Bloodshedder says: You can thank DD for not saving his work before putting it in our patented /newstuff Maker™, which is web-based, was written in a few hours, and may crash certain browsers if enough text is entered. Anyways, here's DD, who still hasn't learned how to spell:
Ugh, late yet again, but you can blame Cyb for it being on Tuesday and me for it originally being on Monday, so tough luck. Here's my peace offering of 8 (7 working) wads for this measly week. Also, note I decided to pull a deathz0r and not review any of the insanely old 1994 wads, horray!
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"Anime Music" and "A real rude one" - Walter "daimon" Confalonieri
Limit Removing - n/a - 1593 kb -
The title basically explains it all. You got 2 music wads here, with one containing music you wouldn't expect to play with in Doom, all happy anime tunes. It either might fill your day with visions of demons running along happily along a field of flowers, or you throw something in disgust against the wall. The day, however, can be saved yet! You got a rude.wad, with more heavy tunes containing come rock, roll, and the like, which probably would be better for actually playing Doom with. Each of these wads contains music replacements for both Doom1 and Doom2.
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BFG arena - Skullers
doom.exe - Solo Play - 1 kb -
As said in the text, makes the game BFG only, replacing your Pistol. But not only that, it gives you infinite ammo for said BFG, so you can maniacally run around any level on Nightmare holding down your fire button without worrying about other weapons or ammo. Do you have a choice?
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Braham Manor - Bryant and The Solution
Vavoom - Solo Play - 23469 KB -
Oh man, a Vavoom map! First off, no screenshots just shows how much I know of Vavoom, and i'm currently under the impression after using the PrtScn button along with using 'Screenshot' in the console frantically, that Vavoom can not take any screenshots. If it can, well, too bad, because by the time you tell me this i'll be done with this review ahahaha! Ok, Braham Manor is a very spacey map, containing multiple floors, lots of bedrooms whose most have no real importance. This map is set in an old style mansion (I don't know, early 1900s?), apperantly haunted. One thing I have to complain about, is that there is barely any ammo to speak of when you play this. I found myself fending off Revenants with my pistol most of the time. Same thing with the health packs, there's barely any I could find. I also thought that the wad was a bit too spacey, but there's not much detail to speak of. Most rooms have like, a bed and a closet, while the rest of the room is massive. Sometimes you get a painting or a little table but that's about it. Even when there's monsters in the room it just seems too big for real life. Bottom line, good wad for the experts, can get frustrating for everyone else.
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Happy Time Circus - Shitbag
ZDoom - Solo Play - 2554 KB -
Out of all the things you might expect from the name, I didnt expect this. A totally demented circus taken over by hellish spirits, this is a great and fun wad. And just could make you wary of entering a circus again. You start on a dark road with a very evil sky looming over you and no music playing, but there are some great ambient sounds. The atmosphere in this was carried out very very well, I think. Soon you happen upon a circus where time possesed laughing skulls clase after you trying to bite your toes off, along with evil balloons chasing you inside the tents that you visit. Ammo and health balance was great for this wad. If you run out, you can always punch to baloons, sometimes they yeild items. I loved the music playing in the background as you fought your way through the tents and such. Great wad, and my pick of the week, download it now.
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HeDRoX - Rodrigo Acevedo
ZDoom - Solo Play - 503 kb -
A short, fast and furious map lands in this week, HeDRoX pops in as an extremely detailed single map wad, loaded with high level enemies. The map itself is a pretty short play through, but you're thrown into a level where you can fight off nearly every monster in doom, including archviles that pop up right in your face, and usually no where to run. What was really fun about this wad is in nearly every room you find a group of monsters and usually one you haven't encountered before. Making it in essence, a guantlet. The detail is just staggeringly good and in good supply. A good SP challenge.
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OMG Hax Deathmatch - Brandon "exp(x)" Del Bel
doom2.exe - Deathmatch - 3 KB -
I hope whoever made this dies a bloody death.Best wad ever.
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Try of a level of DooM (In Italian,"prova" means "try") This level as been updated in 13-05-05 - Walter "daimon" Confalonieri
doom.exe - Solo Play - 147 KB -
The most cramped, hom-filled, bug ridden, barely navigatiable, waste of my time I have ever seen. There is nothing good about this period. It rips textures from doom2 and colorizes one of the doom ones to green for some weird alien cave look. The first map is near impossible to complete because you start out with pistol and you dont get any guns until you kill one of the 20 shotgunners that you face later in that level. If by some miracle you manage to get past this one, the next one is pretty pointless. You run around getting keys and suck when you dont even need them in the first place because the exit is in some kind of massive square room littered with zombiemen hidden behind a secret wall. Isn't that nice?
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Nightside beach valley/Strimmer - me
jDoom - Solo Play - 6200 KB -
I'll mention this because I couldn't ever get it to work with jDoom for some reason. Hopefully someone can get to work?
The following review is by The Ultimate DooMer:
- Heroes by Various Artists
2370kb - doom.exe - SP -
This appeared in /newstuff #230 but got missed due to dropping in late. But since I was going to play it anyway, I decided to review it as well. A full 4-episode megawad for DooM 1, compiled from classic maps and tweaked for fixes and secret maps. You get every sort of map here, all with the atmosphere that comes with those early wads. If you know your classics you'll spot some of them here, otherwise you won't (heh). The detail varies quite a lot but it can look quite good at times and there's quite a few large-scale areas that look good considering the technology (you'll also see the tallest lift ever). Gameplay-wise it's surprisingly hard, with lots of bigger monsters, sneaky traps and tricky set-pieces. You're never short on ammo and in some places there's too many powerups but health isn't always around so you'll have to be careful in places. On the downside, the layouts can be confusing at times and you'll run into a lot of non-obvious doors and some that you'll wonder how to open. Overall it's a lengthy but worthwhile journey through classic land if you wish to take the trip.
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