Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    The /newstuff Chronicles #296


    Bastet Furry

    Welcome to the newest /newstuff, a little late by one day, but here it is.
    Your host today is your fluffy lion BastetFurry, so let's start, and I hope I don't need to play all the bad ones :)
    I test if the maps run inside the stated port, but I playtest the maps inside ZDoom, so beware.
    And please be merciful with any mistakes I made today, I caught a cold and my brain spins from too much aspirin and stuff.
    By the way, happy anniversary. *g*

    Bloodshedder says: I have no idea what he's talking about here. But I tried to fix all his bad English.

    • Beluga - didy
      Boom Compatible - Solo Play - 781 KB -
      Nice overall map, but health is a bit sparse and i had to cheat my way through the red door. Might be my stupidity, or this needs to get fixed.

    • CDoom bsp - Carlos
      n/a - n/a - 52 KB -
      Some BSP tool for CDoom.

    • CDoom objectif editeur - Carlos
      n/a - n/a - 79 KB -
      Map editor(?) for CDoom.

    • Core - Jake "The Nutcracker" Stevens
      ZDoom or GZdoom - Solo Play - 5295 KB -
      GFX, sound and weapons ripped, packed together with some bad mapping skills. These 20 maps have the feeling of being thrown together, this one would have been good 10 years ago but nowadays it has a bad aftertaste.

    • Entry - Serge Jaeken
      doom2.exe - Solo Play - 30 KB -
      Oh no, not one of these tribute maps... NEXT!

    • The Exterminator (Light version) - Cliff AKA Lizardcommando
      ZDoom Compatible - n/a - 862 KB -
      Some stupid weapon mod with guns painted in MSPaint... NEXT!!! (Where's the good stuff damnit!)

    • The Adventures of Foxxy's Mom - Jack Sparrow
      ZDoom Compatible - n/a - 2 KB -
      Um, wait, what? NEXT!!!!1111oneone

    • The Ghoul's Forest 2 - ST Edition - Cutmanmike
      Skulltag - Solo Play - 1301 KB -
      Instagib boss monster now for Skulltag.

    • Hall of evil - Edward850
      Skulltag - Solo Play - 41 KB -
      Now that is fun, just after I thought there is nothing good left I get this little fella. If you like invasion style maps then this is for you, I hope to see some score-screenys soon, might as well start a little hi-score compo out of this :)

    • Das Labor - Hannes Müller
      Limit Removing - Solo Play - 250 KB -
      This map glances with a high monster count (2136) and somewhat advanced architecture. But that's all. Unless you like slaughterfests, stay away. And by the way, Duke3D, even if its only the music, makes me angry! If you want to squeeze some fun out of this map then search for SUPRWEP8.DEH and blast away. Some words to the author: Lass das nächste mal deine Schlachtefeste auf deiner Platte und arbeite lieber an sowas wie Gameplay. Danke.

    • Land of the lords - Jake "The Nutcracker" Stevens
      doom.exe - Solo Play - 2071 KB -
      The pain! Please people, before you upload your crap to the archives, think twice if your map is worth the bytes it occupies! And next time, state that this does not run inside normal Doom/Boom!

    • Lock and Load v.4C. - pilotobombadier
      EDGE - Solo Play - 696 KB -
      Cool-made weapon mod for the underdog of ports, EDGE. The graphics are well drawn and the weapons are balanced. Give it a try.

    • Legacy of Belial - Zalewa
      ZDoom - Solo Play - 4636 KB -
      I don't know who pissed this dude off, but it must be some reviewers and someone named Belial. For the map, very high monster count, I think this is only doable with iddqd or in coop, reminds me of these toke maps, but not in a good way. Same as I said with Labor, grab SUPRWEP8.DEH and blast away, otherwise don't download.

    • Onslaught DM 3 - Hobomaster22, Ak-01
      Limit Removing - DM - 2310 KB -
      I have had no deathmatch partner, so I can only say that these 21 maps look rather nice and that the layouts will make a nice and fair playground.

    • Scanning Electron Microscope - Paul Corfiatis
      doom2.exe - Solo Play - 49 KB -
      Just look at the screenshot, not much more to see here, waste of server space. Next!

    • Xuta's Doom Stuff (Pistol Version) - Xuta Woo
      ZDoom - n/a - 3 KB -
      A mod that lets you start with fists and that makes the zombies drop pistols. And for completion a viewpoint modification that sets the viewpoint some pixels higher. Download if you need that extra kick, otherwise: NEXT!

    • Shades of Gray - Walter "Daimon" Confalonieri
      Boom Compatible - Solo Play - 146 KB -
      Nice little map some might play while they wait until the coffee is ready when they wake up.

    • Synapse - Jacob H. Orloff
      ZDoom - Solo Play - 190 KB -
      Tough map, had to "resurrect" twice, but nicely done, even if the end is a bit lame. To the defend of the author I assume he forgot to set a bit, so, if you die in a small area you can't escape; you are done.

    • Gyrotechnics - Tango
      Limit Removing - Solo Play - 137 KB -
      Another small map someone might eat for breakfast, all in all nicely done.

    • The Unknown Invasion - Forty-Two aka Stewboy
      Skulltag - Solo Play - 156 KB -
      Some nice invasion maps that will keep you on your toes, give them a try.

    Sign in to follow this  


    User Feedback

    Recommended Comments



    Im really glad that I didnt submit a map because this takes the fucking piss. Imagine if you had spent hours and hours making a map and then the reviewer does this to you or maybe you had just made your first doom wad and this happened to you.

