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    ZDoom 2.6.0 released


    TheDarkArchon

    ZDoom 2.6.0 is now released, after not having an official release since 2010. Get it here. A list of new features can be found here, which includes swanky things like 3D floors and voxels.

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    Congrats to the ZDoom devs on pulling out of the development nosedive and getting this release out. Sounds like there are some interesting new features too.

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    Lol I didn't noticed that ZDoom wasn't updated for 2 years...I always prefer GZDoom and fortunately, it was updated more often.

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    Avoozl said:

    Does this mean it will eventually render gzdoom is useless?

    As long as ZDoom remains with features like y-shearing when looking up or down, no.

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    GZDoom got a new release as well. Get it here. The GZDoom website hasn't yet been updated to reflect this though, apparently due to some technical difficulties with Graf Zahl's ISP.

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    Heh, I remember 2.5 was released around when I first started lurking on Doomworld.

    Anyways, nice to see that ZDoom won't be stuck on the same version for all eternity...

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    Awesome!!!

    EDIT:- Thanks Janizdreg for GZdoom version 2.6.0 but the website still not updated since 2010... Strange!

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    b00mb0dy said:

    There is a floating decapitated bunny head on the menu. Any reason for that?

    If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".

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    Gez said:

    If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".


    Ha. I didn't even bother moving the mouse to see that it was a cursor. I use the keyboard when moving around on the menu, so I thought it was some glitch or something. I'll leave it as is I think.

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    I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?

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    Csonicgo said:

    I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?


    I personally went back to disabling the mouse for menus in the aforementioned Mouse settings. I thought about setting it to "Chex", but I didn't.

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    Csonicgo said:

    I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh.

    Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

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    Gez said:

    Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

    Hmm... Speaking of that, is someone actually planning to port ZDoom to touchscreen devices?

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    printz said:

    As long as ZDoom remains with features like y-shearing when looking up or down, no.

    There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

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    b00mb0dy said:

    There is a floating decapitated bunny head on the menu. Any reason for that?

    The Heretic one actually looks like a mouse pointer arrow. That is great work.

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    Hirogen2 said:

    There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

    Which, IIRC, Randy has proclaimed will never be finished.

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