Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    ZDoom 1.23B28


    Arioch

    Randy Heit has updated the ZDoom site with the release of what is meant to be the penultimate beta to ZDoom 1.23, which brings the beta release number up to a whopping 28. This new version has full(er) support for various decals including blood splats and marks left by missile explosions. Check out the ZDoom page for more details and a download link.

    Sign in to follow this  


    User Feedback

    Recommended Comments



    Great........now if only I didn't keep getting that "Error: Web site not responding (502 connection failed)" message!!!!!!!!

    Share this comment


    Link to comment

    I think Randy's getting screwed over. Checking both zdoom.notgod.com and notgod.com, they appear to be the same IP address, yet zdoom-dot is significantly slower than just plain notgod-dot.



    I think he should move hosting. :|

    Share this comment


    Link to comment

    No doubt about it... i had to wait for 5 minutes once to load the HTML for one page. No, that did not include any graphics :(

    Share this comment


    Link to comment

    FINALLY... I've been WAITING for this release for a looooooong time. Randy is belong you all !

    Share this comment


    Link to comment

    Thanks to Arioch I got the 1.23b28

    But, um...it it just my computer or does ZDoom lock up your system when you try to run it?

    Share this comment


    Link to comment

    heh, the new zdoom beta is better than any others (as it should). the new decals and blod splats are really nice. go on Randy, i wait for the final version of zdoom 1.23!!!

    Share this comment


    Link to comment

    I have not had a chance to try it yet, since I only found out about it after I woke up, and had only scant few minutes to attempt to download it before I went to work. I managed to get it mirrored (thanks to Hirogen2) while at work but understandably have no opportunity to test it out.



    That being said, initial comments are favorable. :)

    Share this comment


    Link to comment

    It's waaaaay better than beta 25. It's THE beta to use while we wait for a final version of 1.23 heh.

    Share this comment


    Link to comment

    The BFG wall effect is pretty neat. The plasma rifle wall effect could use a little work (imo). Looks a tad cheesy. It would also be nice if the chainsaw made one continuous line rather than bullet holes. I also suffer from some slowdown when I get near a wall distortion from the BFG or RL, but the computer I'm using is shit (*cough*200mhz*cough*) and I'm sure it's at fault, so no big deal. Nice work, Randy.

    Share this comment


    Link to comment

    Thanks for giving out the mirrors.

    I wounder if the decals could go of the floor and ceilings as well. That would be great. BFG effect is wdk, but the plasma could be nicer. Bloody nice Randy

    Share this comment


    Link to comment

    Well for me the damn mouse still doesn't work, plus it still locks up solid when I alt-tab out.

    Not to mention the decals are missing except for the bullet holes, and IDKFA or IDFA gives me ammo, weapons, and keys but I can't select them until I actually pick them up in the map somewhere.

    Anyone else having these problems?

    I'm not bashing ZDoom or anything, I love it, but this is really tweaking my peter!

    Share this comment


    Link to comment
    Guest UAC PR Dept.

    Posted

    This has already been taken care of. Doesn't anybody go to the ZDoom Phorum? In the bugs section, Randy explains why it will not be corrected and that you must (in the console) "summon [item]"

    Too bad if you don't know the name of the item...

    SgtCrispy: See the bugs section of the phorum for information on how to fix your mouse problem. It has probably already been posted.

    Share this comment


    Link to comment

    Are you sure you are running the beta 28 exe?

    I know it sounds obvious, but these bugs were fixed in beta 26, and also seem fine to me with beta 28.

    Have a double check, the beta 28 Zip I just Dl'ed (Thanks Arioch and Hirogen2) unzips into a subdirectory called zdoom-v1.23b28.

    If you are using an old shortcut or something, you will still be running the old ver.

    If this is the problem, just move the files from the "zdoom-v1.23b28" sub directory that winzip will have automatically created into your main zdoom directory, over writing beta 25, and all should be well.

    Share this comment


    Link to comment

    Okay. I installed it into my ZDoom directory right on top of the previous beta. It runs fine without my deleting the old ini.

    I love the new decals... especially the way the BFG spooge scorches the area and fades away from an impact. The plasma rifle decals are cool enough, I think, but if people wanted to they could do graphics for them and send them to Randy in hopes that he uses them. =)

    The blood decals are nice too... for a start. Okay so I'd like to see some Blood style blood dripping down that wall. Sue me, like you don't. ^_^

    All of them are sure as hell better than what Legacy is offering, however, what Legacy has over ZDoom in terms of decals is that Legacy's can affect ceilings and floors too. All in due time I suppose.

    There is one bug that creeped into b25 that I hoped would've been squashed by now but sadly it isn't. I've made a ton of right-click options for all my .wad files... and since b25 ZDoom has not been responding to these very well at all. Has he changed anything that I don't know about that makes me need to change my configuration or is this a strange bug?

    Damn, I'm bad with run on sentences today. Anyway good work Randy! ZDoom 0wnz.

    Share this comment


    Link to comment

    I don't like the decals. They do look cool and they add a nice effect, but it feels too different from normal doom.
    And for TC purposes, they're kind of dumb.

    Let's say you have a TC that was made for boom-compatible ports where the plasma gun is changed to a flamethrower. Open it up in zdoom. For some reason the flames, when coming in contact with the wall, leaves a bright blue blotch that fades to black.

    Not to mention that those of us in the future who will use freedoom instead of doom2.wad play zdoom and wonder what's with the weird coloured splats (plasma bullets are green and circular, BFG shots are red)

    It might make a nice effect for some of the zdoom specific TCs who actually want it, but it's definitely not for everybody.

    Share this comment


    Link to comment



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×