    Share this comment


    Link to comment
    deathz0r said:

    Hey cool, everyone's forgotten about #260!


    That's because they got memory like a fruit-fly.

    Share this comment


    Link to comment

    Whether or not the Belial map sucked, I'm kind of jealous it's been played by more people than everything I've ever made put together. (With the exception of my Mock 2 maps, but that only makes it worse. Is the community so bad nowadays that people would rather play a garbage ZDoom jokewad than something the author spent a full year perfecting?)

    Share this comment


    Link to comment

    IMHO(!!!) most people are tired of always the same: Shoot Monster, Find Key, Shoot Monster, Find Door, Shoot Monster, Find Another Key, ....
    They want some story in their map, even if its a mock on something.
    They want better puzzles than "Push Button To Retrive Key".

    Share this comment


    Link to comment
    Bastet Furry said:

    [list]

  • Beluga - didy
    Boom Compatible - Solo Play - 781 KB - (img) (img)
    Nice overall map, but health is a bit sparse and i had to cheat my way through the red door. Might be my stupidity, or this needs to get fixed.


  • I don't think anything in this map needs fixing. I didn't have too much trouble getting the red key. Overall, this is a very good map. I think it should have received Map Of The Week. It will be a shame if people don't download it because they were erroneously told it needs to "get fixed."

    Share this comment


    Link to comment

    Agreed, like didy's map, blowup, released at the end of last year (that I missed somehow), this map is terrific. The review doesn't do this map justice, the architecture is nice... the flow seems to be nice, I don't get lost when I hit a switch and the gameplay was well done... difficult for me, but I did it without cheating.

    Share this comment


    Link to comment

    The only thing concerning the red key that could use a fix is that you can grab it with an easy bump. I mentioned that in the last report but it must've gotten overlooked in the release version.

    Share this comment


    Link to comment

    Not sure what you mean. I went back and tried it again. There's no way I can grab the red key until I push the switch that moves it out of the "cage." In this new position an easy bump grabs it, but I'm sure it was designed that way.

    P.S. What "last report" are you referring to?

    Share this comment


    Link to comment

    yes, Oldfukka, that's the way how to get the key.

    hmm belial, I've fixed it. checked it again and still can't grab the key through the fence

    Share this comment


    Link to comment

    I'm really not sure how either of you can't get the key. :\ In fact, it's easier than a bump - it's an E4M1-like bar grab. All you do is keep running against the fence and you should eventually grab it. It can even be done in ZDoom.

    Here's a quick demo of the trick being performed. (requires a port like PrBoom)

    Share this comment


    Link to comment

    Shades of Gray- Fun, short little map, but there were way too many cells at the end :P.

    Beluga- Map of the week indeed. I loved this level.

    Gyrotechnics- Another great level. Rather tough too.

    Small little nitpick about the music used in Gyrotechnics...

    In the txtfile, it's stated that the music comes from Blast Hornet's stage in Mega Man X3.

    Right game, but wrong stage music :P. It's from Gravity Beetle's stage. Just thought I'd clear this up for anyone.

    Share this comment


    Link to comment
    DomRem said:

    Here's a quick demo of the trick being performed. (requires a port like PrBoom)


    Thanks for the demo. Now I see what you're talking about, but I cannot duplicate that trick in either PrBoom or ZDoom. I tried and tried but could not get past the fence. I have no idea why some can do it and others can't. Maybe your guy has longer arms than mine?

    Share this comment


    Link to comment
    Bastet Furry said:

    IMHO(!!!) most people are tired of always the same: Shoot Monster, Find Key, Shoot Monster, Find Door, Shoot Monster, Find Another Key, ....
    They want some story in their map, even if its a mock on something.
    They want better puzzles than "Push Button To Retrive Key".

    Really? I don't think most ZDoom maps do much better. They just make it so when you press a button to retrieve a key there's an elaborate cutscene and giant message saying "You have unlocked the key!" as if you're completely braindead.

    Share this comment


    Link to comment

    @Fredrik:
    My english sucks, so if someone could translate:
    Meiner Meinung nach denken die meisten Leute...

    If that translates differnetly from what i wrote, then my apologies.
    :)

    If not then i must say its only what i think what most people think, i can be utterly wrong. Nice to know when. ;)

    Share this comment


    Link to comment
    sargebaldy said:

    Really? I don't think most ZDoom maps do much better. They just make it so when you press a button to retrieve a key there's an elaborate cutscene and giant message saying "You have unlocked the key!" as if you're completely braindead.


    hahahaha!! too true.

    Share this comment


    Link to comment
    Bastet Furry said:

    @Fredrik:
    My english sucks, so if someone could translate:
    Meiner Meinung nach denken die meisten Leute...


    "In my opinion, most people think..." is actually correct; you could probably soften it a bit by saying "As far as I can tell, most people think..." or "It seems to me that most people think..." or so.

    Share this comment


    Link to comment
    Schneelocke said:

    "In my opinion, most people think..." is actually correct; you could probably soften it a bit by saying "As far as I can tell, most people think..." or "It seems to me that most people think..." or so.

    Thats what i wanted to say, thanks.

    Share this comment


    Link to comment

    I enjoyed Beluga, Gyrotechnics and Shades of Gray. All were a kick in the pants and kept that SSG nice and warm.

    Share this comment


    Link to comment



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×