Wow, I don't know how I ever managed to review all the maps this week. I'm about to collapse from all this Doom playing and writing and thinking and stuff. Get ready folks, because this week there are a total of four wads. That's right four. And to top it off two of them are bugfixes of my own maps, so there's really two maps. TWO. On the plus side both of them are pretty good, so at least I didn't get stuck with new versions of wow.wad or something. To (two) the reviews we go!
Helm's Deep - Cyb
ZDoom 2.0 - SP - 113k
Massmouth Do Over! - Cyb
ZDoom 2.0 - SP - 4.0M
I'll just briefly cover these because a) there's two other maps b) they're mine and c) they're re-release bugfixes. Helm's Deep has a couple minor changes fixing the slopes (certain slope thing behavior was changed, so they were going the wrong way) and some texture alignment, and Massmouth DO is now ZDoom 2.0 only (was for 1.23) and thusly you can actually exit the second to last map properly. I also made it so that only the dwarf baron can set off the cage and not any random monster you get to follow you outside. Alright, that's enough of that!
Doom Classic 11: Deimos Spaceport - Jan Van der Veken
doom.exe - SP - 56k -
It's pretty cool how Jan seems to be timing the release of his latest maps to the weeks I do the /newstuff reviews. So in three weeks we'll have classic 12, right?! Anyways, as you'd expect this is a quality level in the theme of the original episodes. However, while it's still a good map, I didn't quite like it as much as classic 10. For one the textures didn't vary as much, this one was mostly gray. However, I was able to punch my way through this one (and pistol a sniper imp) which is always fun. So the diagnosis is, good map, not as good as classic 10, but still good. Get it.
CZ-181: Hazardous Materials Internment - Mike Teske
ZDoom - SP - 831k -
Interesting ZDoom wad here. It takes place on some sort of complex either at night or on another planet. It doesn't make overly amazing use of scripts (if any, it's hard to tell sometimes, and I didn't look at it in a level editor), but there's some really excellent use of slopes here, probably some of the best I've seen next to Doom Raider. It's mainly textured in STARTAN and its variants, which I normally don't like (especially the brown one), but it fits very well here. It also makes nice use of a couple ambient sounds. My main issue with this map was that I didn't find any weapons for a while. Thus I was forced to pistol crap which is severely boring. However once I got a shotty, things picked up, and I had a nice stockpile shells by that point, so ammo wasn't much of a problem.
Another thing about the map is a lot of it looks the same. It's all very similar, and it also covers a fairly large area, so it's easy to get lost. It also needs some texture alignment in a couple places, but nothing too major, and I'm sure it won't bother most people either way. Overall, gets off to sort of a bad start, but it's still a pretty nice map, if not slightly boring.