Newstuff #99. It sounds so final. It makes me feel old. I actually remember when we didn't have newstuff reviews. I think that's back when people knew who Covaro was and Ninja Doom was a promising upcoming project. Anyway, I'm trying to be fair with these reviews. So those of you with javelins levelled at my crotch, please refrain from hurling them with deadly accuracy.
8-Bit Sound by Gilbonga Gobinga
This man is my new hero. May fleeting batallions of women have sex with him and his decendants for generations to come.
Many of doom's sound effects in this wad are replaced by sounds from NES games. Among these many sounds I recognized some from Super Mario, Super Mario 2, Zelda, Metroid, Kid Icarus, Punch-out, Kirby, Castlevania, Final Fantasy, Mega Man, Duck Hunt, and I have a funny suspicion the zombie-shuffling-around sound is from a commodore 64 game; Bruce Lee. There. Is that enough commas for you?
Some of the sounds are too long for them to work, such as the "start new level" sound which usually is a shotgun pump, but in this case is "end of super mario 2 level" which cuts out way to early. But this barely takes away from the transcendant glory of it all. It's NES damn it!
Needless to say this wad kicks five thousand anii right off of the butts of the kicked people in question and onto a collective anus heap.
P.S. I don't know what sounds the guts noise and demon roam sound are from. And I forgot what the plasma sound is from. Please tell me, someone.
- Enjay Toss Off by Nigel Rowand (Enjay) Well, this one doesn't have 8-bit sounds from my nintendo favourites, but it'll do. It's refreshing now and then to see a map without perfectionism in detail. The architecture is nice, and not overdone. The overall shape and walkthrough of the map seems rather original, although I swear I've seen that sky texture somewhere before and the music sounds very familiar :p The text file also says "Inspired by E1M7 - nothing copied though" although some parts look suspiciously familiar to other doom levels . . . The balance between monsters and ammo is excellent, and the traps are designed in a way that you don't quite see them coming. Or at least I didn't. It could be that I stupidly walked up to an undefended switch, thinking "Press button. button good." Seconds later my spleen is in my hands. Personally, I found this map to be very challenging although some more experienced (ie better) players probably won't have much trouble. I also had a tendancy to get lost after finding the yellow key, and hitting TAB a lot more than is healthy. Enjay's Toss Off has a very "Knee deep" feel to it that few maps accomplish well, without sacrifices in other departments. Definitely worth a few minutes of play.
- Blind Alley, Nukage by Gene Bird I smell a newb! :P According to the text file, this is the author's first release. What caught my eye, though, was the miscellanous author info. "Doom Nut, Grandpa." If this really is made by a grandfather, I'm very impressed. My grandma leaves her VCR on all day because she can't figure out how to turn it on again. Not to generalize or anything, but I've never met anyone over the age of 25 who actually plays doom, let alone makes half-way decent maps for it. To get to the wad, there are some indications of it being a newbie map, like the way-too-dark rooms, the old "Hit a switch but don't find out what it does" trick, and the walk-through wall with a megasphere right at the beginning-and I should note that the megasphere really takes away from the level's challenge. Besides that there's quite a bit of health to be found scattered all over the level, and you'll never have trouble with ammo. Monster placement can be a bit substandard but other times it ranges from fairly good to . . . better-than-fairly-good. What I found interesting was the detail. Not "Darkening 2" level detail, but pretty damn good for a first release. Although I'm not sure what the TV screens are for. Of course, this wad does not look at all like a Blind Alley to me and there isn't much nukage. (Don't you love that word?) So don't let the title fool you. Thought you could outsmart me, didn't you, Gene Bird? I am wise to your plan, you should know. My agents have been observing you for some time now. Do not think you can win so easily. For none shall be spared the insufferable wrath of . . . I'm sorry, I did it again, didn't I? Where's my overlord pills? So all in all; Nice work, Grandpa. Keep them coming.
- Face-off Duel by Leon "Mr. Bond" Kartrovich One room, one texture, one enemy, no exit.