Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    The /newstuff Chronicles #157


    deathz0r

    Whoever decided to reupload exec.wad for no reason, go to hell. If you were smart enough to look in the /idgames database, you would of found it right here. And I also decided to not review another wad (classix.wad), since it's just a compliation wad of old DM maps.

    Moving on, there's seven crap-filled WADs to review this week, including the most anticipated WAD of this year! What could it be? Click whereever that damn link is to venture into the mysteries of /newstuff for this week.

    • APOCALYPSE.WAD - Bruno Vergilio
      28kb - Doom2.exe - SP
      Oh my, this is pitiful. Why is it that most of the time I do a /newstuff Chronicle, the first wad on the list is patheticly bad? To those who think I'm asking a rhetorical question, I sort WADs out by title name, meaning I don't deliberately put the worst wad of the week first, but it sounds like a really good idea.

    • Death Summoning (Legacy) - Map01: Complex Entryway - Agent Spork
      472kb - Legacy - SP
      I really like Agent Spork's SP maps. They're fun, challenging and they sure as hell look decent as well. Judging from the title of this, it's obvious that he's planning a megawad of some sorts. It also says in the text file that he's making a Legacy and a ZDoom version of the same thing. Crazy bastard. Still, this map is something that'd I like to call a "sneak peak" into a future megawad. For a first map, it's actually quite hard, and I can never get past that damn Hell Knight pit. The detailing isn't over the top, but definitely not something that looks like my ass. Gameplay is a little bit challenging on UV, but since I'm so one-sided on the subject of choosing a skill level, I'll just say that it might be hard for some people. As I said before, the most annoying part of this wad is the annoying Hell Knight pit that you have to battle. Not only do I always die in it, I can't even find my way out of it.

    • Fortress - Templar
      70kb - EDGE - SP
      Ugh. The new enemies are ok, but the level design is far from it. Unlike 99% of WADs, this is an Ultimate Doom WAD, so uhh, if you don't have Ultimate Doom, then you'll be bound to see to some texture errors. Oh, don't bother downloading this, unlike you like rocket launcher-touting enemies.

    • Nickel Electroplate Facility - Samuel "Kaiser" Villarreal
      221kb - Boom Compatible - SP
      This is the fourth Kaiser_* WAD that I've reviewed, and once again, he never ceases to impress me. If it wasn't for that damn SP WAD down the bottom of this list, I would of given this the "SP WAD of the week" award. Regardless, it's a worthy addition to the somewhat large collection of Kaiser maps, with excellent level design, and some rather challenging gameplay. Check it out, you won't regret it.

    • r's Mega - Jason "Hellbent" Root
      287kb - Doom2.exe - DM
      Since Grazza didn't have time to review it, he handed it to me. Boy am I glad he did, since I love reviewing DM megawads, especially if the levels have a great replay factor... and I wasn't disappointed. "r" (who was a big fish in the Doomserv community) asked Hellbent to make a megawad out of his favourite Hellbent-produced maps, and to say the least, he has some really good taste in DM levels. All of them are great for FFA, but a few are a little too big for 1-on-1 action. There's a few levels that I don't particularly like (MAP05 and MAP06), and there's a few levels that break one particular rule of PWADs, but since they barely resemble MAP01 (I forgot which maps they are, look after MAP16), I guess that it's legal or something. The interconnectivity in most of the maps is spectacular, and dead ends are very rare to encounter. If you really need a reason to bitch and moan, complain about the detailing. They really do look like those DM maps that were made in the 1995-era, and a few of them are dog ugly. I'm sure you SP zealots will have a cry about that, but I prefer my DM WADs to have gameplay, not detail! Excellent megawad, a worthy contender for /beststuff.

    • Schlagwerk - Christopher "Udderdude" Emirzian
      1088kb - ZDoom - SP
      I hate cramped areas, and this WAD is full of them. Not to mention it has an illegal MP3, but hey, Ty doesn't care!

