Eight new DOOM modifications for us to enjoy, in our weekly update of the new things uploaded to Newstuff.
- DoomTown
by Russell Pearson -
- According to the author, this three-level WAD for Doom 2 was created back in the days shortly after the release of Doom 2. If this is the case, and even if it isn\'t, this is a very impressive three-map package. The WAD is mostly brown, but its selling point is the unique playability. So far from what we\'re used to, you spend a lot of time conserving health and ammo, creating monster infights and finishing them off with your pistol. This WAD isn\'t too terribly difficult, but it\'s quite fun.
- Omniversal
Doom #1 by Shawn Huckabay -
- This is an interesting single-player level for Doom 2. It\'s mostly straight-forward in its layout, so there isn\'t much in the way of exploring. It has a varied theme. Dark, blood-filled caves, to silver computer rooms, to a wide-open nukage area, it\'s a nice map to take a run through. It\'s not all that difficult, except for the very end. Ammo is balanced reasonably well, so you\'re often on the lookout for power-ups. It has a few nice special effects, as well as a half-decent music replacement. Requires ZDoom.
- Mystic5
by Andy Mckie -
- The deathmatch saga continues. One new map for Doom 2. These levels seem to be getting continually more colorful. This one is yet another space map, but not as 3D as the others. You teleport from walkway to walkway, each area illuminated with different color neon lights. It should make for a very interesting 2-3 player deathmatch. Requires Doom Legacy.
- Mystic6
by Andy Mckie -
- One deathmatch map for Doom 2. This map is much more like the original design of Mystic1, just more colorful. There are a couple of differences in this three-level map, however. The neon lights for one, and the low-gravity, high-resistance setting of the gaps in between the platforms. You\'ll see what I mean when you try it out. Requires Doom Legacy.
- Mystic7
by Andy Mckie -
- Another single deathmatch map for Doom 2. This map is quite large compared to most of the other Mystic levels. A three-level map. Red, blue and magenta. It has the same low-gravity high-resistance gap feature in Mystic6, and is generally the same size as Mystic4. Yet another interesting deathmatch map. Requires Doom Legacy.
- Lemmings
Deathmatch by Ben Wagner -
- This is an unusual modification. Fourteen new deathmatch levels for Doom 2, Map01-06 and Map08-15. Yes, it is in the theme of Lemmings. Each map is quite different, however. None of the maps are all that big. They range from a plain four-line stick-shaped map to one with a beautiful waterfall. There are many sound and graphics replacements, as well as some nice MIDI replacements. Enhanced DOOM port recommended.
- Deathz0r1
by Deathwarrior -
- One small deathmatch map for Doom 2. Taking place on a small stone arena, in the middle of a lake of lava, this map makes for a different deathmatch with only the Super Shotgun, Chaingun, and Plasma Gun weapons available. That\'s about all there is to say.
- Mystic8
by Andy Mckie -
- The largest of the Mystic series so far. A three-platform map, filled with pillars, towers, and rooms. The same low-gravity feature of Mystic6 and 7. Red, blue, and magenta neon lights. Recommended for four or more players. Requires Doom Legacy.
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