Ho ho ho, it's santaz0r here to give all you children some presents! That's what I'd be saying if this week actually had content of interest. Not only that, but a certain little problem involving the ZDaemon community has got me into a really bad mood this week, so I'll summarise each WAD with the same amount of words as there are WADs. Enjoy this Christmas/Boxing Day edition of /newstuff!
It's times like these that I seriously reconsider what the hell I was thinking when I put deathz0r back into the /newstuff rotation. -- Bloodshedder
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Total Darkness 6 - Adam "evilhomerdoomer" Wood
Skulltag - SP - 620kb -
Too linear.
Real review: This is a decently done Skulltag-based...something. I'm not sure what the environment is supposed to be, but it's constructed well, apart from a few texture alignment issues. The ZDoom and Skulltag features don't really add a whole lot to the map and could be easily missed. The gameplay leaves a bit to be desired as well. While I don't mind linearity so much, assloads of monsters teleporting into a medium-sized room is a bit overkill, and much more difficult than the final enemy: a single Archvile. I ran out of ammo once, and health was a little scarce, but turned out to be enough. Overall, I would say this map is worth your time playing.
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WOWED - DSM
Enhanced Port - SP - 13kb -
Totally crap.
Real review: Actually, I think I'll take deathz0r's word for it on this one.
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