    • Vrack 3 - Fredrik Johansson
      922kb - Boom Compatible - SP
      Wow, I am impressed. The long-awaited sequel to Vrack 2 has arrived, and it sure as hell gets the coveted "SP WAD of the week" award. I'm not much of a SP player myself, but I really enjoyed playing this more than anything that I have this year. It doesn't use many custom textures, which is what I particularly like, since anything that is in doom2.wad is a lot better than the gothic textures, and some of that other stuff. There's a phletora (sp?) of Boom features in this, and the lifts are nothing short of amazing. The gameplay is also challenging, as I was constantly running out of shells throughout the level. I only took three screenshots, so I don't give away much of the level, but let me assure you something. If you've never played the Vrack series before, download this and play it now! You don't know what you're missing out of.

    Sign in to follow this  


    User Feedback

    Recommended Comments



    Whoever decided to reupload exec.wad for no reason, go to hell.


    Opening on such a high-note really filled me with a great desire to read this weeks newstuff. Who made you in charge of uploads? Thats right, nobody. Stick to reviewing stuff and leave your high-horse, I-know-the-archives-inside-out attitude out of it.

    Share this comment


    Link to comment

    First, I'd like to say I was a bit disappointed. Deathz0r said the most awaited wad of the year was coming. I thought "Mordeth? Millenium?" and it turned out to be Vrack 3, which I didn't even know was being worked on :p
    Oh well. /me plays

    Carnevil said:

    While the reviewer might be "right" in saying that a wad is pure shit or whatever, and others agree, what's more important: the bottom line (keeping wad authors happy so they keep making them), or being right?


    The bottom line is not encouraging authors. Encouraging authors is good, but it's not the reason the newstuff reviews exist. They exist to give the doom community an idea of what new wads were released, so they don't have to wade through and play every one themselves.
    If every first-wad's review was "it was okay, good first attempt" and "I didn't like this one, but it's his first time", the average reader's reaction would be "What makes it okay? What didn't you like?"
    The most important thing in a review is description. You need to tell them what it's like. Even if the review says "I hate this level because there are tight corridors and barely enough ammo to fight all the medium-to-large size monsters with a tiny arsenal of weapons", there's probably going to be a few people who *like* tight ammo-conserving levels with tons of medium monsters, and will download it despite the bad review.
    Deathz0r at least makes clear what his opinion is, and why his opinion is that way. The readers can discern for themselves whether they want to play the wads from that. (Although, I definitely will suggest, Deathz0r, that you should spend more than 20 minutes)
    And if new authors are discouraged from one bad review, maybe they shouldn't be making wads. Criticism is heavy, even for some of the best ones. But that's part of the learning curve. Some criticism needs to be weighed and considered. Other criticism needs to be ignored. If you let it get to you once, it'll probably get to you every time.

    Share this comment


    Link to comment
    Enjay said:

    However, we now expect newstuff to be a bit harsh, and lets not forget, just like the WAD authors, the newstuff reviewers are also doing this with their free time for no payment. They are not reviewing Hollywood funded projects but neither are they being paid by some media company to review Hollywood blockbusters either. The reviewers are amateurs and hobbyists who put their time and effort into the reviews. Saying "your reviews suck" is no different in principle to the reviewers saying the same about levels. I for one would like to say "thank you" to them and ask them to "keep up the good work".


    I think there's a difference between reviewing someone's art and someone's reviews. If you're going to publically bash a wad you might as well do it constructively. Like I said before, people put alot of effort into wads (I'm sure you know this already Enjay) and I don't think they do it just so they can be humiliated on doomworld's main page.

    Share this comment


    Link to comment

    It took some time but I finally got through Vrack3. I didn't think it was all that amazingly hard overall on UV, though there were some particularly tough parts. And I was hitting quicksave quite a bit...

    I didn't think the gameplay was that repetitive. Perhaps at the start, when ammo is tighter, but by the time you get the rocket launcher the gameplay really picks up (really liked that room btw, it's so obvious there's going to be an ambush but you just have to wait to see what comes). The Caco maze and lift puzzles also both give refreshing changes to the normal style of play that's seen elsewhere in the level. Though I will say that the second half of the Caco maze is a steaming pile of shite. Having to go back through it with all those Archiviles, revenants and caco's with hardly any ammo is not fun. Very annoying but not fun at all. The fact that part of the puzzle involves going over a completely random linedef that for no reason lowers an important wall doesn't help matters either.

    Apart from that I thought it was great. Could have done with a bit more colour other than grey, but perhaps the lack of colour is testament to how great the architexture is overall (the spinning holograms were particularly awesome). The music was nice too.

