Four new wads have made their way into /newstuff this week in an attempt to keep you from playing a more modern game. Have a look.
- Mines by Bryant and Kevin Robinson - - This one's a very nice-looking deathmatch map running on Doom 2 Map01. Mines sports a very linear layout for a deathmatch map so people into 'arena-ish' maps will have to alter their strategies a bit. Zdoom features are used rather creatively to add a few gameplay twists to the action. Uses graphic and sound replacements from various games and wads, including Duke Nukem 3D and Unreal Tournament. Requires Zdoom.
- Hextest by Peter Rodriguez A.K.A VileSlay - - Hextest is a single-player map running on Doom 2 Map01 and it is also the author's first attempt at a Doom map. The map takes place in very gray UAC base, filled with large, empty hallways and relatively few monsters. It's quite short/easy as far as doom maps go and the key you need is usually close nearby its corresponding door. There are a few blatant HOM errors and texture misalignments at the beginning. However, VileSlay did a good job of staying away from Cyberdemons/Spiderminds and secret areas with a BFG and 300 cells.
- BIG GUNS by Gregory Dick - - Yet another single map replacing Doom 2 Map01, BIG GUNS takes place in a Doom 2-esque Hell. The map is relatively small but still takes a few minutes due to the large amounts of very tough enemies (knights, spiders, revenants, etc.). The map is playable but rather frustrating seeing as how the author seems to be a big fan of the ever-popular Rocket-Launcher-Battles-In-Cramped-Rooms-And-Hallways-Against-Huge-Groups-Of-Big-Demons. The fact that the Cyberdemon and Spider Mastermind are both used doesn't help anything.
- The Underground by Alex Parsons - - The second of a series of maps that was started with 'World's End' last week, The Underground is a single map running on Doom 2 Map01. This map forces you to fight your way through a claustrophobic nukage-filled cavern stuffed with imps and former humans. I found the ammo/health balance to be very good, although the lack of dodging room may frustrate you and the map's light level may tempt you to type IDBEHOLDL. It's also easy to get lost if you don't watch where you're going, although teleports to the main part of the map are in appropriate places. May cause VPO.