Eight new WAD files are brought to you in our ever-so-weekly presentation of the new things found in Newstuff.
- Deathmatch Level 1b by De Zeurkous - The name seems quite appropriate for the map itself, as both are quite unimaginative. One deathmatch map for both DOOM and Doom 2, running on the first map. One rectangle-shaped room, with messy textures. It's jam-packed with enough weapons and items to make the game crash upon saving. A few barrels in there as well. Keep on reading, folks. Nothing to see here.
- Beyond The Bridges by Xontor - An interesting modification this time. One map for Doom 2, taking on really a variety of themes, indoor and outdoor. Not all that much detail, and some strange texture choices. Playability is decent. Ammo and health balance is good. Not overly difficult. Some good light and height variations. A couple of new graphics, and some sounds are borrowed from Quake and Duke Nukem 3D. Finally, many 3D floors and over/under rooms. Requires Doom Legacy.
- Leoric by Javier Fernando Almenara Otoya - One map for Doom 2, running on Map04. Not overly playable. A few square sections of map, with different light levels, indoor and outdoor. It shows off a few standard map designing tricks, a new graphic, and a few sound replacements. A couple of fruity upbeat MIDI music replacements, though.
- Ground Zero by Various Authors - A very interesting modification for Doom 2. Used primarily for large deathmatch games, preferably 6 to 8 players, this is a Capture The Flag map with some very complicated functions, two huge bases that very much resemble castles, and some automatic security systems for each base. Within the base there are armories, medical aid stations, and general deathmatch goodness. Some new sounds and graphics too, of course. Requires ZDoom.
- CyberMatch by Sinsky - This is a very different deathmatch modification for Doom 2, running on Map15. This WAD does not work well with a source port at all, so testing it out can be difficult. Players evidently appear as Cyberdemons when deathmatching each other in this reddish-hot map. Some of the player's weapons seem to been made faster , although unknown if this is what happens during actual gameplay. The rest is up to you to find out, although be warning, this only seems to work with doom2.exe, and the Dehacked patch makes it a bit more complicated.
- Deathly Base by Diluted - One deathmatch map for Doom 2, not very large. An indoor map, in one basic area, with about five or six separate texture themes. Not much detail, although the map doesn't look all that bad, despite the many misaligned textures. Weapons are placed appropriately in their own areas, so it makes for at least a decent deathmatch level. That's about it.
- Rise Of The Triad Music by Tavish Misra - A rather self-explanatory WAD. 32 music replacements for Doom 2, one for each map. Music from Rise Of The Triad is used.
- Macvilewhore's Super Duper Yay Sound Wad by Macvilewhore - Something again interesting. No maps, but a lot of sounds. Pretty much every sound in Doom 2 has been replaced or modified. Hard to describe it other than just being a whole bunch of sounds. Well, most of the sounds seem to have a lot less bass, but at least they seem to be appropriate replacements, and not just random clips thrown together in one big messy ball. Requires ZDoom.
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