Timmah has posted a preview release of ZDoomGL 0.8 which supports that long-awaited feature, dynamic lighting. Now your ZDoom levels can look sort of like Quake but not really!! One neat thing is the lights follow the existing ZDoom format so they can be controlled through ACS. Oh and after posting this timmie promptly ran off to Disneyland, so don't expect responses to any bug reports until he gets back, or maybe never if he accidentally wanders into California Adventure and dies of boredom.
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By Linguica
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