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    The /newstuff Chronicles #309


    deathz0r

    After that whirlwind /newstuff session last time, you'd think it just keep on going in the sheer volume of stuff to review. Unfortunately, that is not to be! After taking out all of the old crap and re-releases, I'm left with a rather small amount of WADs to go through compared to last time, eleven zips I don't even know anymore but let's guess and say sixteen. Still, it has been worse in the past so I can't complain too much!

    • 32in24 III: DUEL CORE - 32in24 team, see individual maps
      Boom - DM - 913kb -
      Note by deathz0r: Just like last time, I asked AlexMax to do this review due to my involvement in this WAD and he kept pestering me on IRC to get around to doing this /newstuff. Thanks dickbag! This time I did the screenshots myself so there's nobody to thank for those.

      Being the second 32in24 mapset I've reviewed, my expectations for the mapset were a little higher. Thankfully, thanks to excellent maps such as map04 and map07, my expectations were largely exceeded. There are many fewer throwaway maps on this mapset than there were in the previous one (though some still existed, see map05's lack of effort and the exit doesn't even work), however I am sort of disappointed that most authors simply took the easy way out and figured "Let's just make a FFA map, but half the size" without showing any of the true creativity that can figure into a 1on1 map, as shown by...say...dweller2. And there are a couple of maps which, although they look cute, wouldn't work out in a competitive setting (map18 in particular). Still, those complaints are relatively minor, and for the most part, the resulting maps are quite playable, and the mappers clearly have a sense of humor, as evidenced by some of the music selections and the title/intermission screens. Give it a download.

    • 32in24 IV: CAPTURE THE FAG - The 32in24 team!
      Boom - CTF - 1919kb -
      Note by deathz0r: Again I couldn't review this, so I asked Alvis to review this time because I didn't want Alex to do it again. Unfortunately the review he sent me initially had cut off a good portion of the review, so I asked Humanbones to make a review while I waited for Alvis to resend me his review. Enjoy both reviews, I'll start off with Alvis' one.

      Up until this point I've mostly stayed away from speedmapping projects, primarily because in theory the quality of the maps is heavily limited by time constraints that prevent the mapper from fully realizing what he or she wants to do with a concept. However, there is some really impressive work here, even if few of the maps can handle a four-person deathmatch, let alone a 3-on-3 game of CTF on any of the ports it's compatible with, which are ZDaemon, Skulltag, and Odamex, according to the text file. From a short public playtest in Skulltag through the mappack, I can say that none of the maps are lacking in gameplay, even the ones that were made with visibly less effort than the others. As the map names and some of the designs abound with tomfoolery and self-deprecation, though, it's clear that the focus of the compilation is the enjoyment factor, and the quality doesn't suffer much for it at all, especially given the time allotted for them. Even the worst-looking maps are a lot of fun in this release.

      And here is Bones' review, it's friggin huge since he decided to review each map!

      Since Dean is a lazy asshole, I'll be taking time away from sleep to do this for him. Lazy. Asshole. Also, you'll see I'm really picky when it comes to maps.

