Grettings Ladies and Gentlemen! It is I, Kaiser, who will be your host for this weeks Newstuff! There are quite a few interesting wads, a few 1994 wads, and a few borked wads! So sit back and enjoy this weeks newstuff. Btw, my grammar sucks. Sue me >:(
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ABATTOIR - Zen Psychosis (Wayne Conner)
doom2.exe - Deathmatch - 8.49kbs -
First wad I come across is a simple deathmatch wad for Doom2. Since this is a 1994 wad, I figure that this isn't going to be a masterpiece, but I figured that it can't be that bad. Well, I was wrong..this is pretty bad. For a deathmatch map, you figured that there would be at least some room to dodge your opponent. Just about every room is extremly dark and cramped, making it frustrating to navigate, not to mention there's a un-escapable nukage pit that you can easily fall into. There are lots of barrels and other obsticles that will get in your way as well as funky texture placement. There is really not much you can do in this map, there are four hallways all linked into one small pitt filled with barons and other monsters. This map would make a good warmup map for dm'ers but with all the blocking things in the way and annoying dark corridors, this dm map is almost unplayable..
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Altar of Evil - Dutch Devil
ZDoom - Solo Play - 2.89mb -
This map is huge...VERY huge. There are lots of cool effects and other Zdoom gimmicks used in this map as well as new textures. I really love the design of this map, lots of detail and lots of lighting makes this a very atmospheric map. There isn't that much variance in the height level (no monsters on high pillars or ledges etc) and the map is very straightfoward with lots of switches that you must find to progress further. This is really a great looking map, however there are some flaws. This map has a lot of new enemies to fight with, and almost all of them shoot extremly fast projectiles, which requires very fast reflexes. Because of the odds to avoid them are pretty bad, this means that you will be needing health frequently..which is another thing, there is hardly any around. There are about 600+ monsters in this map, and there are no difficulty setting either, so you'll face the same amount of monsters on all skills. Another issue was the lack of ammo, I kept running out of ammo..a lot. Even when I was being accurate, I still found myself being forced to use the fist and chainsaw and at one point I was in a cramped room being forced to take on ten enemies at once and all I had was my fist (as shown in the last screenshot). I really recomend playing this on a easy-medium skill setting. This is a very well designed map with a good setting and atmosphere but it has questionable gameplay.
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Phobos Control Center - DooMBoy
doom.exe - Solo Play - 61.7 -
Another nice map by Doomboy ^_^ This is a e1-ish map based on E1M9 and I must say that its quite enjoyable. Detail is on par with the E1 design and the layout is pretty straightfoward. At the beginning I started to have a problem with ammo (maybe I just suck..) but after picking up the yellow key, ammo wasn't a problem. There are a few secrets here and there and the difficulty is pretty average, not too hard and not too easy. For those who love E1 designed maps, I really recomend to give this one a try. This is also a good map for speedrun demos too.
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Digital Deceit - Rory Habich "Roerei"
Limit Removing - Solo Play - 231kb -
A tech base themed map for Doom1 e4m1 with lots of large and open areas. The design is really great and is very non-linear (you'll be using the automap frequently) and the health and ammo balance is very well done. But there are two things that completly spolied the map: very noticable mis-aligned textures and a SR lift with no tag. Because of this, I had to noclip my way past that part. There are WAY too many misaligned textures (mostly on computer panels) and most of them could easily been spotted during testing.. but it kinda seems like this map was made in a hurry. After the noclip part I enjoyed the map from there, there are a lot of large outside areas with enemies attacking from all heights. This map will really keep you moving, but with badly misaligned textures and a broken lift/door this map needs improvment. I hope there will be an update to this map soon but other than these issues, this is a really good map.. not perfect but good.
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AMANDA.WAD and AMANDA2.WAD - Chris Davais of Moon Man Software
doom.exe - Solo Play - 56kb -
O_o
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Demon House: Lost Warpgate - Ioan Chera
doom.exe - Solo Play - 125kb -
This is the author's first ever released wad. Well, for a first wad it looked good, until I got slammed by a group of demons with no ammo whatsoever. By the time you get to the end, you only have your fists and three dehacked modified shotgun guys that shoot rockets. Not much I can say about this one, this map only lasts for a few minutes and the gameplay is really frustrating. But aren't all first time wads like that? Play with caution....