    Share this comment


    Link to comment
    deathz0r said:

    Oops, I meant MAP04 instead of MAP06. Heh, I was kinda rushing the reviews, did them all in 20 minutes (a record for me).


    I think MAP04 is better than MAP06. :P (they're kinda similar)

    Szymanski said:

    LOL @ irony


    Hey, at least my levels have color! But I definately won't argue with you on this one. I take very little time out to texture. I just suck at it, although I'm kinda tempted to go into vrack3 and use the 'replace all textures with' feature to give it some color. :D I suppose I'd have to get Fredrik's permission on that one, though.

    Grazza said:

    Hellbent: I don't think I ignored any of your maps last week (or by "ignored" do you mean that you don't believe anyone has played them?). The megawad actually arrived too late to be "officially" in my week (it didn't appear in the Saturday's fullsort document), and I preferred not to try to squeeze in a really hasty review at the last minute.


    I wasn't referring to missing r-mega.wad. That was totally understandable and I thank you for not trying to squeeze it in with a rushed review. Your reviews were just very cursory and the one of 24-b-day.wad indicates you made a mistake and meant those comments, 'small and simple' for one of my other wads. Anyone who actually bothered to play this, lemme know if you also thought it was small and simple.

    Rellik said:

    That's the problem, it's all fine and good to say that other people should do reviews but finding them and getting them to do it is another thing entirely. I think that anything is better than having no newstuff reviews at all. You also need to keep in mind that this is one persons opinion. That's the great thing about this comment system, if you don't agree with the review just write your own and post it. It's not that hard especially if it means that much to you.


    A good point. I'll take that into consideration next time I wanna whine about the reviewers. Except, does that mean if I don't like the review /newstuff reviewer gave for my wad, I should write a review of my own wad? :-/

    Hyena said:

    The bottom line is not encouraging authors. Encouraging authors is good, but it's not the reason the newstuff reviews exist. They exist to give the doom community an idea of what new wads were released, so they don't have to wade through and play every one themselves.


    That seems like a good definition.

    If every first-wad's review was "it was okay, good first attempt" and "I didn't like this one, but it's his first time", the average reader's reaction would be "What makes it okay? What didn't you like?"
    The most important thing in a review is description. You need to tell them what it's like. Even if the review says "I hate this level because there are tight corridors and barely enough ammo to fight all the medium-to-large size monsters with a tiny arsenal of weapons", there's probably going to be a few people who *like* tight ammo-conserving levels with tons of medium monsters, and will download it despite the bad review.


    These are some clear and excellent points you make here. Hitting at the heart of the issue. Perhaps, then, the reviewer should try in keeping his reviews to a description of the wads and review, and leave out unnecessary negative comments.

    Ralphis said:

    I think there's a difference between reviewing someone's art and someone's reviews. If you're going to publically bash a wad you might as well do it constructively. Like I said before, people put alot of effort into wads (I'm sure you know this already Enjay) and I don't think they do it just so they can be humiliated on doomworld's main page.


    To further this point, people spend hours upon hours building their wads only to have them torn apart. Reviewers spend, umm... well... 20 minutes. Right now I feel more sympathy toward the wad makers than the reviewers.

    Share this comment


    Link to comment
    Linguica said:

    Hey Scuba Steve, we need a "fire deathzor now" graphic for people to post.


    and t-shirts, there's money to be made

    Share this comment


    Link to comment

    Uh anyway, on a brighter note, vrack3 kicked major ass. Very challenging, great detail, and lots of very bitchy, but cool traps. Fucking Mancubi kicked my ass :(

    Great work fredrik!

    Share this comment


    Link to comment

    Vrack3 is amazing. I have to admit I didn't finish the level. After about 40 minutes I kept running in circles and didn't know where to go next.
    But the visuals are stunning. I can tell that constructing Vrack3 must have taken an obscene amount of time and patience. I don't see this kind of attention to detail very often and certainly not on such a large scale. Excellent job, Fredrik!

    Share this comment


    Link to comment
    Jippy said:

    You must be new here, or you're an idiot. Maybe both. Either way, it seems you're a fucking baby.

    Don't whine because your review wasn't good. Here's a tip. Make better WAD's.