      map01 - certainly one of the better maps of the pack. Great layout, nice mix of colors, and from what I've seen runs great with 10 people!
      map02 - make a larger map, please. I dare you. This map bores the hell out of me every time I look at it, especially since it takes around 30 minutes to get from each base.
      map03 - The idea was a good one. Maybe if more than 2 people could fit, it'd be better.
      map04 - This map only works when you have about 10 people and they are all in the middle. Other than that, forget it.
      map05 - Pretty good map. Nice gameplay, and I like all the lifts.
      map06 - Decent map. The weapon placement isn't the greatest, but if you pay attention you'll see that the author obviously knew what he was doing. Unlike that of map04!
      map07 - This map caught my eye, not only because of the layout, but because of the megasphere in the middle. Obviously the author's way of torturing you against someone slightly faster!
      map08 - Stellar map. I rank this up there with map01. Everything flows really smoothly.
      map09 - Another good map, but I think it could do without the pole + fence right outside the front entrance.
      map10 - Nothing special. Just another large map with a wide open middle.
      map11 - Really went creative here, huh? NOT.
      map12 - Nicely made, and with more than 1 entrance!
      map13 - Pretty big, but not as boring as that other one that sucks really bad. Plays nicely in MP.
      map14 - Awesome map. I wouldn't suggest playing with less than 6 people, though.
      map15 - Annoying.
      map16 - Really good one here, very competitive.
      map17 - I thought this was the most creative map in the pack. It's one of those that you'd never get tired of. Best map IMO.
      map18 - Too many stairs. Yeah, I'm picky.
      map19 - A nice, open map. The walls did it for me, though.
      map20 - I thought the layout was really annoying and that it could have been made better.
      map21 - All right I guess. The single door entrances to the bases were pretty...gay. The middle is nice though.
      map22 - Great layout, and not confusing like a lot of the others.
      map23 - Nothing wrong with this one! Hooray!
      map24 - Different, and the signs are great for those of us who are colorblind!
      map25 - Really, really, really, really, really big. Too big.
      map26 - This one is kind of large too, but its fun to play.
      map27 - Uncreative, but not bad.
      map28 - Nothing major wrong with this one, everything could have been spread out a bit more though.
      map29 - Really awesome for a quick, fast-paced game.
      map30 - Boring and pretty straight-forward. I'd skip.
      map31 - Another great one.
      map32 - Great way to end. A nice, medium sized map with a really great layout!

    • ACS Arcade - Isle
      ZDoom - SP - 635kb -
      Seriously, words cannot describe how cool this is. The initial effect of being surprised by what this WAD pulls off does kinda die off after a while though since it doesn't offer much new stuff, as Doom Racer and Super Turbo Turkey Puncher 3 were already released ages ago.

    • Azure Agony's Unmaker - Azure Agony
      GZDoom - N/A - 1,240kb
      Excellent, the Doom 64 Unmaker which has been turned into an unremarkable projectile weapon! I'll definitely keep this on my HDD.

    • Berenice - Oshylaqua
      doom2.exe - DM - 182kb
      Shit.

    • Counterstrike - Texture Pack - Xaver
      N/A - N/A - 3.6mb
      * Copyright / Permissions *
      IF YOU USE TEXTURES FROM THIS WAD IN YOUR OWN, PLEASE GIVE
      CREDIT TO ME (Xaver)

      ahahahahaha fuck off

    • Dead Zone - Daniel Ferro
      doom.exe - SP - 179kb -
      Here we have an E2 replacement that aims for the retro 1995-style mapping. I don't know if that will exactly sell you on downloading it as it is quite easy to beat, but it's definitely worth playing through at least once. The detail is quite basic but it gets the job done.

    • Doom Incarnate: E1M1 and E1M2 - EANB
      Boom - SP - 164kb -
      I know it's probably wrong to review this first before E1 The Test which is directly below this one, but I sort my stuff in alphabetical order and I don't give a damn about the whole chronological order crap! Get it outta my face!

      Before I deviate away too far from the topic on hand, this is sort of like KDiZD in idea as it remakes E1M1 and E1M2 into one map, but the execution is something that is about roughly half the detail and twenty times less tedious. Check it out!

    • E1 The Test - EANB
      Limit Removing - SP - 51kb -
      This map is basically the inspiration for EANB to create Doom Incarnate: E1M1 and E1M2 (see above you dope) and it definitely shows. There's a very strong E1 feel here, and the map is a blast to play through! The slightly non-linear layout of the map means there are better paths to choose first before you complete the rest of the map, and I like that a lot.

    • Fxdms-3 - Siliconwolf (Aka. Mophonix) + 3Dfx
      Skulltag - DM - 3.8mb -
      This has to be the first time I've ever came across a text file with ASCII art in it. Neato! Editor's note: you've never seen Doom Jr.'s text file?

      But that's totally irrelevant to the WAD itself, which is a set of eighteen maps for Skulltag, twelve of which being FFA romps and the remaining six being suited to 1-on-1 action. The maps are very solid but there's nothing revolutionary or about them. They're certainly worthy of a dedicated server though!

    • Gamarra's soul story: Mission 4 "The Trolls" - Giulio Galassi aka Glassyman
      ZDoom - SP - 1,147kb
      Why won't this end? Please put me out of my misery now, TIA

    • Hatomo Battles The Yomi Demons - Tobias Münch - Pablo Dictter
      ZDoom - SP - 1,583kb -
      This is the first thing I played way back at the start of September and it was a very interesting map set/episode which adds ten maps which have a strong Doom 2 inspiration to it.