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Confruntation with Otto - Ioan Chera
doom.exe - Solo Play - 14.7 -
Another short and somewhat sweet map by the same author of e_dhouse. The design and texturing has really improved since e_dhouse and battles are much more balanced this time, but still a little difficult. This map won't last no more than 5 minutes and in the end, you face the spider mastermind with only a shotgun. This is a okay map, but nothing special...
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Harmful Hospital - Jacek Illdo Dobrzyniecki
doom2.exe - Solo Play - 39.2 -
I wanted to try out this map but it keeps crashing Eternity and Prboom due to a bad patch in a couple of textures.. bleh.
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EGA Doom II - CheapAlert
doom.exe - Solo Play - 1.98kb -
Uh.. its Doom with an EGA palette... Ouch..my eyes.
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Insanely small - I'm me
ZDoom - Solo Play - 11kb -
Uh, if this is suppose to be a joke wad, then it fails at being funny. You start off in a super small room with a arachnotron, a mastermind and a romero head. Thats it. Avoid this at all cost.
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Mean Mines - Jacek 'Illdo' Dobrzyniecki
doom2.exe - Solo Play - 20.7 -
Brought to you by the same author of hospital.wad comes Mines3.wad. This is a nice little time waster with fast paced action. Though again very short, its actually kinda fun this time. Set in a mine with huge cavern areas and a outside area at the end. There's a few bugs here and there but nothing extremly awful. At least give this one a try.
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Nuclear River - Unknown
doom.exe - Deathmatch - 13.9
A small dm map with lots of small rooms and a few big ones as well. Everything is surrounded by barrels and most of the floors are nukage. Something you would play for a minute then move on to something... No screenshot is included, the description pretty much describes it all..
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OMG Weapons! (and Monsters) - Dean 'deathz0r' Joseph
ZDoom - n/a - 410kb -
Its the moment we all been waiting for, omgwpns.wad is here! For those who don't know what the hell I am talking about, omgwpns.wad is a weapons mod.. but not like any other weapons mod.. This takes full advantage of Zdoom's declorate system, which means the weapons are 100% oringinal and customized. You get a total of 29 weapons (including the oringinal) all feature different attacks. One of my favorite weapons in omgwpn is FastFist and the MegaProtonCannon, I had a blast double-punching those imps to a pulp, and the MegaProtonCannon is more entertaining to watch than firing a BFG at a crowd of monsters. Included are monsters modifcations with numerous attacks (watch out for those damn rocket launching zombies!) including a massive Cacodemon that fires five fireballs. This is a great add-on for single player, cooperative, or even deathmatch and its highly recomended. This is a great addition to keep Doom more entertaining than ever.
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Robocop weapons - Carlos Guariglia
cDoom - n/a - 1.22mb
This weapon modifcation is based on the moive, Robocop. This requires Cdoom 2.05, which I had problems getting the sound to work (stupid win2k). From what I saw it looks pretty interesting. The weapon sprites looks a bit awful and functions very similar to doom and most of the enemies are poorly modified. If you can run dos without a problem, give this a try.
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Truax - SS-Bowen
ZDoom - Solo Play - 5.35mb -
Truax is a map thats suppose to be for the Community Chest 3 project, but is now a stand alone wad. Set in a hellish temple with the Icon of Sin at the end, this map will really keep you on your toes. This is a very challanging map with lots to see including huge outdoor areas and lots of enemies to shoot at. Since this map is made for map30, I am guessing the author expects the player to be already beaten the previous maps in the CC3 project because right at the start, you're facing against a lot of strong enemies like Barons and Hell knights with just a mere pistol and shotgun. At the beginning it gets really difficult and monsters continues to pour though but becomes more easier once you start picking up more weapons. I really love the TNT map30 puzzle reference and the archvile room was really interesting and wicked. At the end you come across the Icon of Sin, from there you are slammed with a lot of demons and with one little slip up, you'll die instantly.. very challanging. Another good feature is the design, very large and open areas, giving you enough room to move around and dodge the demons. I really recomend starting on a medium skill, then play on Ultra Violence once you get familar with the map. This would of been a very nice 'final' map if the CC3 project is still kicking....
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Underrated Angel v1.2 - Danimetal
Legacy - Deathmatch - 181kb -
This is a nice small dm map with excellent connectivity. There are many hallways all connected to one large arena with various heights and pillars for cover. Weapon placement is pretty evenly spread as well as ammo. I am not much of a DM fan so there's nothing more to say about this. But its I recomend this for dm'ers.
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