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    Watch Your Back...


    Julian

    ...this could be following you. As you no doubt have guessed, this pic is taken from Doomkart. Three different angles of this \'driving imp\' are yet available : a good way to celebrate the opening of the site where you will find more information about this surprising project. I can\'t wait for the spider...

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    Guest The Gemini

    Posted

    im siging up all the people in this project for gay porn in your email if u ditch the wad..

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    Guest Busted Corpse

    Posted

    its not the wad thats going to be the problem... their coder better be good, cos this a very cool project :)

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    Guest Mizzory

    Posted

    Maybe a bigger cart, in the race track being a very big cart and all those little carts trying to get around it,that'd be cool.

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    If you guys want to contact the guy who was making Speed Demons, his e-mail address is icarus@doomworld.com

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    <Linguica> covaro update doomworld

    ... reality sets in ...

    <Linguica> arioch update doomworld

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    Looks pretty sweet. But you might as well cancel it for multiplayer because it's pointless to race against me.

    What happened to Speed Demons?

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    Andy: no he's right. It is pointless to race him. I prefer a DM game that is challenging. ;)

    Wave: I don't think anyone would want to race you anyway.

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    Noone can honestly say that their cart mods (like Quake Rally) weren't prompted by Mario Kart. There's no shame in that, it was an incredible game. But to the designers, I have a few requests, or advice:

    Arcade games are founded on the principle of making money. Games make less money when only a small group of people actually win, and thus arcade game designers apparently stumbled upon a miraculous lie many years ago. "Let's taint the fairness of the competitive aspect, so that wins are distributed more evenly through the set of players. With more people winning, more people will be spending money."

    This did NOT start at racing games. It started, I personally believe, at Street Fighter. CE and later HF (partially designed by a fan) marks the point at which characters which were simpler (requiring less actual reaction to the enemy's actions) were made equal in power to the others. The effect upon skilled players was both miniscule and largely unnoticed, since the factors that influence high level play have very little bearing on normal play, and vice versa. The fact was that for ~95% of players, it was an automatic handicap to pick a character other than Ken+Ryu.

    But it continued, not only in all fighting games, but also into racing games. The idea was simple, simply give a speed boost to anyone who falls behind. No matter how poorly you perform at any point in the race, you have a chance of catching up and winning. Once again, this distributes wins more evenly through the set of players, since chaos plays a large role in the result. (Racing well consistently, or at any particular point in the race does not directly affect the outcome.)

    What bearing does this have on your work? Balancing factors, which soften mistakes, or penalize skillful play, are FUNDAMENTALLY unfair and immoral.

    I'm not trying to say you can make a perfect racing game. You can't. But you can sidestep obvious blunders like giving an advantage to someone who makes an early mistake. They lost the game by making that early mistake, and the game should deliver that result to them.

    Nor am I trying to say that skill is clearly defined, and that the winner of the game clearly understands all factors that lead to his success or failure. However, skill should never be intentionally penalized.

    If you want another example, look at the Quake series. Why isn't it as good as Doom? One reason is that you can't take full damage from your own rockets. Sure, you could fire them carefully from safe distance. But why bother when you can just hold the trigger down and aim in the general direction of the enemy's feet? Isn't there an armor within easy reach?

    Think for yourself. Don't compromise fairness.

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    Ralphis: Yes.

    Zeku: Best Racing game ever != Big Red Racing. (I wish for a sequel, with proper net code)

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    Guest deathwarrior

    Posted

    yeah, of course no-one wants to play against you... you suck.

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    ::backs off:: O-Kay, guess I'll come back when you can accept the truth and not bend around my words or put them in my mouth like the crybabies that you are. Mess with the best, die like the rest.

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    Either way, when this mod comes out(which it won't lol), then you'll see how badly I skin your asses in the driver's seat.

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