    • Insomnia - Robby DeCandia, aka r_rr.
      ZDoom - SP - 158kb -
      Shit. Please put more effort into your maps before you upload something new.

    • Jebus Duel - Tom "Siliconwolf" Lelli
      Boom - DM - 18kb -
      A very solid 1-on-1 map that plays quite well. Could be better suited if it was part of a mappack though.

    • Kohe 31 - Ruba
      doom2.exe - SP - 25kb -
      Oh no, not more Ruba! This map has a weird layout, and it's typical Ruba quality.

    • Kohe 32 - Ruba
      doom2.exe - SP - 16kb -
      The real epic conclusion to the Kohe series, I hope.

    • Lemmings Doom - Ben Wagner
      N/A - N/A - 696kb -
      A graphics replacement which turns several monsters into Lemmings! Oh no! There's also a few weapon graphic edits too but I recall one of them still retaining the Doom guy hands.

    • MancerXX v1.0 - C. Savage
      Limit Removing - DM - 747kb -
      The original MancerX series was released way back in 1996, back when people were still actually playing Doom DM and Quake was several months away. What great times they were! Brings a tear to my eye. C. Savage, the original author of MancerX goes back to those really neat maps and UPDATES THEM to 2007 detail standards as well as adding a new map. They look like hot sex and fortunately still play as smoothly as the original series! If you haven't played MancerX yet, you might be interested in looking at MancerXX.

    • Project: Doom - Jay Reichard
      N/A - N/A - 102kb
      Now this is a pretty rad idea! Jay Reichard decided to remix all of the Doom 1/2 MIDIs (except for a select few, such as D_VICTOR, D_ULTIMA and D_BUNNY for reasons unknown) into kickin rad arcade-style bliss! Some of my personal favourites are D_BETWEE and D_E1M6, but I couldn't catch the vibe of D_TENSE, no matter how hard I tried.

    • Remain 1 (Chapter 1) - Alexander "Eternal" S. (aka Deadall)
      doom2.exe - SP - 828kb -
      This re-imagining of MAP01-MAP11 wins. The maps are excellent and are quite fun to play, not to mention they follow the theme of their parent maps quite strongly. WAD of the Week.

    • Resident Evil 4 - Texture Pack - Tom "Siliconwolf" Lelli
      N/A - N/A - 6.2mb
      * Copyright / Permissions *
      IF YOU USE TEXTURES FROM THIS WAD IN YOUR OWN, PLEASE GIVE
      CREDIT TO ME (SILICONWOLF) AND CAPCOM.

      At least this dude mentioned Capcom, but this is still fucking ridiculous.

    • Shinobi.cl Free-For-All map pack - Wladimir Flores
      ZDaemon - DM - 7.8mb
      NO PLAYER 1 STARTS, WILL NOT REVIEW

    • Special squad cobra 11 - Walter "Daimon" Confalonieri
      Boom - SP - 488kb -
      I'll only be reviewing the first map since the other maps are just stuff Daimon has already released before. The new map features a hell/base theme that works extremely well and looks beautiful to boot, but my main gripe is that it's too short and too easy! Oh well, if you've already played the other maps featured in this WAD, you probably don't want to re-download this again unless you prefer having them in one neat package.

    • the ghost episode - The secret alliance for the freedom of sentai and tokuhatsu series all over the civiliezed world
      ZDoom - SP - 86kb
      Shit.

    • The Imp's Keep - Impboy4
      Boom - SP - 55kb -
      I'm a reserved person when it comes to remakes to Doom maps, but this was a fairly straight-through remake of E3M1 that gives it a modern style of Doom mapping. It was quite fine.

    • The Ultimate Torment & Torture - Daniel "Tormentor667" Gimmer
      ZDoom - SP - 66mb(!) -
      Welp, here it is Doomworld; Another showdown between Jesus of ZDoomerath and some asshole that everyone flames whenever he comes across said WADs by Jesus of ZDoomerath because he speaks blasphemous heresy or something like that. There's only one way that this review can end in, and I know you guys already know what to expect because you guys can somehow read my mind like Uri Geller or Dr. Phil. Anyway, here's what I thought so go start a six-page flamewar on it:

      I liked it.

