Hello, it's everybody's favourite /newstuff reviewer! All of these rumours I've been hearing of me quitting /newstuff are false, I've just been the victim of poor management of scheduling! That said, my "comeback" /newstuff week is very damn boring. The only items of interest are a single level WAD and a decent jokewad. I'm not kidding, this week sucks in general. Come back next week and hope there's something more interesting that surfaces.
And if you're wondering why I'm late, well... would you rather have a hungover deathz0r whining or a sober deathz0r whining?
Gamarra's soul story: Mission 1 "Wills must die!" - Giulio Galassi aka Glassyman
ZDoom - SP - 508kb -
I think I'm meant to be laughing at this jokewad, but none of the punchlines are hitting notes with me. The map itself is ok, but the jokes feel flat and I only feel like playing through this once.
Knee Deep in yor fears - Walter "Daimon" Confalonieri
Boom - SP - 155kb -
The second of Daimon's releases, this is a rather decent level with balanced gameplay, but nothing stands out as being breathtaking. It seems suitable as a filler level in a megawad than a standalone level.
Corruption - Doomaniac
Doomsday - SP - 180kb -
There's a good reason why I keep away from the Doomsday engine, and unfortunately I was reminded again why that is the case. Everything about Doomsday feels awkward and very un-Doom like, from the player's movement to the animation of the monsters. This map is another good reason why I don't keep Doomsday installed any longer than I have to. The detail is horrible, the gameplay is rather dull and it handles dynamic lighting horribly.
Mario Fort Invasion - Kuchikitaichou
Skulltag - Invasion - 66kb -
Ugh. This is utter crap and it doesn't even fare well in the novelty value, which is how it resembles a Mario Kart 64 battle map in layout, but it still looks horrible, it plays horrible, and I would not play this on a Skulltag server.
Bleah II: Tower of Stupidity - Walter "Daimon" Confalonieri
ZDoom - SP - 2.8mb -
The only multi-level WAD this week, and it's a joke episode for Ultimate Doom! Yay!
Admittedly I wasn't looking forward to it when I first started playing, but I eventually saw the charm in the sheer absurdity of the dialogue that I couldn't help but love the inane usage of breaking the fourth wall which made an otherwise dull WAD more enjoyable. Mind you, Daimon also shows some strokes of brilliance with detail in certain areas of the map, so don't expect something that looks like ass through the entire WAD. I really loved the E1M8 parody and thought the entire level was the highlight of Bleah II.
The bonus levels are very weird though. I don't know what the hell is going on with those. I'm usually a leninent dude with jokewads, but I can't figure out why the hell they were included. The inability to skip cutscenes might also piss people off, as some of them go for very long. There's also a rather interesting message in the secret level, which you can go find yourself because
I'm an assholeI forgot to take a screenshot.
monlth05.wad. - Richard Wiles
Enhanced Port - SP - 111kb -
The last WAD reviewed is by far the best as far as gameplay and detail is concerned. I reviewed monlth03 way back in my last /newstuff and I gave it a positive review, and I still stand by my decision on how good this series has progressed. It would be excellent if it was all released in a single WAD, but each individual level can stand on their own ground and still be immensly fun. The gameplay is very solid, with a rather nice balance of health, ammo and monsters. There are a few surprises that caught me off-guard, which I personally loved. The texturing is very conventional but at least it doesn't try to attempt a unique environment that could turn into a disaster. It's a perfect ending to a shitty /newstuff and it totally deserves my coveted WAD of the Week award.