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Weapons

Weapons can make or break a game, lucky Doom have some rather good ones. Rockets and Bfg9000 have a range affect these values are related to a direct hit. The reload time was calculated by timing in seconds how long it takes too shoot after a shot has been made, calculations where made on a Pentium 150, 32mb ram running Doom 2 in a dos window. And remember real guns hurt people.

Picture Name Key Description Points of Damage Reload Time
-- Punch 0 Not very useful, unless with Berserk 2 .5
Berserk Pack
(Berserk Box)
(Strength)
0 When you pick up this box your punch damage gets better 5x for the rest of the time you are in the level you got it. Your screen will have a dark red tint for about 7 seconds then it will go a light red tint for about 14 more seconds then go back to normal. 10 .5
Chainsaw
(Buzsaw)
0, 8 Use when close to enemy works about the same as the pistol damage wise. 1-2 .1
-- Pistol 1 Bullets can be shot from either the pistol which you start off with or the rapid fire Chaingun 1 .5
Shotgun 3 Fires 7 pellets at once, 1 point damage per pellet, not all pellets will hit the target. 1-7 1.2
Super Shotgun 3 Fires 20 pellets at once, like Shotgun 1 point damage per pellet 1-20 1.5
Chaingun 4 Bullets can be shot from either the pistol which you start off with or the rapid fire Chaingun 1 .1
Rockets 5 Quite dangerous, quick to fire, easy to dodge +10 .7
Plasma 6 Uses same ammo as Bfg9000, this rapid fire weapon is a favorite of allot of Doomers 2 .1
Bfg9000 7 The damage done with this weapon isn't only done by the Green Ball shot out a full explanation of the BFG can be found at "DOOM BFG9000 FAQ" +~100 2
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