      I'm not referring to the stuff that has already been released, because I think it's completely pointless in reviewing the same thing twice. I'm mainly talking about the new episode which I've forgotten what it's called as I played this two weeks ago and I can't be bothered opening up ZDoom again while I'm on a roll with actually finishing this damn edition of T/nC. I'm sure you Torm nuthuggers can tell me what it's called because I'm such a horrible reviewer and oh God I should be fired—

      Deviating too far from the topic again, aren't I? Anyway, the new episode starts off with a map which I'm 100% positive that I've already played before so I'm not going to go into detail with that one, so I'll mostly be focusing on the second part of the episode, which is a single hugeass level that takes a good thirty minutes or so to complete, and it's quite fun from start to finish.

      Yeah, the recolours and edits of existing Doom monsters really adds variety to the mostly brown and dark gray environment of this fine series and made me keep attention long enough to play this from mostly start to finish. When I say "mostly", I mean I found the secret to the Director's Cut to the end of the fourth episode and when I got to the end to fight those Cycloids from Duke Nukem 3D and having absolutely no clue on how to actually finish the Director's Cut ending, I was hoping to go back to an autosave from the main level and try to finish, but alas, it was not to be and I didn't want to waste another thirty minutes because it was quite late and I wanted to sleep. The level is somewhat non-linear and there's a few interesting puzzles you come across such as looking for a missing switch plate and backtracking through a good portion of the map just to progress further. Ammo and health are quite tight and I resorted to fists about twice, but that's ok since I rarely had a problem during those times when I was low on ammo. There's a lot of really cool features like meteor showers and camera effects on teleporters that really impressed me as well. It was a very solid map.

      Still, finishing off a review on a Torm WAD without finding a flaw that pissed me off is basically a no-go for me, and there was one thing that really stood out that really annoyed me:

      The stupid "LOW ON HEALTH" indicator that was covering up at least a third of the screen on 640x400

      That's all I had to say, now flame away!

    • Town Of Witchcraft - Samuel Villarreal (svkaiser@gmail.com)
      ZDoom - SP - 364kb -
      This is the best Heretic WAD I've ever played, but considering I've only played about three or four Heretic WADs, that's kind of an unfair conclusion. That said, it's all kinds of awesome and I don't even know why I should go on any further because you should play this if you knew what was good for ya, sonny.

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    Man, I've been waiting since /ns307 for my wad to be reviewed, but still not yet... There may be hope eventually.

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    MegaZzZeux said:

    Man, I've been waiting since /ns307 for my wad to be reviewed, but still not yet... There may be hope eventually.

    READ THE THREAD. IF YOUR WAD DIDN'T GET REVIEWED AND IT WASN'T A RE-RELEASE, POST A FUCKING LINK TO IT.

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    myk said:

    Yeah, and the ZDaemon launcher itself has a "local" mode that lets you load a map by yourself in your chosen mode without connecting to anything.


    And Skulltag got Scirmish mode. Or you can set DM flag in the consol and load the map through that. There's NO END TO THE POSSABILITIES. :O

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    Guilio Galassi isn't dead?

    I love how those "GIVE ME CREDIT" twats honestly think they somehow deserve a pat on the back for copy and pasting...

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    myk said:

    Yeah, and the ZDaemon launcher itself has a "local" mode that lets you load a map by yourself in your chosen mode without connecting to anything.


    That was my point ...

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    Bloodshedder said:

    <font size=+3>READ THE THREAD. IF YOUR WAD DIDN'T GET REVIEWED AND IT WASN'T A RE-RELEASE, POST A FUCKING LINK TO IT.</font>


    Thanks for FUCKING spelling that out, but if I wanted to post a link to my level that was in the newstuff folder 2 or 3 months ago, then I would have. What pisses me the fuck off is the principle of the fact that you can work your ass off on a map and properly follow procedures to upload it and at some point down the line someone deletes it from the newstuff folder without reviewing it? Fucking insulting.

