So, newstuff is nearly a century and a half old - but before the celebrations can begin next week, there's this week's selection of wads. Not much on the single player front, but as we all know this week's been about Skulltag - so there's a couple of wads made specially for it, plus a few deathmatch wads to try out the new version with. Frag away:
- Wart 01 by Brad Carney (Carnevil)
76kb - Skulltag - SP -
OMG a Skulltag map! Not only that, a single player Skulltag map! This is designed to show off the features of the newly-released version 0.95b of Skulltag. These are all gameplay-related, including enhanced monsters, a ton of new weapons (not replacing the originals, mind you) a rune system that gives various effects and new powerups (including a cool one at the end). The map itself is medium-sized, and in two halves theme-wise. Detail is pretty good in the gothic half and reasonable in the modern half, with ZDoom features being use a lot, too. Despite all the new stuff, the gameplay is pretty tough - there's not really enough health to go round, and ammo will be a major problem later on. But this map does it's job well - and I think we'll be seeing many wads being designed for Skulltag in the future.
- Unreal Tournament Announcer by Destroyer
1240kb - Skulltag - DM -
Also for the newly-released Skulltag 0.95b, this is a sound wad that adds the Unreal Tournament announcer to the proceedings. Just for a bit more atmosphere in the arena.
- Yesterday's Brownies by Iikka Keranen
68kb - doom2.exe - DM -
A small Quake-style deathmatch map with some Quake-like textures and a slight resemblance to the E1M5 there. Detail is surprisingly good, despite the bareness of the passages. The layout is passages and small/medium rooms, with no doors, lifts or large areas. Lead-slingers and rockets only, and some health/armour too. Given all this, the gameplay should be hunting-based, with the occasional suicide thrown in.
- Acid 4 by SirTimberWolf
66kb - Boom/ZDoom - DM -
A small deathmatch map set in a sewer. It's dark, Phobos-like and has plenty of the green stuff. In fact, the sludge pits are fake underwater zones and are fairly deep, so no escaping should you fall in. The areas are pretty bare though, and some of the wall lights could've been used a lot better than they are. All weapons are in except chainsaw and BFG, with some health and armour around, too. The fluent layout means that battles should be fast-paced despite the darkness, and the inescapable sludge pits place an emphasis on control as well as style, damage and aggression.
- Threshold by SirTimberWolf
832kb - Boom/ZDoom - DM -
A large deathmatch map set in a base. It's dark (until you go outside), pretty industrial-looking and has a lot of detail. In fact some of it is really impressive, although texture alignment is a bit off in some places. Non-plasma weapons are used, with some health and armour around as well. The indoor part is reasonably open, with no real hazards apart from the other players, and if you want a really open battle (or to escape the darkness), go outside. However, the size of the map means you really need to bring along a few more friends to frag with.
- Teh Pain Emmental by Espi
618kb -source port - SP -
A rather silly wad comprising of a huge grid of identikit square rooms with identikit contents (the rooms look quite good, btw). Gameplay consists of blasting away millions of lost souls/pain elementals with rockets (and secret plasma gun). And in ZDoom you have the added annoyance of reloading your save every time a lost soul opens another door (releasing an unstoppable plague). The only way to succeed is to magically know where the important rooms are, use god mode or break F9. In short, don't bother.
- Blood Pentagram by Darren Finch (Doom Dude)
196kb - Legacy - SP -
A fairly small but good looking wad set in some kind of castle. New textures give a nice castley feel to it, and Legacy's 3D floors are used to create...(drum roll)...for the first time ever...wait for it...real tables and chairs! The rest of the architecture looks pretty good, too. Gameplay-wise, there's nothing tougher than a demon, but there's a new imp which is pretty tough. The health and ammo are precariously balanced, mainly due to the new imps. Not bad, and there's even no crashes to boot (w00t!).
- Black Mountain by Templar
70kb - doom.exe - SP -
A fairly large DooM 1 map that doesn't take as long as a large map normally would. It's set in a remote mountain region, and the outdoor parts of this map together with the Phobos sky really do make you feel like you're out in the mountains. Inside, it's an old-fashioned maze of passages with a hellish theme. But this maze isn't that complex, as there are no dead ends and only two rooms and one key to find. After that, it's more outdoor trekking without foot blisters (it is only a game). Plenty of monsters are around, and plenty of ammo to blast them with, but watch the health while maze-running. The only downer on this map is the detail, which is pretty bare indoors (except for the second room) and also quite bare outdoors, but this doesn't dampen the atmosphere - in fact it gives the map an old-fashioned feel to it (like the sort of map found on the data cd's). Nostalgia hunters will enjoy this, as will most of you I think.