So, the Guy has been burnt again, but unfortunately there's no fireworks to be found in this week's newstuff (it fizzled out mid-week, hopefully to re-ignite next week). There is however an important thing here for fans of that distant relative of Doom, Strife. The rest is a trio of single and deathmatch maps, plus a few other bits and bobs.
- Capt. Red's Bag 'O Blau!! by Paul Whittaker (Captain Red)
361kb - ZDoom - n/a -
An update to an Immoral Conduct-inspired weapons mod. There's many behavioural differences including a slow-firing pistol, double firing shotgun, a flame thrower and a bfg so powerful it kills you. And a cheesy chainsaw replacement too. Should be fun, and will alter gameplay drastically in places.
- Extreme Measures by WildWeasel
1100kb - ZDoom - n/a -
Another weapons mod. The hitscan weapons look like they're based on real guns, there's a different-behaving plasma gun and a notorious bfg returns to show what it can do when it's not overloading. There's also one set of new monster sprites. Should provide some tactical differences in-game.
- Red Section by former human
70kb - doom2.exe - DM -
A medium-sized green tech deathmatch map. The layout is symmetrical and fairly spacious, with two outdoor areas too and detail that isn't too bad for a map with generally large scale rooms. It's a bit of a hunting game with just 1 opponent, and the presence of easy-to-reach berserk, blue armour and megasphere makes it a low-frag encounter on low-turnout games. The fights can be interesting as all weapons are readily available, however the bfg could impact on high-turnout games (which the map is built for, really). It can still be fun though, and a bit different from the small maps.
- Zero Virus by Rei Yukamuri (Zero)
4kb - Dehacked port - SP -
A dehacked patch that makes things harder when fighting even a few monsters. They're twice as fast and 5x as tough, but you do have more powerful weapons and lots of ammo. Still, if you don't like easy maps and fast monsters, this could be for you.
- Mooninite by Rei Yukamuri (Zero)
11kb - source port - SP -
A skin that makes you look like the Mooninites from Aqua Teen Hunger Force.
- The Dam by Jonathan Enright (SirTimberWolf)
688kb - ZDoom - DM -
An impressive-looking deathmatch map. The atmosphere is nice, enhanced by a night sky and a slight grey mist in the air. The architecture is also nice, with nothing really left bare. Despite the complexity of the detail, the layout is actually quite simple - nothing more than a figure-8 if you use jumping. Non-plasma weapons only make it a fast and furious affair, and a pretty decent 1-on-1 too. Wad of the week, and recommended to all fraggers.
- SvStrife - Beta 3 by Samuel Villereal (Kaiser) and Janis Legzdinsh
1270kb - itself - n/a -
Hot on the heels of the new Strife-supporting ZDoom comes a Strife-supporting prBoom. It seems to run fine, although the Doom graphics are present in some menus. It has all the compatibility options of course, which should make it ideal for those who want to keep the feel of the original Strife. And it's still great to see a Strife port, even with ZDoom now supporting Doom's most distant relative. And don't underestimate the achievement here, as remember that the Strife source is not available which means it was built up from scratch (ouch!). So a big hats off to the authors for making this, and grab it if you have Strife.
- Phobos: Small by Impboy 4
31kb - doom.exe - SP -
The title says it all, small and Phobos. Two very similar maps, with detailed ceiling lights and not much else however they do have those windows overlooking brown outdoor areas, that makes things look more genuine. Gameplay is also minimal, and nearly identical in both maps. Over in a trice.
- PunchOut!! by Joseph Colling (Dr. Lithius)
46kb - dehacked port - n/a -
The second dehacked wad this week, this one takes all the weapons out and leaves you with fists only. Probably more of a novelty than anything else (Doom Celebrity Deathmatch, ding ding!), but should be fun while it lasts.
- Somewhat Simple Extra Crispy Version by Sgt. Crispy
77kb - ZDoom - DM -
A deathmatch map with an obvious influence and it's no surprise that it plays similar, although the differences there are in the layout do play a part. There's three layers instead of two, the weapons are accessed from above and there's no bfg to be seen. ZDoom features aplenty, and it looks really good. Like the other deathmatch maps this week, it's recommended if you're the fragging type.
- You'll Need a Friend by KillingBlair
128kb - ZDoom - SP -
Your friend being sanity in this case, as it's a pretty strange map. Two groups of monsters followed by a bizarre cave with cool fireball effects and springs. Finally a fast-scrolling water area with a rather useless bunch of rockets in it. Detail is ok apart from the last section, and many ZDoom features are used. However the areas seem a bit mismatched with each other. Gameplay, surprisingly, can be hard, as the darkness and hitscan monsters can catch you early on, the springs are controlled by you and there's a funky battle with a cyberdemon head (the rest of him is submerged). It's ok, but the week has been so poor that it finishes as the wad of the week (single player-wise).