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    KennyJC said:

    Thanks for FUCKING spelling that out, but if I wanted to post a link to my level that was in the newstuff folder 2 or 3 months ago, then I would have. What pisses me the fuck off is the principle of the fact that you can work your ass off on a map and properly follow procedures to upload it and at some point down the line someone deletes it from the newstuff folder without reviewing it? Fucking insulting.

    Do you have no idea how the archive works? Number one, Doomworld does not run the /idgames Archive. We provide a front-end database that catalogues the files and allows for reviews to be added. We also provide The /newstuff Chronicles, a voluntary service that is certainly not guaranteed to be error and omission free. This isn't the place to complain about the archive itself.

    Second, things do not stay in /newstuff forever. Once they are approved, they get copied to both the /newstuff folder and their final location. If you'd care to look at the LAST.60days file, if your file was uploaded in the last 2 months, you will see where it ended up. A search here for your filename will also let you find out. You will also then be able to post a link to it, so that deathz0r can figure out which file you're talking about and eventually review it. If your file isn't there at all, then it probably was REJECTed.

    Third, why do you make maps? Is it merely to get them reviewed, or is it to enjoy creating something and sharing that enjoyment with others? Or perhaps you can be like Stealthy Ivan and only send your WADs to friends who you know will like them and will stroke your ego by praising your creations.

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    kristus said:

    And Skulltag got Scirmish mode. Or you can set DM flag in the consol and load the map through that. There's NO END TO THE POSSABILITIES. :O

    Skirmish. :3

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    Ahh BS, I love ye. Also Kaiser, your Town of Witchcraft map is pretty got damn awesome, it's f'in huge and intricate, i luv it.

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    Funniest newstuff ever.

    Mancerxx was awesome, good to see old talent re-emerge from the depths of Doom.

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    Two more maps that didn't make it into this /newstuff edition -- my brother's "The Outer Darkness" and my "The Hazard Variation" (these were uploaded in August, and I guess they were too late for the last /newstuff and too early for this one!)

    The Outer Darkness - The Hazard Variation

    It'd be nice to know the official /newstuff word on these levels :)

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    Bloodshedder said:

    ... WADs to friends who you know will like them and will stroke your ego...

    That's not what the man with the puppies said :(

    Yay for Newstuff hilarity :D Can't wait to check some of these out.

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    Ego stroking aside, I'd say people are incentivized to make new maps if they know people will play and enjoy them. It's a badge of honor to make popular content for the community, one that inspires people to expand and improve. And what's the easiest way for the community find maps that are enjoyable to play...?

    Don't agree? Show me a map you made that you don't want anyone to play.

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    KennyJC said:

    Thanks for FUCKING spelling that out, but if I wanted to post a link to my level that was in the newstuff folder 2 or 3 months ago, then I would have. What pisses me the fuck off is the principle of the fact that you can work your ass off on a map and properly follow procedures to upload it and at some point down the line someone deletes it from the newstuff folder without reviewing it? Fucking insulting.


    Kenny, send me a copy of your map. I'd be glad to check it out. If it were me, I wouldn't bother sending those guys any more of my maps. If they can't respond to your simple question (which I personally thought was a reasonable one) with any more respect than that, I wouldn't waste my time. And frankly I don't understand where these guys get off talking to people the way they do on here, regardless of who they are. The very least people deserve who come to these forums, is respect. And as far as I'm concerned, the people that can't offer that, should keep their comments to themselves. Besides, you talk to them like that and see what happens. You'll see what I mean after some of them have read this post. I'm sure the flames are going to fly. But so be it. The truth is that, in any other respectable gamers forum, that kind of thing is not tolerated.

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    The problem, Marco, is that it was already explained earlier in the thread what the necessary steps are to see why a wad wasn't reviewed and to ensure it does in the future if possible. It was obvious that these instructions were not read. There are only so many times one can say the same thing nicely, as you can see at least one person prior also did not get the concept of what had to be done.

    And something else which you seem to not understand yourself is that one does not send their wads to idgames /newstuff to be reviewed - that's so far from the point. As has been explained in this thread already, dw offers this as an ancillary service completely separate from the idgames archive. The purpose of uploading your files to idgames is so they're in the archive (that doomworld does not run in any fashion). So, people whining that their wads weren't reviewed and then threatening not to "upload to newstuff anymore" are only doing a disservice to everyone else - for dw it matters not, the reviewer in charge will just review whatever comes in.

