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    The /newstuff Chronicles #178


    Linguica

    Glub Glub! It's me, Scuba Steve! Here to bring you this weeks /newstuff. It's just you and me this week kiddos, so we'll make the best of it. We'll have some fun, we'll laugh a little learn a little, and most importantly I promise not to mention Action Doom, the amazing new project coming soon from me.

    • Quick and Deadly 2 by DooMBoy (Do I capitalize the y?)
      Any exe -
      Quick like my intercourse skill and deadly like a Ninja, DooMBoy combined two great ideas, a lot of action and a short level. Granted, this is not a novel new approach, but it's still a great deal of fun. Quick and Deadly 2 is the continuation of Quick and Deadly. Seriously, it's true. So I had to go play Q&D1 before playing the sequel, Quick and Deadly 2: Too Deadly. Quick and Deadly 2 is an improvement over the original, it looks better and has more Deadlier. During my first run through, I had grabbed all the doom guns sans the BFG in the first 30 seconds. "Hmm, that's silly" I said... but then it dawned on me... this was quicker! Shorter level, less time to each gun... but don't let that fool you, there's still plenty of deadly to go around. I made 2 attempts (one more than normal) to beat the level without cheats, which says a lot about it. This level is difficult, but far from impossible... for anyone but me. I was quick (like the wad) to notice that Quick and Deadly 2 uses similar traps to the first one, so you might not be shocked at some things.

      I liked it very much, a quick wad that is still quite deadly. On the Scuba Steve scale of Rating, 5 Flippers being the Highest and a blowfish being the lowest, I give Quick and Deadly 2...


      Three Flippers, a Snorkel and a pair of goggles.

    • Dungeons of the Doomed by Rich Carlson
      Any exe -
      Dungeons of the Doomed was originally a Doom level from 1996, converted to a Doom 2 level in 1997 and now revamped today in 2004 with tweaks and fixes. Having gone through more changes than Reginald Dwight's wardrobe, I would expect something a bit flashier, albeit it's not bad, just bland. Most importantly, Dungeons of the Doomed features a new Midi, Night on Bare Mountain by the Famous Russian Composer, Petrovich Mussorgsky. Much like Mussorgsky's work due to his excessive alcoholism, this wad feels unfinished. I spent 80% of the wad in a wooden citadel... and then I felt worried for all the demon inhabitants. I imagine that a wooden citadel would not be best suited for hell, what with the Fire and Brimstone and all. I suppose Fire coverage is high though. Dungeons of the Doomed feels very much like an older level, which is where I find fault. With so many revisions, maybe the 2004 edition should have expanded it father, taking advantage of modern level techniques.


      Two Flippers and A snorkel.

    • Smoke the Beehive by Rich Carlson
      Any exe -
      I would first like to read to you a snippet from the text file from the Hexagonal wonder that is Smoke the Beehive.

      "There is no such thing as
      too many imps. Happiness is a warm gun.
      Don't panic. Etc."


      Truly a quote worthy of gracing the pages of the Doom Comic. This map is weird and is centered on a honeycomb setup. Me being the observant one that I am didn't realize that I was in a honeycomb of sorts until I hit the map. It feels very 1996ish, so let me run you through my game. I shot some guys, teleported and died. IDDQD. IDKFA. I shoot some guys with the BFG9000 and teleport. I then proceeded to get lost for 10 minutes, until I realized there were hidden doors in the middle honeycomb. Most interesting is a Giant black obelisk in the main courtyard that does nothing. At least I don't think so, I never was too good with secrets. Props though, the author did arrange his own Midi, however it is not up to the Nationalistic piece that moved the last wad.


      Three Goggles.

    • Somewhat Evil by Ninja_of_DooM
      Legacy -
      I will first walk you through my attempt to play this wad. Somewhat Evil uses Legacy to play, so being the generous reviewer and tolerant human that I am, I decided to download Legacy to play this wad. I grab Legacy and install it. Install wizard, swell. I start the launcher, add the iwad and the level. Nothing. Try regular Legacy. Error. I move it to the base Doom2 folder. Error. Launcher from the Doom2 folder. Error from this now.

      So I start up Zdoom with this wad and I give it high marks. I don't think using Zdoom had too bad an effect on the level. There were a few parts that looked like they would have had a 3D bridge, and the txt file says "Legacy Teleports used", but I managed to get through fine anyways. I'm not very fond of wads that play like original doom or use original textures, but Somewhat Evil is very nice... and playable! I actually played through the entire wad... WITHOUT cheats! Yay. Well... OK, so I fell down a hole because I was playing with clipping to see how far it was not knowing I could die from it. But I started over, clipped to where I was, used the console to give myself the same health, weapons, ammo and armour I had before. That's how dedicated I was to this level. The mod has an embedded Dehacked file, but I'm not really sure what it does, as there are no real discernable changes. SO the review...


