The DoomGL home page has been updated with the release of the ZDoomGL 0.4b source code. Here's what Kokak has to say about it:
If you want to help me, Iask you to send me only the files you modified and also, I askyou to put some marks in the code (like "//
"),it will help me to quickly find what you did. Also, I would appreciate if someone coulddebug all the 2D stuff (crash on ending screens, player setup,etc.). Fixing this part of the code doesn't interest me very much...
Considering the results of the current poll, where 30% of you can't even run ZDoomGL due to crashing, I would imagine that some hardcore debugging is in order.