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    The /newstuff Chronicles #53


    AndrewB

    There are eight new WAD files brought to us this week, presented in our ever-so-consistent pamphlet worshipping the new things uploaded to CDROM.COM.

    • Beat This by Mike Mulvaney - Six maps for Doom 2. Beware, this WAD contains thousands upon thousands of monsters. A different monster for each map. You'll be lucky if you can make it to the fourth level without your computer completely freezing up. That is, assuming you play with the IDDQD and IDFA cheat codes. There really is no other way to play it. Very simple designs, no detail. I'm not often critical of anything, but really, don't bother downloading this.
    • Snipe - Paintball Arena by Radtard - One deathmatch map for Doom 2, a bit different from the rest. This is a "sniping range" taking place in a small, rectangular outdoor area. There are several walls put up around the map, with every weapon, each in its own alcove. You can duck behind these protective barriers and shoot other people from a relatively safe spot, but since the areas are so easy to access, unlike bases, it seems like the experience would degenerate into massive backstabbing and open artillery rather than a strategic "paintball" experience.
    • Overload by Thomas Bringle - One single-player map for Doom 2. A rather large one. Not high on detail, but lots of dark areas and height variation, so you don't really notice the lack of eye candy. It's quite challenging, with weapons and ammo hard to find, enemies on your tail right at the start, and lots of medium-sized monsters. Some dark indoor areas, some bright outdoor areas. It has a somewhat interesting atmosphere. Enhanced DOOM port recommended.
    • Guns PC by Espi - An interesting modification. Nine new weapons for Doom 2. Ranging from the knife to the big weird gimmicky guns that do strange things. A few automatic weapons, a flamethrower, and some weapons with colorful missiles, all packed together in one convenient WAD file. That about sums it up. Requires EDGE.
    • Grail2 by Andy Mckie - Supposedly the sequel to the recently-released Grail1, this is a nicely done fortress-style map. It has a moat, a drawbridge, and your usual inner-castle stone content. This is mainly a deathmatch map, preferably for four or more players. It has a few monsters in there as well, so it can also make for a fairly easy single-player experience. And of course, it has underwater and room over room effects. Requires Doom Legacy.
    • Nectarine DM by Sgt Crispy - One deathmatch map for Doom 2. This is pretty much your typical deathmatch map. Some nice detail. Not overboard, but it looks pleasant enough. It's a light brown brick map, sort of resembling a castle, sitting out on a large pool of water. It has some nice height variations, and lots of nooks and crannies. It seems best played with three to five players. There is also a "Fanatic" MIDI music replacement, which feels appropriate.
    • Spud's Funky Doom Sounds by Sgt Crispy - One WAD for Doom 2, consisting of an assortment of 28 sound replacements. Mostly Adam Sandler and Monty Python sounds, although there are a few others. These sounds can be quite "harsh," so be warned.
    • Force Kinzola 1 by Andy Mckie - One single-player / deathmatch map for Doom 2. This has a squarish space base theme. A relatively simple design with lots of tunnels and passageways leading to simple rooms. Lots of ammo is provided, so it's not a very difficult single-player map. It seems a bit too large and complicated for deathmatch, so it's a wonder what exactly would be done with this map. It has some texture replacements and  room-over-room effects. Requires Doom Legacy.

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    As Tigger-On says, "This will make an early trip to the Recycle Bin"; but it was a quick Doom fix. After reading the textfile, I expected it to be a challenge.

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    ...will be featuring a six map DooM II deathmatch wad by me, called... no I'm not telling, but here are four of the levels in the set...

    -----
    MAP02 - "The Church" - Sit on the altar
    and explode the occasional idiots
    fighting near you, or wave a plasma
    gun around outside. Or sit on a pew
    with a shotgun.

    MAP03 - "King Of The Hill" - Grab a good
    gun and head for the top of the
    hill, and frag as many people as
    you can before being knocked off.

    MAP04 - "Two Sides Of War" - Fire, reload
    and pump ammo around two parallel
    hollowed out rooms.

    MAP05 - "The Screwed Dimension" - Play in
    a prefabricated battle base,
    originally started to be a
    generalisation of the Quake map
    The Slipgate Complex.
    -----

    The first one is secret and the sixth one I still need an idea to surface.
    Hope this was interesting.

    <font size=1><samp>I bet they think it's shit</samp></font>
    Shut up brain.

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    check em out :) the flashlight rox (especially since gledge seems to run at lower gamma.), and if the flashlight gives really low fps, change detail to low atleast for me that gives quite a boost :)

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    Guest Fanatic

    Posted

    Espi's Guns PC is absolutely incredible!

    Makes me want to design some DM maps to use them! :)

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    Yeah, after reading "each level starts u with 200 health and armor i bet u cant beatdis even with that", I thought I would die at least on one of the maps, but no.

    Waste your disk space somewhere else.

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    What's with everyone? I tell everyone not to bother downloading a WAD and everyone goes and downloads it. Weird.

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    "Overload by Thomas Bringle"

    I'm sure that name has been used before and this is a good way to mix up different map-sets.

    Hell, I even participated with a map for the overload deathmatch set

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    Well, son of a bitch. You're quite a psychologist. Not only did I download the wad you told me not to (though to it's 'credit', it was worth a great laugh), I got to see your trick link. Clever, if mean. We're all just rats in your maze, huh AndrewB? Hehehe

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    Its meant for single player. I wasnt trying to make anything special, it was just an old wad I found on floppy and decided to spruce it up with 3D bits. An older version of it is one of my original mummy phuquers levels.

    Grail2 needs to be seen in opengl, some of the textures on the 3D bits look wrong in dos and software modes. Its really just a taster of the new levels Im working on though they will be larger and for single player and will hopefully have new (not ripped) textures.

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