      Four Flippers for Somewhat Evil...


      ...and the coveted 'Blowfish' for Legacy (or my computer)

    • The Rebirth by Björn Ostmann
      Any exe -
      "Hmm..." I thought when I loaded it up. I had read the text file, and it said this was a 32 level replacement for Doom2, and that "This was the author's first Doom2 level". "Spectacular" I thought. The first level was your basic Doom2 looking level. Smae with the Third, the fourth the fifth... but then things started changing. The levels started growing in complexity and asthetics. Soon I was racing through incredibly detailed levels, that still had a Doom2 look and feel, only 10x better. Imagine a world where Doom2 didn't suck ass, this would be that that game. The new textures and sprites are great and fit well, and the maps even seem inspired by original doom2 levels, but noting looking like crap. Map20 is exactly how "Downtown" (*Vomits*) could have looked if you used the same feel, but knew how to map. You suck Sandy Peterson. The secret levels are great, and the final boss battle is the standard "shoot the head" ending... but the level getting to there is very nice looking. Doom2 sucks.


      Three Flippers, a pair of goggles and a snorkel.

    • thefwf's cargo bay DM by thefwf
      Zdoom -
      From the Txt File...

      "Everyone on WIP for making me realise how boring my wads are :P"

      Great! Thanks to all the people on WIP for reviewing this wad for me in advance. The music file is the best part, It sounds like an old Nintendo game, but like the WIP guys said, it can't disguise the boring feel. They make a good case though, it is a tad boring. Not Terrible, just nothing to look at. Like my car, it might not look like an ugly giant monstrosity, but it still runs well after 15 years. Granted, it may be a hog when it comes to gasoline and burn oil like nobody's business, but it's not too bad. It's just that, well it started rusting pretty bad this year and it's just not practical to repair the body on such an old car.

      and
      Two Flippers and a pair of goggles because the music is fun.

    • ARENA by Ralf Wueltener
      Any exe -
      Have you ever wanted to battle in an Arena in DooM? What? You have? What's that? You've done it 50 time slready? Come Again? You say you're in the process of making one too? Here's how I'd imagine a... doom arena ...


      Snorkel

    • STIGMATA by Ray Schmitz (*snicker*)
      Any Limit Removing Port -
      I like this level. It's not Amazing, but it's good. It's solid. Good tunes, some nice architecture. I don't know about gameplay since I blazed through with all cheats, but it looks to be a good challenge. It reminds me of hearing a good song on the radio. Let me tell you a story. Back in 1999 When I first heard "Promises" by Def Leppard on the radio, I had no idea who was singing it, but my inital reaction was "Hey this is a pretty good song", but I was hesitant to say it out loud becuase I thought it might be some modern band and everyone would laugh and call me gay if I had. Fortunately it turned out to be Def Leppard so I could put aside the fears of being ostracized. Like the song though, this wad is solid. Worth a play.


      Three Flippers and a Snorkel for Stigmata...


      And one Flipper for 'Stigmata' the movie. I mean, what the hell was that all about?

    • Silent Steel by Bryant Robinson
      Vavoom -
      VaVoom. Therein lies the problem. VaVoom doesn't work on my machine. I blame VaVoom. My computer, old as she may be, should not have troubles running any Doom port. I myself should also not have troubles installing a new port. I may not be as smart as many of you, or as computer literate, or attractive, or drive the nicest car or live in the warmest climate, have as many friends as many of you or just stack up next to anyone here... but I should be capable of installing a new port. Too bad too. Silent Steel looked like a very ambitious project. New Models, stuff from Quake 2, 3D things... so all you get are four screenshots I stole from the website. And as for Vavoom...


      ...you get the coveted 'Blowfish'

    Well, it's that time again. We've had a good week here on /newstuff, and I hope you guys come back again soon. I must be off now, but don't fret my DooM children, our paths may yet one day cross again. Maybe in a Baskin Robins, with their 31 flavours of delicious Icecream including Bubble Gum which I adore, a local pub perhaps, or even on that great forum in the sky.

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    MasterOFDeath said:

    There is a bug in Legacy that makes have to have ALL the files in the same directory(exept pwads). ... Then put a copy(or the wad itself) of your doom iwad in the same directory as Legacy. then you are ready to go! (note:pwads and dehacked patches can be put wherever you want-its the main files you have to worry about.)


    Ports that do things like that really are annoying, aren't they :-) Actually, Legacy supports a "-iwad" switch that you can use to tell it where the IWAD is.

    The one port, other than Vavoom (q.v.), that doesn't is DoomsDay, so you have to put a copy of the IWAD where DoomsDay wants it or else create a hard link to it. Hard links are easy in Unix/Linux, but in Windows you need XP, NTFS and the FSUtil utility (in Pro, don't know if it exists in Home) -- just run fsutil with no arguments to get a usage message.