    Hmm, I see Newbie under your name. Looks like you're new here too! Either way, it seems you're a pathetic troll. He didn't even "review" my WAD. It was just some snide comment about the MP3 and saying he hates cramped battles. I bet you didn't even download it and try it, or you'd see it's not a bad level at all.

    Share this comment


    Link to comment
    Jon said:

    Opening on such a high-note really filled me with a great desire to read this weeks newstuff. Who made you in charge of uploads? Thats right, nobody. Stick to reviewing stuff and leave your high-horse, I-know-the-archives-inside-out attitude out of it.


    Bwhahaha.

    Anyway, Vrack3 = teh r00l

    Share this comment


    Link to comment

    I'm at another computer now, I've downloaded Vrack3 and will play it ASAP. I wonder if I'll find it as fun as Vrack2...I'm also downloading udderdudes level because you seem like a cool guy. Be sure to stay tuned for my ever-so-important opinion!

    Share this comment


    Link to comment

    omg, newstuff flamewar! (we haven't seen those for a while...)

    Anyway, I enjoyed Vrack 3, more so 'cos I'm a big fan of tech maps (just that bit with the archviles and no ammo annoyed me). Kaiser 5 is really good too - the only time I've enjoyed a map more by not finding the super until later (after the big fight in fact, which is near the end).

    /me goes off and wonders if there'll be any wads to review next week...

    edit:

    /me eats my words (they taste nice btw) and starts downloading 24 maps...

    Share this comment


    Link to comment
    The Ultimate DooMer said:

    omg, newstuff flamewar! (we haven't seen those for a while...)



    Isn't that to be expected when Deathz0r is reviewing? If I remember correctly the last time when he was doing it the same thing happened.

    Share this comment


    Link to comment

    He's usually the only reviewer they happen with, yes, but we've not had one for a while. (so it wasn't expected this time, as we'd gotten used to them not happening)

    Share this comment


    Link to comment
    udderdude said:

    Hmm, I see Newbie under your name. Looks like you're new here too! Either way, it seems you're a pathetic troll. He didn't even "review" my WAD. It was just some snide comment about the MP3 and saying he hates cramped battles. I bet you didn't even download it and try it, or you'd see it's not a bad level at all.

    It's deathz0r. Fucking deal with it already. If you hadn't noticed, he's a sadistic bastard by nature and in no way are you to take insult by it. If you do, you are oversensitive and every little thing someone says about you on the internet brings you to tears.

    Just give up or die already.

    I did play your map and quickly became agitated. Never in my entire dooming career has 144 enemies given me so much trouble. Granted, the map itself is rather nice, albeit a bit short, and the exit is nothing to write home about. Basically the gameplay is "get ambushed, run into a wall, get ambushed again, run into another wall." (I just want to let you know that revnants in a 64x64 tunnel is not a very good idea) The mp3 was alright, and it fit, but kinda distracted me. I always thought there was an arachnotron following me. However, I'm glad you didn't pack the entire map full of stealth monsters. That helped a bit.

    I probably won't play this map again. Not this lifetime anyway.

    Share this comment


    Link to comment
    ravage said:

    It's deathz0r. Fucking deal with it already. If you hadn't noticed, he's a sadistic bastard by nature and in no way are you to take insult by it. If you do, you are oversensitive and every little thing someone says about you on the internet brings you to tears.

    Just give up or die already.

    I did play your map and quickly became agitated. Never in my entire dooming career has 144 enemies given me so much trouble. Granted, the map itself is rather nice, albeit a bit short, and the exit is nothing to write home about. Basically the gameplay is "get ambushed, run into a wall, get ambushed again, run into another wall." (I just want to let you know that revnants in a 64x64 tunnel is not a very good idea) The mp3 was alright, and it fit, but kinda distracted me. I always thought there was an arachnotron following me. However, I'm glad you didn't pack the entire map full of stealth monsters. That helped a bit.

    I probably won't play this map again. Not this lifetime anyway.


    I didn't know Jippy was deathz0r .. give me a break. Would it be better if I accused him of it in my post? Well, I guess being a sadistic bastard is fine as long as you do it so constantly nobody even notices anymore! I sure as hell won't.

    Yes, the map has alot of ambushes .. on UV. And they aren't even that bad. You can survive them. If you are trying to fight the revenants in the tunnel, you've got the wrong idea. Run the hell out of the tunnel and fight them on the platform. If you sit there and let the rockets hit you in the face you aren't winning any genius awards.

