'allo! DD_133 here and I am heralded with rains of blessing, oh wait that's not rain! Anyway, we got a handful of wads here for you, and the Doom singleplayer wads make a return in force this week, making deathmatch maps whittle down to a measly 1. This week also contains your regular duds and a couple big releases, one is a Kurt Kesler wad compilation, and another is a very nice TC, by name of Cold as Hell. Also, a lot of these wads have been uploaded to the archives to the first time since they were made in 1994 and 1995, Hooray!
ADoom - The Weasle
Graphics and sound replacement - 439k
The aim of this mod was to make the imp look like a monster from the Aliens movie. I think it kind of looks like a Royal Imp now. This mod also includes some weapon sound replacements from the movie 'Aliens'.
- Barney DOOM - Jody Melanson
Doom2.exe - Graphics Replacement - 81k
This is a WAD made especially for all you barney lovers. This WAD turns the normal Demon into Barney, singing 'I looove you' when he sees you. If you like shooting Barney the dinosaur up, this one is for you.
- Base 21 - Andy Hassall
Doom.exe - SP - 44k -
Nope, this isn't by the same authors nor is it anything like the same as Base 12 above. That taken care of, this wad is a good Doom level, makes good use of the e2 style, and despite the sudden change in styles throughout the level it plays well, and ammo and health are in good quantities. An average level, but nothing here if you are after details.
- Big Bad One - Michael C. Davis
Doom2.exe - SP - 35k -
This is another one that basically sucks. Poor architecture, bad texturing, poor monster placement, short on ammo, and very poor gameplay. Download it for laughs.
- Big Juicy Level - Dave DeBaufer & Dennis Bergeron
Doom.exe - SP - 85k -
Here's another 1994 wad, and as you might expect in most wads released about this certain year, the gameplay and architecture are horrible. Big Juicy Level is simply a few big rooms combined with bad texturing and cramped corridors, and tons of monsters from afar to snipe at you and slowly piss you off. I don't like this because compared to todays wads and not only todays, but to the doom style, it's a smelly dud.
- Big MAZE - Jonathan Ryglicki
Doom2.exe - SP - 21k
One big 1 texture maze with no detail and filled with every monster you have to fight with a pistol. Have fun.
- Blast 'Em! - Bill Spratt
Doom2.exe - DM - 237k -
A 2 wad DM set, the only DM wad of the week! Not something I would want to play on however. Architecture isn't really that good, there are monsters in the DM maps and the texturing is pretty bland. A good pick if you like running over miles of terrain, but hey, good job for a 1995 wad, at least out of those that I've seen.
- Blazing Fury - MasterOFDeath
ZDoom 2.0.63a + Doom2 - SP - 698k -
Well here's a map by the haunted ZDoom mapper MasterOFDeath. And it is fairly good in terms of scripting and gameplay, architecture is nice. However, you will need Xaser's Fury_X weapon mod to play this or you will be finding yourself fighting off a wave of imps with low health and with a pistol. Good map and worth a download if you are the 'survival' type.
- Cold as Hell - Jon Washburn
ZDoom 2.0.63a + Doom2 - SP - 22,449k -
This wad is an incredible make. The game opens like Action doom, aboard a airplane. And then it continues on a abandoned Greenland base. The action a suspense are quite RTC like, and also it includes weapon reloads! The snow objects used in the maps can considerably slow down the gameplay, but that's really the only complaint I have. If you play this be sure to keep an eye out for your ammo meter, so you might want to reload after each fight, esque Doom3. The health bar also needs immediate attention, as if serious bleeding occurs than you will die slowly, but hey, that's what bandages are for. Of importance is to use the .ini included and set the controls to your liking, although it isn't required to use the .ini, it helps speed up setting it up. If you can get past the slight framerate drops in the snowing areas, this is a must and absolute great play and a sure winner in my book.
- Cultist - Matt Cibulas (RottKing)
ZDoom 2.0.63a - Skin - 102k
Here's another skin by our resident Skulltag player, Rottking. It's basically a Cultist, hence the name, if he's black or white or KKK I can't really tell, but it's a complete skin with a sounds cherry on top, so here's a all around good skin, complete with robe and hood!
- Danarchy's Heretic Speedmapping 1: The Sewers of D'Sparil - Various authors
ZDoom 2.0.63a + Heretic - SP - 76k -
Presenting the first ever Danarchy's heretic speedmapping! The maps are fairly detailed and a couple bugs can be noticed as well. The maps offer a good balance of difficulty and gameplay, although they can be tedious at times on harder skill levels. I'd say a great job for a 100 minute session.
- Kmega1 - Kurt Kesler
Doom2.exe - SP - 2293k -
A compilation of Kurt's first 18 WADs he ever released to the world, so this is a trip to the past of when he had started. Good compilation, nice balance of ammo, health and detail. Some areas are a bit cramped but overall, good wad, and it will keep you busy enough for maybe an hour or two on UV.
- Map30 Plus - Ian "riki" Chipman
Doom2.exe - SP - 22k -
A alternate MAP30. Same old shoot the brain to end the game thing. However you need to get the rocket launcher and then the brain 'wakes up'. Nice little twist to the original MAP30. Quite challenging on UV by yourself, and Coop playability!
- Reject Map Builder - Jens Hykkelbjerg
Utility - 140k
Here's something you don't see everyday, or nearly ever for that matter. A command-line based utility that 'lets you take a PWAD and find out which sectors can be seen from a sector'.
- Twad - Troy Ochs (SONNY)
Doom.exe - SP - 13k
Well a week may not be fully complete without someone's first attempt at mapping now can it? This level is either that or an unfunny joke wad. Take your pick.
- Waste Processing - XXoXX
Doom2.exe - SP - 140k -
Here's a nice level based on TNT map13. Somewhat bland on the detailing and ammo is in pretty short supply for the number of monsters you'll see, so you might not want to try to kill all the monsters, if you dislike taking down chaingunners and mancubi with fists.
- What Lurks Beneath Base12? - Scott Tingley, Wesley Leong
Doom.exe - SP - 191k -
The answer to that question is a billion tunnels in a underground cavern that requires use of a automap if you don't want to be lost for 3 hours. And a different version of a cavern is in about every level in this wad. Health and ammo aren't that aplenty, so on UV you might want to be a lot more cautious about corners. Most of the time you'll find yourself looking for a sole shotgun shell to combat a cacodemon if you aren't careful with your ammo.
- Barney DOOM - Jody Melanson