Whoever decided to reupload exec.wad for no reason, go to hell. If you were smart enough to look in the /idgames database, you would of found it right here. And I also decided to not review another wad (classix.wad), since it's just a compliation wad of old DM maps.
Moving on, there's seven crap-filled WADs to review this week, including the most anticipated WAD of this year! What could it be? Click whereever that damn link is to venture into the mysteries of /newstuff for this week.
APOCALYPSE.WAD - Bruno Vergilio
28kb - Doom2.exe - SP
Oh my, this is pitiful. Why is it that most of the time I do a /newstuff Chronicle, the first wad on the list is patheticly bad? To those who think I'm asking a rhetorical question, I sort WADs out by title name, meaning I don't deliberately put the worst wad of the week first, but it sounds like a really good idea.
Death Summoning (Legacy) - Map01: Complex Entryway - Agent Spork
472kb - Legacy - SP
I really like Agent Spork's SP maps. They're fun, challenging and they sure as hell look decent as well. Judging from the title of this, it's obvious that he's planning a megawad of some sorts. It also says in the text file that he's making a Legacy and a ZDoom version of the same thing. Crazy bastard. Still, this map is something that'd I like to call a "sneak peak" into a future megawad. For a first map, it's actually quite hard, and I can never get past that damn Hell Knight pit. The detailing isn't over the top, but definitely not something that looks like my ass. Gameplay is a little bit challenging on UV, but since I'm so one-sided on the subject of choosing a skill level, I'll just say that it might be hard for some people. As I said before, the most annoying part of this wad is the annoying Hell Knight pit that you have to battle. Not only do I always die in it, I can't even find my way out of it.
Fortress - Templar
70kb - EDGE - SP
Ugh. The new enemies are ok, but the level design is far from it. Unlike 99% of WADs, this is an Ultimate Doom WAD, so uhh, if you don't have Ultimate Doom, then you'll be bound to see to some texture errors. Oh, don't bother downloading this, unlike you like rocket launcher-touting enemies.
Nickel Electroplate Facility - Samuel "Kaiser" Villarreal
221kb - Boom Compatible - SP
This is the fourth Kaiser_* WAD that I've reviewed, and once again, he never ceases to impress me. If it wasn't for that damn SP WAD down the bottom of this list, I would of given this the "SP WAD of the week" award. Regardless, it's a worthy addition to the somewhat large collection of Kaiser maps, with excellent level design, and some rather challenging gameplay. Check it out, you won't regret it.
r's Mega - Jason "Hellbent" Root
287kb - Doom2.exe - DM
Since Grazza didn't have time to review it, he handed it to me. Boy am I glad he did, since I love reviewing DM megawads, especially if the levels have a great replay factor... and I wasn't disappointed. "r" (who was a big fish in the Doomserv community) asked Hellbent to make a megawad out of his favourite Hellbent-produced maps, and to say the least, he has some really good taste in DM levels. All of them are great for FFA, but a few are a little too big for 1-on-1 action. There's a few levels that I don't particularly like (MAP05 and MAP06), and there's a few levels that break one particular rule of PWADs, but since they barely resemble MAP01 (I forgot which maps they are, look after MAP16), I guess that it's legal or something. The interconnectivity in most of the maps is spectacular, and dead ends are very rare to encounter. If you really need a reason to bitch and moan, complain about the detailing. They really do look like those DM maps that were made in the 1995-era, and a few of them are dog ugly. I'm sure you SP zealots will have a cry about that, but I prefer my DM WADs to have gameplay, not detail! Excellent megawad, a worthy contender for /beststuff.
Schlagwerk - Christopher "Udderdude" Emirzian
1088kb - ZDoom - SP
I hate cramped areas, and this WAD is full of them. Not to mention it has an illegal MP3, but hey, Ty doesn't care!
Vrack 3 - Fredrik Johansson
922kb - Boom Compatible - SP
Wow, I am impressed. The long-awaited sequel to Vrack 2 has arrived, and it sure as hell gets the coveted "SP WAD of the week" award. I'm not much of a SP player myself, but I really enjoyed playing this more than anything that I have this year. It doesn't use many custom textures, which is what I particularly like, since anything that is in doom2.wad is a lot better than the gothic textures, and some of that other stuff. There's a phletora (sp?) of Boom features in this, and the lifts are nothing short of amazing. The gameplay is also challenging, as I was constantly running out of shells throughout the level. I only took three screenshots, so I don't give away much of the level, but let me assure you something. If you've never played the Vrack series before, download this and play it now! You don't know what you're missing out of.