It's that time of the week again. Newstuff time! Since Hyena retired (ha ha, he's old) I'll be doing /newstuff this week. Whatever you want to make of that is fine. Anyways, this week brings a couple nice maps, though nothing overly amazing, and I think this is the first time I've done a t/nc without a Chris Hansen map in the mix. It feels weird to me too, Chris :P Anyway, on to the reviews!!
The Cross - r6144
16k - doom2.exe - SP -
As stated in the text file (way at the bottom, I almost missed it) this is the author's first completed map. As is often the case with first maps, it's rather square and underdetailed, though the author does show some talent for monster placement and balance. Playing it on UV is fairly hard (for me anyway), as monsters are constantly coming out of the walls and other places... I think. I'm still not entirely sure where all of them came from actually. In terms of looks the map isn't too great, but it's got some decent gameplay, so if the screenshots don't put you off you may want to check it out.
The Power Supply - Eye del Cul
63k - doom2.exe - SP -
This one is a mediumish sized tech map (I guess that's the theme name, it's all silver and blue and stuff) with some stone stuff thrown in for good measure. While the map isn't immensely detailed anywhere, what detail it does have is nice. The map also plays well, though it's not as hard as 'The Cross' and it's still fun to play, with new monsters appearing in your path as you progress. Also, I never quite understood the whole "here's a small silver door behind the player start to signify where they came from" thing, but to each his own I guess.
Outpost of Hell 2 - The Fortress - Alberto 'Ismaele' Sposito
793k - ZDoom - SP -
One map split into two due to "WadAuthor limitations and errors". The maps are mostly green bricks and marble and such, with some wood and stuff tossed in. The first map takes place in some sort of partial office, partial graveyard with catacombs and a church (the catacombs are in red brick for a change). The second map is a huge fortress dealie. Personally I liked the first map better. It seemed more spooky and had much better lighting and such than the second map, which is one of those maps that looks weird because it's so tall (ie, high ceiling heights). Still, both maps were good fun, though I did run out of shells in the very beginning and had to pistol a few cacodemons (until I mad dashed for a chaingun a few rooms away), and the number of monsters in the beginning of the second map is a bit nutty and chaotic compared to the rest of the map(s). Also there are a bunch of holes you can't get out of that don't kill you, which is always annoying as all hell (don't jump into any open graves, except in the catacombs...). All in all some nice maps that should take a good chunk of your time on this lovely Sunday.
Waste Treatment Center #911 - Owen 'Sarge Baldy' Lloyd
110k - Limit Removing Port/Ultimate Doom - SP -
Although I think the level name is in poor taste, the map itself is nice, if not short and rather easy. The monster count is low and mostly limited to smaller monsters (and one baron). I never had any issues with ammo or health either, and veteran doomers will probably find this map quite easy, though I imagine it would be a nice challenge for pacifist or tyson runs. Also this is the second version of the map, though the text file doesn't make note of what's changed (I believe just some error cleanup), so hide it from deathz0r!
Biotech Stuff - Mouse
3.77M - Port With Sprite Scaling - N/A - N/A
For whatever reason the idgames db refuses to show this one (and the next one), but it does exist, so I directly linked the zip file. This is just a set of unused "Giger'esque sprites" (hires ones as well) that you may or may not want to use in any project you might have. That's it!
Aphrodite - Ralph Mayrell
230k - Legacy - SP -
Yick. Misaligned textures (sometimes it almost looks like they were misaligned on purpose), weird hom and slimetrail errors, ugly use of everything. It's just full of weird newbie errors, plus excessive use of 3d floors and a lot of cramped areas. Skip it unless you, uh, really like Legacy specific maps.
Run & Kill - Alberto 'Ismaele' Sposito
218k - doom2.exe - SP -
From the man who brought you Outpost 2, here's another map! This one isn't quite as detailed as the last set, but it's not what I'd call void of detail as there are some nice things. It's also a fair bit harder, as Ismaele didn't skimp on the chaingunners this time. The text file also warns that if you try and kill everything you may run out of ammo. I managed to keep my ammo far enough from empty most of the time (probably because the berserk is helpful against specters in the dark...yep, I love fisting specters in the dark), but your mileage may vary. Not as good as the first map of Outpost 2, but probably more fun and also more of a challenge.