zip or indifference.zip this week. Therefore this weeks total wads climbs down to a staggering four. What an exciting week for /newstuff. So what are you waiting for? A semi-interesting week of /newstuff awaits you!
Dan0's crack pipe - Erik Alm
74kb - Enhanced Port - DM
If there was one person who deserved to beat me in the ZDaemon contest, it obviously has to be Erik. His map literally kicks the living crap out of mine, yet it was only rated one point above my level. Getting back to his level, this single-level DM wad is definitely the better wad out of the two DM wads available this week. It has superb gameplay and great detailing, although DM wads tend to usually look a lot more uglier than their SP counterparts, not like I care about detailing in DM maps anyway. This map was entered in the ZDaemon Contest, which was to make a map with only using shareware Doom limits (textures, items, etc). The only downside to this wad is that it lacks a music replacement, but the rest of the level definitely makes up for it. A recommended addition to your DM collection.
NUTS2 - 2nd and/or 1st Anniversary Gold Plated Plutonic Aloy Coated Eight volume Nuclear Donkey Edition of Nuts.wad (a.k.a 'Time To Overclock Your Computer. Again.") (a.k.a 'Goodbye Mr.FPS')
150kb - A computer than can run it - SP
Holy crap, it's the offical sequel to nuts, and it even has a Wizardry midi! =D~~~~
This is the first comedy wad in ages that has actually made me laugh. The simple modification to certain things makes it a really unpredictable level at first, but it grows onto you eventually. Even the poster-thing is quite funny. Go download it, now!
SargeBaldy Speedmapping Compilation #9
225kb - Boom - SP
Since I'm reviewing yet another speedmapping compilation, I feel like that I'm obliged to do a speedreview. Any complaints will be seriously ignored.
MAP01 - Borderline
MAP02 - Good
MAP03 - Borderline
MAP04 - Horrible
MAP05 - Excellent except for the Cyberdemon and Spider Mastermind battles
Phew, that wasn't so hard now, eh?
ZDaemon Contest Map - Dean "deathz0r" Joseph (that's me you idiot)
47kb - Doom.exe - DM
Note: I did not write this review. For those who saw the thread in the forums, I asked you people to write a review for my DM map. I only received one review, so at least I know who to rely on now to get a review for my map when it's my week. Anyway, Lee Szymanski has willingly offered to write a review of my map, and I don't care in the slightest that he gave it a bad review. A review is a person's opinion, and you can't change it regardless of how many times you plead.
A simple symmetrical Deathmatch map running on DOOM/Ultimate DOOM. Connections between the rooms are relatively short but their width makes rocket kills easy. Thankfully plasma weapons are ommited. A chainsaw is provided in the exit but a cache of health (like map01) would be more usefull. The RL is kept separate from it's ammo and windows into the RL room allow fighting from adjacent corridors. Ammo is spread evenly through the map. The detail is kept to a minimum with the corridors suffering the most from basic lighting and texturing. The 4 rooms at the map corners are all have distinct detail helping to aid memory, unfortunately all but one contains green armour. An ok map which could have been much better, good for a few rounds but is likely to get old quickly.
Thank you Lee! The only thing I have to say in my defense is that there is a green armour in each corner, and that the contest did not state anything about detailing, so I decided to relax for once. I should also point out that this map is compatible with every Doom IWAD, even v1.1.