Seven healthy, glowing new WAD files this week, as we open yet another chapter of the newest things found in Newstuff.
- Doom Down DM1 by Devin Afshin - - A small but fancy deathmatch map for Doom 2. It has two small castles, pretty much identical in design, and a small courtyard in between with a well, some shrubbery, and a few bricks lying around. It\'s a jet-gray map with a gloomy-like atmosphere. Very well detailed. The well in the courtyard has a Soulsphere, but that gives your opponent the opportunity to blast you on your way back up the well. It\'s rather well thought out. It has a very good music replacement as well. And hey, it has a skybox. Requires ZDoom.
- Ea Gothic 2 by Erik Alm - - Following up on last week\'s Ea Gothic 1, this map is pretty much similar. Same textures, same dark gloominess, same challenge. It is indeed quite hard on skill 4, something Adam Hegyi might feel slightly challenged with. Fortunately, it has lower skill levels suited for the more human among us. It has a fun design overall. Of course, to play this map you\'ll need to have Gothic Textures. Enhanced DOOM port required.
- The One Level With All Those Teleporters by Espi - - One nice map for Doom 2. Not all that large, but it takes place in a series of very attractive letters. Despite the fact that the author spent most of his energy carving his nickname and website address into the map, the lighting and texture work is very, very good. Every room looks the same, but still quite attractive. It\'s a little bit challenging as well. It has a pretty good MOD music replacement as well. Requires ZDoom.
- Null Space by Russell Pearson - - This is one very nice, very large map for Doom 2. Its main theme is wood with some stone, out in a black, spacey place. The amount of detail in this map is just perfect. The interconnected rooms and hallways lead you around in a very interesting way. Lots of height variation and paths that go off in a 45° angle. Very reminiscent of Doom Episode 1 style layout. It has just the right challenge as well, quite similar to that of the original DOOM. It uses music from E1M3 as well. Well worth the download.
- Red Christmas 2001 by Ed C. - - The third annual map of the series, this deathmatch map has everything. It\'s rich, bright, colorful, loaded with amazingly well-done detail that just blows you away. The map is relatively large for a deathmatch map, but it\'s not your typical boring \"arena\" style map. There are several sections to this map, indoor and out, so it\'s best played with four or more players. It has things like slopes, a skybox, explosive special effects, and a fast-paced MOD music replacement. Requires ZDoom.
- Train To The Abyss by Johnny Magnum - - One single-player map for Doom 2, running on Map10. Not much detail, not all that much challenge, a rather ugly setting. It consists of a train-like area, and then some tunnels, rooms and hallways, as well as outdoor areas. I suppose it could be fun to play, if you\'ve absolutely run out of good WADs, which is probably unlikely. It has a few new sounds, though.
- Escape From Prison by Philip Renshaw - - One much more mediocre map for Doom 2. Totally empty rooms with nothing but monsters and ammo. Plain textures, random light levels, not enough ammo to survive, and many other complaints. Oh well, at least there\'s a boss at the end of this indoor map.