    And finally, not everything in the world is rainbows and lollipops, so don't get your knots in a bunch over something like large text.

    P.S. I think dw is a more respected gaming forum BECAUSE it has a lower tolerance for bullshit. Think about it...

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    Mancubus II said:
    And finally, not everything in the world is rainbows and lollipops, so don't get your knots in a bunch over something like large text.

    Funny how in EE the guy is telling people how they should be understanding and considerate with the authorities, but here he's so quick to censure the site authorities when they flatly point out the rules, procedures, and situation of the site.

    I gather he believes that, unlike the USA, Doomworld is indeed a direct democracy.

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    Fucking A.

    EDIT: Okay, here's my review of "Bold As War". See Grazza's link above ->

    A small old-school map featuring a straightforward progression, some nice visuals and one or two fun traps. Set in a marble/wooden complex built into the side of a mountain, it all looks and feels like an E4 map converted to Doom 2, which -- I guess -- was the author's intention. The fights are pretty easy, especially with all the firepower you're given, but it doesn't matter much, because they're quite fun. I especially enjoyed the fight at the blue key. The ammo and health balance is fine, though perhaps a little on the generous side (depending slightly on whether or not you want to wait for the monsters to kill off each other). I found myself expecting traps were there were none, and stumbling into other traps, which I found quite amusing. Two fine secrets; one was exactly where I thought it would be, but I had to look a bit for the other one. Tread carefully throughout, as there are a number of inescapable lava pits (there should have been teleports out of these). All in all, expect 10 minutes of classic dooming fun. --4/5

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    Just played your level Kenny and enjoyed it very much. Overall it's a solid, quality map, and it plays quite well too. Although pretty easy on the whole, I think most doomers would give it better than average marks. I do agree that a transporter or elevator would be nice to help get the player out of the various pits you run into. At the same time, I know some mappers these days leave those out on purpose to increase difficulty. And that's cool too.

    I personally think Boldwar might look good in a regular or mini-megawad as one of the first two or three levels. Whether you do that or not, I hope you'll continue to map because it looks to me like you've got good potential.

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    I am saddened to see people recommending against mappers uploading their creations to /idgames.

    The point of /idgames is to be a central repository for every pwad ever made, and that's what it's been ever since the mid 90s. Long before the idea of Doomworld itself was ever conceived, let alone T/nC.

    I think it's extremely important that everything (or at least everything decent) is eventually made available from there.

    Imagine if everyone's maps were spread across a hundred different personal websites, most of which would probably have dropped offline over the years since the wads were made.

    Ask yourself, would you still be playing the game if you couldn't easily find a almost endless collection of new maps to run?

    We upload to the archive to archive our creations. That's why it's called "the archive". Not to see your name up in lights next to a glowing review from some upstart website that hasn't even been around for a decade. :)

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    RjY said:

    I am saddened to see people recommending against mappers uploading their creations to /idgames.

    The point of /idgames is to be a central repository for every pwad ever made, and that's what it's been ever since the mid 90s. Long before the idea of Doomworld itself was ever conceived, let alone T/nC.

    I think it's extremely important that everything (or at least everything decent) is eventually made available from there.

    Imagine if everyone's maps were spread across a hundred different personal websites, most of which would probably have dropped offline over the years since the wads were made.

    Ask yourself, would you still be playing the game if you couldn't easily find a almost endless collection of new maps to run?

    We upload to the archive to archive our creations. That's why it's called "the archive". Not to see your name up in lights next to a glowing review from some upstart website that hasn't even been around for a decade. :)


    I agree 100%. And I'm sure these guys trying to review all these wads are snowed under. Especially when they've got a lot of other responsibilities on their own to deal with. I also agree RjY that all of the wads ever made ought to be eventually made available in the id archive. Now I'm sure there are people who just want to see their creation highlighted in the review column. But I suspect that the goal of a lot of mappers is just to have a way publicly to let the Doom community know that their wad has been released. If you think about it, it's a nice problem for us to have. Here we are all these years later getting an overflow of pwads for the original games. I wonder if there might be something that could be done to make sure that none of these new releases falls through the cracks. I would hate to think, for example, that quality maps like KennyJC's recent boldwar.wad might never be learned about because people didn't see anything in the forums about it. I know it was mentioned that the mapper could just post a link to his project in the forums, and that's ok. But unless someone comes in and reads every individual post in the thread, they might overlook an isolated link about a new level.

