Sorry about the major delay, folks, but I was up and out of town, busy with family stuff. If you didn't already go rooting through /newstuff to find these five new wads when you realized T/nC was missing, I've reviewed them as always to make picking your downloads a little bit easier.
- Deathmatch Street by Pascal "Gherkin" vd Heiden - - Let's get things started. Deathmatch Street is, well, a deathmatch map set in a large street. Replacing Doom 2 Map01, DM Street sports a unique layout. The street itself is very empty, although the buildings on either side of it are full of cramped hallways, alleys, and passages (this is also where many of the goodies are stored). This one should be suitable for about 3-4 players. The text file recommends that this map be played in Doom Legacy with the gravity set to 0.6, although it's not a requirement.
- Satan's Arena by Pascal "Gherkin" vd Heiden - - Gherkin's second map this week, Satan's Arena is a single deathmatch map built with Skulltag's Instagib mode in mind. The action takes place in what is essentially a stone pit, surrounded by cliffs and ledges of varied height and size. You can use it for a normal Doom 2 DM, but it's very, very cramped. I'd suggest you fire up Skulltag and play it the way it was meant to be played. Should make for intense one-on-one games.
- King of Pain by Sean Bernard - - This here is a four-map wad for Doom 2 replacing Map01-Map04... unfortunately though, it's not very good at all. It's supposed to have an 'industrial' theme... although the choice in texturing doesn't really seem to suggest any particular theme or setting. The gameplay, for the most part, consists of running through boringly square stone or metal hallways and arenas with a chaingun blazing until you find a key, just to backtrack empty rooms to the right door. Lighting is used infrequently and uncreatively. There's three times as much ammo as you really need and all the battles should be a breeze even for a novice doomer. There's a humorous new texture or two, though. I wouldn't recommend downloading it unless you're really groping for new Doom maps.
- Sinistrad by Alex Parsons - - Man, Alex Parsons sure does spend a lot of time in front of WadAuthor. A single-player map replacing Doom 2 Map01, Sinistrad is his fifth wad in five weeks. Taking a break from the 'dark caverns and chasms' theme of his last few maps, this one takes place in a very bright shrine of zimmer, wood, and stone. Novice and intermediate doomers will be driven to tears with this map (tiny rooms and corridors stuffed with revenants, barons, and archviles)... but the Doom elite should have a blast trying to tackle this map on Ultra-Violence. You can be sure, however, that no matter what your skill level, there's enough ammo to get you to the exit. Advanced Doom port recommended.
- Outpost of Hell by Ismaele - - Outpost of Hell is a fairly large Doom 2 map replacing Map01. There are two separate themes used to create the map as a whole: a painfully underdetailed marble maze, and a typical gray base area. While the map is big, it probably won't keep you entertained long enough to get to the exit... the gameplay is very generic and very repetetive. In a sentence, you run through some halls, find and flip a switch, then backtrack to the door it opened and continue. There isn't anything interesting to see architecturally either, it's rare just to see a major change in floor/ceiling height. What variation there is is usually just irritating and pointless, like the little door puzzle next to the yellow key. Savegames don't work properly with Doom2.exe. I wouldn't recommend this one.