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    Martin Howe said:

    Ports that do things like that really are annoying, aren't they :-) Actually, Legacy supports a "-iwad" switch that you can use to tell it where the IWAD is.

    In other words, it is a bug in the Launcher, rather than in Legacy itself. The standard command-line method works as normal.

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    skadoomer said:

    Which really sucks becasue i really like the concept of Vavoom's prog system (the most flexible way to craft a mod with doom to date IMO)



    The prog system would be even better if it was more modular. As it is now you have to recompile *everything* to make a tiny change. It's really not much different from recompiling a C-source and defeats the purpose of an interpreted game language because if you do it you'll have the same problems as recompiling a C-source brings (most importantly, all features and fixes added in future versions are lost.)

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    Martin Howe said:

    The one port, other than Vavoom (q.v.), that doesn't is DoomsDay, so you have to put a copy of the IWAD where DoomsDay wants it or else create a hard link to it. Hard links are easy in Unix/Linux, but in Windows you need XP, NTFS and the FSUtil utility (in Pro, don't know if it exists in Home) -- just run fsutil with no arguments to get a usage message.


    or you can use Hard Link Magic which works with NT, 2000, and XP. I was able to free quite a lot of space on my small hard drive by hard linking iwads. you can get it here:

    http://www.hlm.inc.ru/

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    Sorry about all those problems you guys are having with Silent Steel. At first i was thinking about making it for the Doomsday engine but I wouldnt have the features I really needed, like slopes and scripting. I guess it depends on your computer what glitches you might get. It seems to work 100% for me.

    Thanks for the comments on steel!

    bryant robinson

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    He didn't cheat, it was originally posted by Cyb I think.

    By the way bryant I really liked what I played of Silent Steel, good job on that.

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    no it was posted by ling, he just posted it under my name because he was too lazy to format it and wait for me to do it the next morning so he just posted it as is... I formatted it myself the next day anyway and changed the update to be his

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    I would just like to point out a grave error in this weeks /newstuff;

    There is no way Scuba Steve's car is 15 years old. It is clearly at least twenty :P

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    Grazza said:

    In other words, it is a bug in the Launcher, rather than in Legacy itself. The standard command-line method works as normal.

    uh oh spaghettios! :D Did I say it was a bug in Legacy? Sorry, I meant to say the launcher. I can be ignorant like that.

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    deathbringer said:

    Please dont let him do the reviews ever again


    I welcome any change from a simple description of each wad, and of course I'm all about being unique and bizarre. In fact, when people react like this, it makes me want to make it more extreme.
    Maybe next time I find time to review, I'll do it entirely in verbs or something.

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    OK then, next time I review, I'll do it all in Syllabic Inuktitut words for types of snow. You'll need a special font installed, but I'm sure people will love it.

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    Grazza said:

    OK then, next time I review, I'll do it all in Syllabic Inuktitut words for types of snow. You'll need a special font installed, but I'm sure people will love it.


    I can see it now.... This map gets 2 snowballs and a flake. ;)

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    Nice review system, Scuba.
    I managed to get Vavoom & Silent Steel running without problems. Its a pretty nice WAD. Also enjoyed the Rebirth and Somewhat Evil (once I downgraded Legacy to run it right - bleh).

    I'm looking forward to more funny review systems. :)

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    Heaven forbid you ask for help - Did you put the Doom2 Iwad in the Legacy folder?

    ACK! I just tried running my wad with the new Legacy version and it doesn't work. It must be incompatible because it worked fine before. And wasn't this reveiw done ages ago anyway?
    Oh and btw, your review sucked. See the DEH file? yeah? Well it kind of makes those pits work in a way.

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    Ninja_of_DooM said:

    And wasn't this reveiw done ages ago anyway?

    I reviewed your map in T/nC #177, if that's what you mean. I used Legacy 1.41b, and it all worked OK (apart from two doors that the player could end up on the wrong side of, and unable to open).

    I suppose it's just rotten luck that you released your map just one day before a new version of Legacy came out that made your map unplayable. It might be worth reuploading it just to make a change in the text-file, unless the changes needed to make it work with 1.42 are simple.

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    Well I don't know what I'm supposed to do about the problem. The best I can do is re-upload it but I doubt I'll get it to work on the new Legacy. Anyways, I just uploaded it again.

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    Silent Steel is decent stuff... but Vavoom... Had never tried it, I din't have any problems running the wad, but in map06 my fps dropped to 5! (running on Radeon9800pro) that can't be serious, also there were white lines everywhere, the skybox looked messed up and vavoom's website does not work on Opera browser... Vavoom, you deserve a deflated blowfish!

    As for somewhat evil... Nice work ninja!

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    pagb said:

    there were white lines everywhere, the skybox looked messed up


    I got this problem - it happens when you load a savegame straight from loading up the port (I was taking screenies as I went along and it crashed every time I used the screen grab). Start a new game first, then load up the save - it should be fine.

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