Version 2.0 of WadC has been released. WadC is a programming language for constructing Doom maps. Version 2.0 features include the ability to compose textures within your code, standard library improvements, support for managing Boom deep water, and a new collection of example maps. WadC now writes the source for your map into a lump within generated WAD files. The new release also includes an alternative command-line interface as a "tech preview". You can see the full list of changes in the release notes. To read more and for downloads, visit the the WadC homepage.