Welcome to /newstuff #285, where I'd usually say SOMETHING WITTY but I can't be bothered this week. Why? It's Tuesday and Bloodshedder and various other #zdoom mongs are bothering the crap out of me to finish this, so let's bang a gong and get it on!
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2sector - Adereth (ed.) et al.
ZDaemon - DM - 1,872kb -
First on the chopping block is a ZDaemon community project. Although I'm no longer part of said community, they can pull off some wonderful results if they actually co-operate (hint: not zdctfmp3) and this is certainly one of them. The challenge in this WAD was to create DM maps with only using two sectors, and some of the results absolutely amaze me. Granted, there are a few misses in this pack, but if you want to see how far one can stretch some technical limits, look no further this week. WAD of the week.
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Doomed Apartment Building - Vile1011
ZDoom - SP - 391kb -
Whoa. This atmospheric map made me react in ways I never thought I would. I won't say anything more about it unless there was some sort of spoiler tag, but it certainly wins for being unique and interesting. Also, I suggest playing this at nighttime: I did and it just amplified the greatness of this WAD.
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Esselmap I: Testing Facility - esselfortium
Enhanced Port - SP - 491kb -
Because essel keeps bothering me in IRC to finish /newstuff, I'm going to say that this map SUCKS and it's a WASTE OF TIME so DON'T DOWNLOAD IT.
Just kidding, essel! For a first effort, this is pretty damn good overall. It's quite easy to beat, but I really like the detail level in this for being a first map and I definitely look forward to playing more maps from him. There is some untapped potentional in this fella, I can sense it.
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Extreme Monsters Modification - Julz_D
ZDoom - N/A - 1kb
This is a DEHACKED modification that significantly increases the strength of monsters for co-op use. I wonder what it'd be like if i tried to play HR2 with this...
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Glucose - Chronoteeth
EDGE - N/A - 2.6mb
Note by deathz0r: EDGE refuses to run on my computer so I asked a potentional hacker of Doomworld, Tom_D to cover this one for me:
I've never really liked playing EDGE weapon mods. The engine is slow and very buggy and I don't like the feel of it. This one is pretty much your run of the mill weapon mod with a few.. original weapons. There's also a few monster replacements, though to be honest, I don't see the point of them as only about three monsters are replaced.
The weapons themselves all seem to be coded well, all seem to be reasonably balanced. Though some weapons like the grenade launcher don't seem to fit. (The Q2 model, it doesn't work with the rest of the weapons.) There are some strange weapons abound, such as the trashcan thrower (what the hell?), and the infinite ammo WW2 rifle. (This should have been removed and replaced with a pistol, if you ask me.) The bullet weapons and rocket weapons are pretty unoriginal, though I do like the style and mechanism of the rocket launcher, plus there's a plasma rifle weapon that reminds me of one of TDA's BFG replacement, which I liked! However, there's nothing really special here that makes me want to play Doom and Doom 2 again. Plus, I don't like using EDGE when playing Doom, heh.
However, this is down to personal opinion, the weapons are coded well and detail has been put to the way they are used. So if you like EDGE weapon wads, this is a good one to use. However, I think Chronoteeth should try making more than just weapon wads for EDGE. But overall, CT has improved at making these weapon wads, so check it out if you're a fan of that kind of wad.
(Also hidden away is the stupidest weapon in the whole of weapon history. YTMND haters be warned!)
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gOggIe - Ruba
doom2.exe - SP - 111kb -
I've never played a map this year that would bore me so much that I'd quit out of it before dying or exiting the level. Congratulations Ruba, I was hoping for a perfect run this year. Contrary to the text file, the detail sucks ass.
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kAk0kA - Ruba
doom2.exe - SP - 14kb -
My head hurts after playing this and reading the text file.
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Littel Infernoe - Ruba
doom2.exe - SP - 36kb -
The last map of the "oh god please kill me now" series is actually a lot more promising than the other two. The second map is kind of boring when you fight barons and cacodemons with a shotgun and the third map is largely unfinished, but the first map is a nice starting map for this WAD. What a shame it wasn't finished, I'd probably give this more praise.
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Power Station - Vile1011
ZDoom - SP - 1,608kb -
I left this map till last because I actually forgot about it until this morning, but I'm glad that I did: This is by far the best single player WAD for this week. It's very challenging, the map is an interesting concept which I like a lot, and the intro is simply awesome and reminds me of 80s action movies for some reason. Do I need to say anything more? Play it now!
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Quake1 Base Deathmatch - The Solution
ZDoom - DM - 1,417kb -
Ugh. I played this directly after kAk0kA, and my patience was really running thin at that point. Using Quake textures and HUD, the layout for this map is confusing and not remotely fun at all. Avoid, unless you like gimmick themed maps.
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Valhalla.wad - Th0r
Skulltag - DM - 296kb -
To end this week's fun-filled /newstuff is a rather frantic DM level set that is guaranteed to be anti-camper friendly. However, most of the maps are very, very boring symmetrical layouts that I wouldn't play more than once.
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