Alright guys, it's my first /newstuff, but relax...I'm pretty good at this reviewing thing, so I'll try my best to make a fair and unbiased review of every WAD file that gets downloaded to my hard drive. Lord only knows that I barely have two gigs of space left on this thing, so y'all should be thankful that I'm willing to use up my last bits of storage to hold these things (at least, long enough to make aforementioned fair and unbiased reviews of them). Without further ado, here goes.
Um, since he didn't make it very clear in his intro, this /newstuff was done by WildWeasel. Yeah. - Bloodshedder
CleanWAD - Serge Smirnov and Martin Howe
doom2.exe - n/a - 758 KB
A handy little utility, if I do say so myself - but it's only "handy" if you don't already use the Clean Up feature in WAD managers like Wintex and XWE. I suppose somebody out there will have a use for this, though...as it stands, it works pretty well.
Wolfenshit 3D Act 0ne: Das Wolfenshit Basen - Daimon
doom2.exe - Solo Play - 27 KB -
Pretty much lives up to its name. It's a Wolfenstein-themed map with about 6 different rooms filled with a type of monster, starting you with a huge pile of BFG's with which to slay them (and eventually giving you the lesser weapons for some reason). I'm not entirely sure how old this map is, but it was certainly made during this century (given that the text file mentions Max Payne and Half-Life). But what does age matter? This map isn't good at all. Even as a joke wad.
Route Hawk 66 - DD_133
Skulltag - Deathmatch - 152 KB -
This one's a smaller map based around the famous Route 66. Designed chiefly for duels and set out in the desert on a lonely section of road, this one has a few good duel weapons scattered about (with an SSG next to a few of the spawn points), some max health bonuses, and a fair amount of cover. There is also a wall with some jump pads next to it, which leads up to where you can find the Plasma Gun, the Rocket Launcher, and Invisibility. You may want to make sure you have a Jump key bound, since it's needed if you want the Invisibility.
Since I lack any friends to DM with, I tested this with bots - it gets pretty hectic with four players; I imagine 2 or 3 would be best. (As a matter of fact, 3 ought to be just fine - not too fast, not too slow.)
Wolfenshit Act 2: Das Terror Laboraterien dèr Fhurèr and the great sequal of dectective slug! - Daimon
ZDoom - Solo Play - 422 KB -
My God. Daimon didn't see fit to destroy me with the first one. No, he made a SECOND one. All things considered, I find this one only slightly more enjoyable than the first chapter, but not by much. Being a ZDoom wad, this takes advantage of ZDoom's (ahem) popular features, like particle fountains, stealth monsters, and absurdly fast scrolling walls. Missing textures and HOM's all over the place, lots of boss creatures, Stealth Arch-Viles, and just about every other dreaded thing that one could insert into their ZDoom map. Argh.
Requiem for Modplug.com - Daimon
doom.exe - Solo Play - 8303 KB
So you've discovered Modplug.com. Yes, they do have good music - but seriously, who makes music WADs anymore? What with most of the source ports that support them also having a command like Changemus, I don't see how this is even necessary. Add to that, the only thing that Daimon even deserves credit for is the text file. And lo and behold, it's just a text file - nothing really special about it.
If you really want mod music playing in the background, it's easy enough to just make your own WAD file (or use the changemus command). But I suppose if you're into this sort of thing, be my guest and download it.
And Daimon, shame on you for not crediting any of the artists in your text file (outside of "all the authors of the songs you listen there"). That's really flattering.
Operation Arctic Wolf Special Edition - Laz Rojas
Legacy Compatible - Solo Play - 6616 KB -
This one's an update of the older "Arctic Wolf" TC for Doom 2, but while it enhances the sounds and such a little bit (mostly with poorly-downsampled sounds from newer games like Return to Castle Wolfenstein and No One Lives Forever) it fails to remedy the one glaring issue with the original: it's very annoying to set up (even using the Legacy launcher as suggested in the text file), even more annoying to play (because of the overabundance of hitscan-based enemies, enemies with too much health, unbalanced weapons, lack of health), and more annoying still to have to quit the game halfway through to change to the "alternate" resources wad file so you can fight different enemies. I don't see that as particularly necessary, seeing as mods like Batman Doom have more enemies than this, and there is an awful lot of frame wastage going on in the DEH patches. Why not nullify the Pain Elemental's respawn states and use those frames? Or why not use Archvile fire for other stuff (since that eats up a lot of frames itself)?
All this being said: those who enjoyed the first Arctic Wolf mission will be interested in seeing what's new, but if you found it annoying to play like I did, then you probably won't see much reconciliation in trying this one.