    I thought of a couple of things that might be considered:

    1)Enlist more reviewers from the community to help take some of the workload off the guys now doing it. I myself am not a mapper, but I have played hundreds of wads over the years and submitted many demos for the SDA. It wouldn't be fair for me to evaluate technical aspects of the maps, but as far as things like gameplay, difficulty, progression, look, and feel, I think I could provide a reasonable opinion.

    2) Secondly, when there are more maps coming in to "Newstuff" than there's time to review, what about just listing them on the tail-end of the weekly posting under the heading of "NOT REVIEWED." That way, at least everything's listed whether it got reviewed or not. It might also make it easier to make sure everything that comes in can be directly sent to the id archive.

    Any thoughts?

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    Marco said:
    I know it was mentioned that the mapper could just post a link to his project in the forums, and that's ok. But unless someone comes in and reads every individual post in the thread, they might overlook an isolated link about a new level.

    It's hard to see how you agree with RjY "100%" while failing to see his main point. What people really interested in knowing about all the new idgames releases have to do is click on the newstuff directory at least once a week. T/nC is merely an opinion of the Doomworld staff, or specifically the reviewer(s) in question, of the wads that pass through it.

    If noobs and such are going to bring this sort of thing up every so often (as has been the case for years) it might be wise to add a disclaimer that says something like this to each T/nC: T/nC is a Doomworld overview and opinion of addons that go into idgames. To make sure you don't miss any new wads, be sure to visit newstuff directly on a regular basis.

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    OK, my bad. I didn't know that when somebody sends a map in, it goes directly into the id database. And then you guys pull a few of those out each week to review. I see now that I was confusing the link for the NS Chronicles weekly post with the link for the Newstuff directory. I was thinking that they were one in the same. I'm not a noob to Doomworld by any means but not being a mapper myself, I have never submitted anything but demos over the years. I think you're right though about posting a disclaimer such as the one you mentioned:

    T/nC is a Doomworld overview and opinion of addons that go into idgames. To make sure you don't miss any new wads, be sure to visit newstuff directly on a regular basis.

    That might help cut down on some of the confusion when it arises.

    Thanks for clearing that up for me myk. If I can ever help you guys with anything pertaining to any of this, let me know.

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    Grazza said:

    Just to fucking reduce the fucking drama levels, I'll fucking well point out that the fucking wad in fucking question is this fucking one.

    Man I can't believe it took that long for someone to finally give me a link, thanks Grazza

    And I'll be checking out Karthik's links too.

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    I really liked the thimble series. You know, the one with the carrot top and balemic cat in the corner. Uhh... I'm tired. The E1 Incarnate one. Not the E1 test (haven't played that one yet) but the one reviewed out of order above that one... yeah. Great stuff. My kind of map. Maleopic. Pedantic. Good word, but not sure its meaning. Look forward to playing E1 test and whatever else that there author might produce.
    Kitchen ware. Cabinetry. porous and refined.

    Say, when is the next /newstuff? Sunday approacheth.

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    I'm just popping in here to say it's cool to have seen my wad (that'd be mancerxx) reviewed in the newstuff chronicles. I'm glad you didn't notice the somewhat incompleteness of the lighting in MAP04, or at least didn't make any remarks. :)

    You know, it got me thinking about those days gone by.. Back in The Day we didn't have these new fangled fancy schmancy wad reviews to separate the good from the bad. You simply said a little prayer, found something to bite on if it was needed, connected to ftp.cdrom.com, and hoped something didn't crash..... Yep, those were the days. 2rooms was one of my old favorites, back then you gave respect where it was due when you could say "this map has multiple sectors". True story. What about Hallway? Instant classic. Or Stairway? Science has proven that map to be mind boggling, 2 thumbs up. Bringing back a lot of memories here and it's sapping all my energy, I think I'm going to go lay down now. Keep up the good work deathz0r!

    *knocks a bunch of shit over with his cane on the way out*

    ps- those are probably real wad names, I'm just screwing around though ;)

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