Thirteen new WADs have been uploaded over the past week, and they are presented in our latest digest of the new things found in Newstuff.
- QDOOM by Marc Pullen - Most of us should know what this is. The long-awaited total conversion for Doom 2. All the graphics, textures, sounds, weapons, and monsters have been converted to Quake-style objects. Of course, there are 12 new maps, spanning three episodes. Let\'s not forget about the room-over-room goodness. There are also some MP3 music replacements available if you\'re willing to take the big download. An amazingly successful attempt at making DOOM look and sound like Quake. Requires EDGE.
- Deleted Scene by Russell Pearson - An impressive single-player map for Doom 2. This map was originally intended to be used for deathmatch, but some areas were cut out and monsters were added to make it a playable single-player level. And playable it is. Health and ammo balance is superb. A challenging map, but not nearly impossible. There is an almost perfect amount of detail in this map. The ingenious architecture makes it look absolutely gorgeous. Hopefully there will be more good things on the way.
- Grenian Doom by William Green - Another impressive singer player / deathmatch WAD for Doom 2, this one spanning 18 maps! 16 single-player and two deathmatch. These maps don\'t have very much detail, but they use texture themes reasonably well. Most textures are aligned properly. The health and ammo balance are both very good, although there\'s usually a plentiful supply of ammo if you decide to play deeper into the game. There are a few brand new music replacements as well, which are used over throughout the WAD.
- Hsg_0107 by Harry Gunderson - One map for Doom 2, this one primarily centered around deathmatch play. It\'s hard to imagine how this map could be played in any sense. It\'s a huge, huge circular outdoor area with a star-filled sky, as well as an area in the middle with Arachnotrons and Revenants. It\'s mostly entertaining for the value of being amazingly wide open. That\'s about it. It seems quite off-par with the previous Hsg_#### series of maps. Enhanced DOOM port recommended.
- Mustache Doom by Doug Merrill - Upon first glance, one may dismiss this as being another overboard Cyberdemon-filled map, but it actually plays out with some fun strategies. Monster infight is the main element of this map, as you create battles of Cyberdemons/Barons, Cyberdemon/Imps, Cyberdemon/Spiderdemon and Spiderdemon/Spiderdemon. Lots of ammo, but not too much. Enough to finish off a couple of Cyberdemons with a BFG, and whatever is left with a super shotgun. Small, but interesting.
- 0lev1 by Janek Bringle - One map for Doom 2. Quite small, very little detail, a slew of clashing textures. A few small to medium-sized monsters, and enough ammo to get by. Mostly 90° lines. Nothing special at all.
- The Abandoned Base by Pablo Dictter - A high-quality map for Ultimate DOOM, running on E4M5. This map has a light-brown theme all around, with some E2M2-style crate storage areas. Ammo and health balance is very good. Enough detail for the map to look clean and professional, although the constant brown can get a little unpleasant. A reasonably large map with lost of classic DOOM style action.
- The Red Skull Key by Pablo Dictter - Another very nice map for Ultimate DOOM, running on E4M4. This one has a very nice cave theme, with some indoor areas as well. Health and ammo is balanced pretty well. There may be a bit of an excess of shotgun shells, although that doesn\'t make the map a cakewalk either. Some tricky ledges to maneuver, and a pleasant amount of detail.
- The Evil Base by Pablo Dictter - Yet another excellent original DOOM style map. This green stone map runs on E4M7 of Ultimate DOOM. It seems to be more difficult than most of the author\'s other maps. Lots of medium-size monsters to start out with, and it can be a battle to obtain a comfortable amount of ammunition. The map is of course not all that difficult if you choose to play on an easier skill level.
- The Gates by Pablo Dictter - Another single map for Ultimate DOOM, this one running on E4M1. Very similar in theme to The Red Skull Key. White caves, and the odd indoor area. The usual challenge, with the usual DOOM feel. Good amount of detail, good health and ammo balance, although a bit on the difficult side.
- The Lost Wad by Pablo Dictter - One map for Ultimate DOOM, E4M9. The slew of Ultimate DOOM WADs continue this week. This one more multi-themed than the rest. Still lots of light brown colors, containment areas, outdoor areas, same old action.
- Quake1 Base Deathmatch by Bryant Robinson - A variety of content in this WAD. One new deathmatch map for Doom 2. Many Quake textures and sounds are used, including the status bar. This is a pretty nice deathmatch map, taking place in a brown metal base. There\'s some height variation and a nice amount of detail. It seems most appropriate for a deathmatch with four or more players. There\'s also a somewhat appropriate MIDI music replacement. Requires Skulltag.
- No Name 3d by Alastair Montgomery - One deathmatch map for Doom 2. A compact \"space base\" styled map, but it has a very three-dimensional design. Rooms over rooms and underwater effects make this map quite interesting. Not much detail, but it still looks decent. Weapons and ammo are placed reasonably well. Requires Doom Legacy.
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