A new beta version of Michael Ryssen's OpenGL ZDoom engine has been released. Based on ZDoom v1.22 it currently has the ability to add dynamic ligthing to any state of any items, lots of optimisations and bug fixes plus 3Dfx MiniGL and FOV support. You'll still need a regular installation of ZDoom before running ZDoomGL. As usual, you can find both mirrored at our source port section.
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By Mordeth
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