Oh dear. A very weak week for newstuff this week, with only 5 maps to play - and none of them are anything to shout about. And none of them will take particularly long to complete either. At least they all have an element of difficulty in them, and one looks really good, too. Anyway, here we go:
- Arena 3 by Bruno Vergilio
4kb - doom.exe - SP -
A tiny Doom 1 map for E3M8 with four monsters, one weapon, one tactic and one arena.
- D Base by Bruno Vergilio
16kb - doom.exe - SP -
A tiny Doom 1 map for E2M8 with more monsters, two weapons, plenty of ammo and one arena with a not-too-easy battle.
- Tanis Base SP by Rodrigo Acevedo & Christopher Emirzian
430kb - ZDoom - SP -
Fortunately I didn't play this last week, so I'm playing it for the first time. Basically a high-detail deathmatch map set in an arctic base (but let's be honest, it could've easily been a spaceship or something given the poor and almost non-existent outdoor bits) that's had a load of monsters and traps put in. Deceptively easy at the start and harder as it goes along, although some of the time you'll be wondering round with 10% health trying to work out how to kill a roomful of monsters with your fist. Aside from that it's quite good, and the music fits well, too.
- X-treme by Erik Alm
171kb - doom2.exe - SP -
Calling all Hell Revealed fans, here is a 2-map wad just for you. It's on a much smaller scale, but can be just as hard in places. Unfortunately this wad will annoy the rest of you unless you drop to skill 2, skill 3 is for the challenge seekers and I really have to question the point of deliberately making skill 4 unplayable and unenjoyable. Maybe it's maps on skill 4 are both Compet-N-speedrunner-only maps like the one in Scythe (hence playable by only a tiny fraction of the community - a big no-no in my book). The maps themselves are reasonably well detailed with a decent ammo/health balance and the traps are of the nasty variety, but even on skill 3 the first map can be annoying (especially the archvile that can hit you when you're right up against the ledge it's on, so it can't see you). The second map is better, faster and a lot more fun, but apparently on skill 4 you'll last 5 seconds (what's the point??). It's not bad, it's certainly challenging (always a good thing IMO) and the ROTT music is perfect for it, but this wad gets a big thumbs down for it's skill 4 implementation and other potential annoyances.