    Edit : Here's a demo of me playing it. Whee! http://rydia.net/udder/!crap/sw.lmp

    Share this comment


    Link to comment

    I played Kaiser Kaiser_5, and it was quite good, I love tech maps. I hope I hope I hope there will be a Kaiser_6 :)

    Share this comment


    Link to comment
    udderdude said:

    some stuff

    Would it shock you to believe that maybe not everyone enjoys your creation as much as you? That's why people have opinions. That's why we have the /newstuff Chronicles.

    Share this comment


    Link to comment

    The music in kaiser_5 annoyed me a bit. Sure, it's fine for Batman, but it doesn't seem to fit in Doom very well. Maybe it's because I've heard it many times before, and I kept thinking that I was playing the old NES game.

    Share this comment


    Link to comment
    Bloodshedder said:

    Would it shock you to believe that maybe not everyone enjoys your creation as much as you? That's why people have opinions. That's why we have the /newstuff Chronicles.


    I know not everyone is going to like my levels. I'd atleast like a review on /newstuff that's longer than one line and actually has some constructive critisism. Is that too much to ask? Apparently with deathz0r it is.

    Share this comment


    Link to comment

    Maybe it is, maybe it isn't. But I think if the reviewer fails to provide such information, you'll usually get what you want from people who respond in the comment thread, like you have this time.

    Share this comment


    Link to comment
    udderdude said:

    Either way, it seems you're a pathetic troll.

    Shrug.. Okay, call a spade a spade. I'm a pathetic troll, you're a pathetic mapper.

    udderdude said:

    I bet you didn't even download it and try it, or you'd see it's not a bad level at all.

    That I did, and I have to agree with the review. I don't like tight, cramped levels (as you can see here in a post I made back in.. Oh, lookie that.. May).

    udderdude said:

    I didn't know Jippy was deathz0r

    Nah.. I'm not Deathz0r, although I do r0x0r his world.

    Share this comment


    Link to comment
    ravage said:

    Jippy's not deathz0r.


    No, but I understand his confusion. I had to read both of your posts a few times to get what you meant. When you began your post with "Its deathz0r" that mislead him to believe Jippy was deathz0r. He was led to believe this because you seemed to think he was complaining about his review instead of the newbie who showed up and started trolling.

    Hug. Shake hands. GET TEH N00B.

    Share this comment


    Link to comment

    This is just sad. I click on Jippy's "Old Fogies Of Doom" link, and the immaturity level shoots into orbit.

    "CAN YOU BELEIVE IT?!?!!!!11

    I maed a level and psoted it on the internet and no one liked it!!!!!!11

    WTF??????!

    my map is a good level it rules all other maps anyone who doesn't like my map is a stupid dumb retard stupid moran!!!!!!!!!!!!!!! !!

    and for the rest of you who loves it, just wait for my newest map coming out soon. 3000 enemies in one cramped corrador. It will be the best map evar!"

    If this is the kind of crap I'm to expect when I release a map and try to get some comments from it, I should probabally just upload them to /newstuff and forget about checking doomworld.com alltogether. Christ.

    Share this comment


    Link to comment
    AgentSpork said:

    Wow. One of my wads actually got a half-way decent review.

    Of all the maps released this week, i liked yours best.
    I don't know why, but i just like your style.
    And a note for the reviewer:
    You couldn't find your way out of the pit because you have to kill the baddies first. And then you'll get out of there. Nice scripting..

    Share this comment


    Link to comment

    About the WAD you didn't review because it was just a compilation, you can still review it by saying most maps are good/bad and they flow well one after another and there are no super good looking maps and some super ugly maps, and so on. Just a tip for ya, I thought that was a pretty dumb thing to say. Or a bad excuse for laziness (should be proud!) :-)

    Share this comment


    Link to comment
    udderdude said:

    If this is the kind of crap I'm to expect when I release a map and try to get some comments from it, I should probabally just upload them to /newstuff and forget about checking doomworld.com alltogether. Christ.


    Or upload it in a week when there's a different reviewer on.

    gemini09: deathz0r has a policy on old wads that says he never reviews them. (even those that are on the archives for the first time)

    Share this comment


    Link to comment



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×