Hi! I kind of rushed the screenshots because I forgot to take them while I was first playing the maps, so hopefully they shouldn't be too bad and that Bloodshedder can find an usable shot for the front page. Yes, just like that one over there on the right! Anywho, there's twenty-one WADs to go through this month week, so I can't really crap on here for much longer! I am shocked in the amount of WADs that weren't properly tested though. Shame on you all.
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Buried Friary - Vasek "(The_)Damned" Havranek
ZDoom - SP - 323kb -
This map feels very average. The layout isn't terribly interesting and there are some bad texturing errors in various places of the map, but it's not a bad map. It doesn't really stand out as being one of the better WADs this week.
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DOOM: A Megawad in Two Weeks - Various
ZDoom - SP - 2.3mb -
While I do commend the ability to make a megawad in a mere fortnight, the first half of the WAD is simply bland and very amateurish in map design, as some of the levels don't even consider pistol starts. Fortunately the second half is a lot more consistent in quality and some of those maps are great, but it doesn't save the WAD overall.
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Doom: The Parody - Pawel Zarczynski
ZDoom - SP - 630kb -
I personally loved this WAD. It took a while for me to actually crack a laugh, but its over-the-top stupidity eventually gets to you and it doesn't help that a laugh track appears around every corner, since it forces out laughs but that's what makes this so entertaining. It does get dry after playing it a few more times, but it works best when you first play it, so I recommend playing through this at least once.
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Duelex - DJShrimpy and Mentos
Skulltag - DM - 986kb -
This set of twelve deathmatch levels for Skulltag specifically target the Duel gamemode. The maps are certainly appropriate for 1-on-1 action and maybe up to four players in size, but some of the maps are very uninteresting. The detail also seems to vary between below average and very good which can make the experience a bit distracting for anyone expecting a consistent map set.
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Elegy for them Vigil - Jodwin
ZDoom - SP - 1,387kb -
You don't often see maps that use darkness for a tense atmosphere in Doom, and it's fortunate that Jodwin pulls that off well with Elegy for them Vigil. The map makes you rely on the automap a lot more than typical WADs, as it can be possible that'll you get lost in caves or mazes. While some people might not like that, I believe that it works quite well for this map since you have to rely on more than just your memory. It's also quite tough since there isn't much health or ammo available to the player, which means you can't recklessly shoot into dark hallways unless you plan to use the pistol or fist on a few monsters.
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Extraction - Michael "Bloodskull" Cole
Boom - SP - 337kb
DOES NOT WORK IN INTENDED SOURCE PORT
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Gamarra's soul story: Mission 3 "The Drawer" - Giulio Galassi aka Glassyman
ZDoom - SP - 278kb -
I don't find this WAD series funny anymore. It just feels repetitive and gradually unfunny over the course of the series. Give it up while you're ahead, Glassyman.
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Genesis of Descent - Hobomaster22
ZDoom - SP - 3mb -
Screw everything else, this is WAD of the Week. Download it. Now. Everything about Genesis of Descent is just excellent that there's no major flaws to point out, and there's no reason why you shouldn't play it. I'll be surprised if this isn't nominated for a Cacoward. You better be listening to me Scuba!
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Gravitation - Michael "Bloodskull" Cole
Boom - SP - 344kb
DOES NOT WORK IN INTENDED SOURCE PORT
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Happy Feet TC - DJShrimpy
ZDoom - SP - 63kb -
I'm not sure what the hell is going on here, since I've never watched Happy Feet but I don't believe it had homicidal penguins. It's also not even remotely close to being classified a TC, since it only replaces a few textures, maps, the demon sprite and the title picture. That's a partial conversion at best.
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houses - Hardcore_gamer
doom2.exe - SP - 217kb
DOES NOT WORK IN INTENDED SOURCE PORT
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Kohe 6 - Ruba
doom2.exe - SP - 50kb
There's something that feels horribly wrong with this level, like it was generated with SLIGE and very slightly modified.
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Kohe 7 - Ruba
doom2.exe - SP - 30kb
DOES NOT WORK IN INTENDED SOURCE PORT
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Kohe 8 - Ruba
doom2.exe - SP - 45kb -
If there's one thing I don't understand about Ruba, it's the inconsistency of the maps he/she/it has created. This map is far inferior to Kohe 5, which I believed was a fairly decent effort by Ruba. This map is just simply weird.
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lol. - BASGTA.
ZDoom - SP - 17kb -
I never found it funny, or decent for that matter.
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monlth06.wad. - Richard Wiles
doom2.exe - SP - 199kb
DOES NOT WORK IN INTENDED SOURCE PORT
Which is a real shame, because I really enjoy the previous monlth WADs.
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Sabbat Martyr Deathmatch - Various
Skulltag - DM - 14mb -
Wow. I was aware of the development process of this megawad when the thread at the Skulltag forums was active, but I never really looked into it. It's a shame I didn't, since this forty-two level community deathmatch WAD oozes high-quality maps that are suitable for all of the deathmatch-based Skulltag gamemodes. Unfortunately, some of the maps are very symmetrical and a couple are bland in detail, but you expect that from a community megawad. While I would love to give this WAD of the Week, it's very very hard to top Genesis of Descent.
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Templed - Chopkinsca
GZDoom - SP - 2.6mb -
This map lives up to its claim of being non-linear and as a result, it makes it fun to replay the map several times over since there are many paths you can take to get to one location. It doesn't go over-the-top with 3D floors or other flashy GZDoom features, which makes it still retain that fast-paced feel of a typical Doom map. A very solid map that is worth downloading.
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The Horror Collection - Alexander "Eternal" S. (aka Deadall)
Boom - SP - 1,180kb -
This map is the first in a series of planned atmospheric levels by Eternal. Like Elegy for them Vigil, it definitely achieves the dark and gloomy atmosphere, but I had no idea where I was going since I couldn't figure out how to grab the yellow keycard. I pretty much gave up since there was too much switch hunting in near-complete darkness.
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Valley of the damned - Aluqah
ZDoom - SP - 1,314kb -
This WAD has a very strong Hexen feel to it and uses the Monster Resource WAD to add a bit of variety to the level. Most of the monsters are suitable additions, but I find a realistic-looking spider shooting Arachnotron plasma very unfitting for the barren outdoor theme of the map.
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ZAP 18 Paradox Lost - A.Badorek
doom2.exe - SP - 90kb -
I haven't seen any maps from this author before, but this was damn good. It had a typical level of vanilla detail and it had a few tough battles, but it was quite easy and definitely enjoyable. Keep up the good work.
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