Twelve new WAD files have been released in the past two weeks, and they are all brought together in our weekly presentation of the new things found in Newstuff.
- Arcade by Kim Vidal - A 30-map megawad for Doom 2! But don't get too excited just yet. All 30 maps are identical in design. They just have different monsters. Every map can also be finished in four to nine seconds, depending on what monsters are standing in your way. Some Animé-style music is also included with each level.
- Frenzy DM by Mike O'Neal - One deathmatch map for Doom 2. This one is considerably larger than most deathmatch maps we're used to. Its theme is brown large bricks with green sewage and a star-filled sky. It has some complex twists and turns. Two different elevations spread out over the map, overall making it more suitable for larger deathmatch games. There's also some very nice smooth lighting, and a pretty good metal/rock MIDI music replacement. Requires ZDoom.
- Hal Skin by Carl Celizic - A very simple modification. One skin for ZDoom/Legacy, replacing the space marine with a cheesy colorful ball with arms and legs that makes sounds. Enhanced DOOM port required.
- Plinch 3: Final Infest by Michael Smith - One single-player map for Doom 2, running on Map25. Not all that much detail in this mainly indoor map. Ammo balance seems decent for this map. It's rather easy at first, but it gets tight toward the end. The gameplay is mostly linear, and nothing is different or interesting at all. It has a half-decent MIDI music replacement, though.
- The Tunnel System by De Zeurkous - One deathmatch map for Doom 2, running on Map04. Very little detail in this map. Mostly 90° lines, misaligned textures, a weird variety of textures, in this overly-large tunnel-filled level. Weapons are placed reasonably scattered around the map. Still, nothing that seems very playable at all.
- Marine Army 1 by Virgil - A very odd map for Doom 2. Two Cyberdemons, a Spider Mastermind, and a whole bunch of space marines. This map is mostly just an experiment, rather than something intended to be the least bit playable. Still, flying around and mindlessly blasting an army of clones could help take the edge off the dullness of your possibly pathetic life. Requires ZDoom.
- A Funny WAD by Javier Fernando Almenara Otoya - It just gets weirder and weirder. This is a mapless WAD for Doom 2, containing lots of cartoony and circus-like MIDI and sound replacements. There are three graphic replacements as well.
- Spectre Shell Skin by Josef Griffiths - Even weirder this time. One skin for Legacy/ZDaemon. It replaces the Doom space marine graphics. It looks like a blue box. Enhanced DOOM port required.
- Hsg_0101 by Harry Gunderson - Finally, a map worth playing! One map for Doom 2, running on Map01. There isn't all that much in terms of detail, and a strange variety of textures are used, but this map has a very interesting arrangement. It's sort of a tight, dark sewer theme, but it has other themes as well. Bright rooms, outdoor areas. This map is still mostly dark. It has its share of brain-teasing puzzles, leaving you figuring out what to do next. There's usually more than enough health and ammo, and that may or may not be a good thing.
- Genocide by Geoffrey Forbes - One deathmatch map for Doom 2. This map seems quite different from most of the deathmatch maps we're used to. It's sort of an octagonal map, with an outdoor section in the middle, and all sorts of rooms and tunnels surrounding it. As different as this map feels, it may strike a reminiscent chord with some of the more dedicated Doomers. Enhanced DOOM port recommended.
- Napalm Deathmatches by Captain Napalm - Three quality deathmatch maps for Doom 2. The first map is a mid-sized castle/courtyard theme, complimented with dungeons and a library. The second map seems to be somewhat of a slime facility. Computer controls, and lots of slime. Finally, the third map has somewhat of a bright indoor computer-lab/warehouse theme. Each map has reasonably well-placed weapons, and it seems like they could make a very enjoyable deathmatch experience. Enhanced DOOM port recommended.
- Sin City by Ed C. - Here is the masterpiece we've all been waiting for. One map for Doom 2. This map has everything. An elegant choice of texture replacements, an exciting variety of indoor/outdoor/underground areas. Lots of special effects including slopes, earthquakes, and a skybox. Ammo and health balance is quite good, and the map isn't ridiculously difficult, making it easier to enjoy. This dark castle/blood/cave map has quite a wonderful atmosphere, and the music replacement (along with the ambient sounds) makes for quite an experience. Requires ZDoom.
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