When I volunteered to take Cyb's shift, he wasn't quite sure if he should let me. I don't quite remember the exact words, but he said stuff like "But mewse, you don't even like Doom" and "Well, this will either be really bad or really funny." Click on "more" for more, I guess..
Also, I have to apologize for being a day late. I thought the deadline was later.
- Troubling Trials by Scott Carnegie
53kb - Advanced Port - SP -
This is a decent map, the author states that this is his first level in four years, and that's not hard to believe. While there is definitely some fun to be had in this map, there is a small list of things that stand out as substandard. There are several areas that simply feel boxy, and while there are numerous details in the map, they aren't exactly consistant. One of the best looking rooms in the map was made with green marble and blood pools, but it was off to the side and had a total of three low-level monsters in it. Texture, and even flats alignment seems non-existant. Revenants are encountered in a fairly open area where it is hard to avoid their heat-seeking rockets. There were two areas that were almost too dark to be playable, and populating one of them with Spectres wasn't a pleasant idea. Now that the criticism is out of the way, the highlight of this map is probably the mini-hub at the end with three areas that need to be finished before exiting. It was pretty original to see this done without using red/yellow/blue key combinations.
- Pac-Man Doom by Epyo
630kb - ZDoom 2.0 - SP -
This is a really neat little mod. There are three maps shaped like Pac-Man mazes, and your task is to collect all the pellets. When you hit a power pellet, you gain God mode and access to all the Doom weapons for a certain amount of time, to allow you to take out the ghosts. This is a very original twist on a classic game, and it's a lot of fun to play through. The play tips at the bottom of the text file are recommended reading before playing. How do you pronounce Epyo anyways?
- MAP01-Style by John Wantland
129kb - Advanced Port - SP & MP -
This little map is very well constructed. When I first read that it was a MAP01 style map, I was expecting something much less interesting, but this map barely resembles MAP01 at all save for the texture scheme and the small size. It was a lot of fun to play, but I'm still not sure if there were any secret areas, as I couldn't find any even with my magical noclip boots on.
- Bunker by Tim Williams
16kb - Doom 2 - Deathmatch -
Generic Deathmatch Map. I don't know whether there's an exit switch.
- The Cooling Tower by Tim Williams
32kb - Doom 2 - Deathmatch -
Slightly More Interesting Generic Deathmatch Map. Features 3D bridges.
- Dentil by Tim Williams
20kb - Doom 2 - SP -
Damnit, Tim Williams, oh wait, it's single-player this time. It's an interesting concept with a small zig-zagging course that you work your way through, where you hit a switch and the walls drop, revealing a new set of monsters that you have to work your way back through. Am I ruining the surprise? This wad gets extra props for the spelling mistake in it's own name ("Dental"), making the exit room a "secret" area, and bashing DeeP in the text file.
- Monster Condo 2 by Ninja_of_DooM
154kb - Doom Legacy - SP
I couldn't review this wad because I don't have Doom Legacy installed.
- Doomed Once More by Will Hackney AKA Archvile46
1393kb - Doom 1, Advanced Port - SP -
Interesting set of maps, they begin at E1M2.
- Graphed by Tim Williams
51kb - Advanced Port - SP -
The best Tim Williams map yet, the climax is crushing a cyberdemon inside a gigantic cage. Fun fun.
- Imp Temple by Ninja_of_DooM
475kb - Advanced Port - SP -
The zip has four versions of this wad, with the combinations of day or night and ZDoom or not. The ZDoom versions feature a few ZDoom-specific effects like curves and particles. This map fits it's theme very well, which isn't all that common with Doom maps. My only criticism is that it is very linear.
- Low Blow by Ray "Shitbag" Schmitz
149kb - Advanced Port - SP -
The author credits E4M2 of Ultimate Doom as inspiration for this map, and that does come across pretty well.
- Metallic by (surprise!) Tim Williams
60kb - Advanced Port - SP -
This is probably the second best Tim Williams wad so far, behind Graphed.
- March To Hell by Wes Rath (PumpkinSmasher)
137kb - Advanced Port - SP
This is a 5-level compilation of previously-released wads.
- Oxbow by Tim Williams
58kb - Advanced Port - SP -
i hate you tim williams
- Lucifers Pool Party by Gary Frewin
65kb - Advanced Port - SP -
It's like nuts.wad except it's got some sort of map design.
- Reactor DM by Tim "I HATE MEWSE" Williams
53kb - Advanced Port - Deathmatch -
Deathmatch map, it's larger than bunker.wad, and it looks like it could be fun to run around in.
- Sumer by Gary Frewin
211kb - Doom Legacy - SP
Another legacy wad.
- Cry of the Poseidon by Reverend Maynard
932kb - Advanced Port - SP -
This is a nice megawad and it's obvious a whole ton of work went into it. The maps start at MAP14 but the author recommends you read the mission briefing included in the text file. The dehacked patch only affects some text strings, and is not required for gameplay.