Ty decided to run off on holiday in the middle of the week, so there's only 2 wads to play with. 13 maps though, but only one of them is single player. So it shouldn't take too long to get through this week's lot:
- Doom/alt markmenu "skin"/shell for the Photo.bat program by Mark Bowman
15kb - n/a - n/a
Some sort of frontend plug-in.
- Mandatory Suicide by Derek Braun (Dittohead/aliceschain)
49kb - doom2.exe - SP -
A back-to-basics map that was made in only a few hours. But unlike many of it's kind, it's not styled at random. The brick theme does persist throughout, and works nicely with it's map 16 slot. Detail is quite basic, as you'd expect for a map built in a few hours, although some effort is made with the lighting in one area. Gameplay is actually quite good, with a tight ammo balance early on and a tight health balance will have you exercising caution throughout. Not too bad.
- The Zodiac Deathmatch by Milian Moritz
562kb - ZDoom - DM -
A 12-map deathmatch wad, one for each sign of the zodiac. Each map is themed appropriately, including the element that each sign belongs to. Some maps use Boom features like deep water (complete with colormaps), fog (likewise) and translucent lines. There are also textures for each sign, together with some new sprites. The maps themselves are tiny and have not much detail (and it gets off to the worst possible start for me...a crap Aries map), although some maps (particularly the stronger-themed ones) have more detail, and the scenery things, Boom effects (esp. map 10, cool effect there) and different skys (all of which are quite good) rescue them a bit. Weapons vary throughout, but usually with little ammo around to support them, so you might end up changing a lot and/or running out. There's also a small amount of health/armour available, too. Expect the death count to be high, as there's a few suicide spots as well as the map sizes and weapons/items setup. Overall, a neat idea that should provide some novelty deathmatch moments, but sadly isn't taken full advantage of with the quality of the maps. Finally the things only appear in multiplayer, and all but two maps have no player 1 start (which messes it all up if you're sightseeing). So, unless you're a DM'er and/or ZDaemon regular, don't bother (unless you want to fix the bugs and then make some sort of SP challenge out of it).