A bountiful eleven new modifications for DOOM are given to us this week, the sixty-fifth week encompassing the new files uploaded to Newstuff.
- Gotcha
Where I Wantcha by Richard J. Sham -
- This is a decent single-player map for Doom 2. It has a series of rooms and hallways, and a reasonable challenge. Ammo and health is well balanced, and creating monster infight is probably the best way to play this map. Monsters go up to medium-size, and there are a lot of them. Sometimes it can be a challenge finding safe spots, but it's still quite a playable map. A music replacement from Rise Of The Triad is used. To play this WAD, you'll need to have Gothic Textures.
- Twisted
Tower Of Death by Patrick Gross -
- One map for Doom 2. This is a small to medium sized map. It's not overly difficult in the area of health and ammo balance, but you do find yourself trapped in a small room with some big monsters every now and then. A good amount of detail in this map, which by the way has a brown brick and metal theme.
- Unidoom
DM 1 by Various Authors -
- Eighteen very diverse deathmatch maps for Doom 2. This series varies in all sorts of ways. Texture themes, indoor and outdoors, big and small, simple and complex. Perhaps even one of the most diverse deathmatch WADs ever released. None of these maps have any excessive detail, but they're still quite good.
- BrikBlat!
by John Bishop -
- This is one very nice single-player map for Doom 2. It's themed very much along the lines of Plutonia, as the author has indeed contributed maps to that project. It's a moderately-sized map, with a good challenge. There's more than enough ammo to go around, although health can be a little harder to find. It has sort of grassy, outdoor theme with some tunnels. A fun map.
- Crabbet
Park House by John Bishop -
- A much more amateur-looking map for Doom 2. A large map, filled with rooms and hallways. No detail, a strange combination of textures, as well a strange bunch of new textures. Playability-wise, it might be okay. Much like BrikBlat, there is more than enough ammo but health is short. It's also somewhat fun to play through in god mode, super-shotgunning and berserking all the monsters. Music from E1M2 of DOOM is used. BOOM / ZDoom recommended.
- The
Honeycomb by John
Bishop -
- Another single-player map for Doom 2. The theme this time is lots of green stone and marble, in a dark indoor place, with a few outdoor places. This WAD is on the difficult side, with lots of monsters, and few places to run from them. Ammo seems to be balanced rather well, although there is a bit of a shortage of health.
- Kiddy
by John Bishop -
- One map for Doom 2. This one is a bit more outdoor-oriented, with the usual unspecific theme. Ammo is balanced reasonably well, health is lacking. Not much detail, but it could be playable.
- Out
Of Phase II by Karthik Abhiram -
- Two new maps for Doom 2. They have a variety of mild themes, in a mostly flat layout. The levels are a bit on the difficult side, with some medium-large monsters and a few traps. Both maps are small to medium size. Not all that much detail. It has a couple of decent music replacements, though. And a water-paint sky.
- The
Orangery by John Bishop -
- Another map, even less detailed this time. Wide, open, in a parking lot theme. A variety of textures, not very good playability.
- Sprike
by John Bishop -
- One map for Doom 2. This level has decent playability, although perhaps a bit short on health. Detail and meaningfulness is much improved in this map. Lots of dark areas, a variety of spooky atmospheres, and a few special effects. Music from E2M6 of DOOM is used. Requires BOOM / ZDoom.
- The
Castle by Xooz98 -
- We finish off with a single deathmatch map for Doom 2. The layout is very simple, two brown castles, mirrored in their design, and a big green courtyard. It seems more like a Capture The Flag style map, and indeed that's what it's intended for. Included in the ZIP are WADs for DoomBot and CTFDoom.
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