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IRod54

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Everything posted by IRod54

  1. IRod54

    DOOM + Release!!!

    This is a pretty nice new take on the original Doom levels using Doom 2 resources, some areas though where texture misalignments need to be corrected, start of Map 8 has an HOM at the start, monster closets need monsters in them, but other than that good work with this
  2. IRod54

    THEME-GAWAD: A Doom II Megawad

    How do I download this as a wad file?
  3. IRod54

    The 2022 Cacowards

    I expected that my megawad would not receive recognition but I had fun creating it nonetheless, again congrats to all who had their projects awarded, there were many great levelsets put out this year that I enjoyed playing
  4. IRod54

    The 2022 Cacowards

    Much love to all these amazing projects that were honored and those who made them!
  5. IRod54

    User Ghastly has passed away

    So awful, he was a pioneer in this community, all my condolences
  6. OK everyone, here is my totally refurbished version of my Journey To Hell megawad which offers much superior detail and gameplay to the original, gameplay much like the original version with AV, HR themed gameplay, hope you enjoy! ==================================================================================== Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jth2 (Now includes multiplayer starts and updated with changes in all maps) ==================================================================================== Play Information: Name: Journey To Hell 2.0 (jth2.wad) IWAD: Doom 2 Compatibility: Vanilla Advance engine needed: Any PrBoom complevel 9 port Map slots: MAP01-MAP33 Gameplay: single/co-op Difficulty Settings: Yes Playtesters: @galileo31dos01, @Firedust Build Time: 10+ years ==================================================================================== Maps: MAP 1: Beginning MAP 2: UAC Warehouse MAP 3: UAC Island MAP 4: Nukage Facility MAP 5: Mountain Base MAP 6: UAC Factory MAP 7: Emancubation MAP 8: Paths of Doom MAP 9: Points of Ambush MAP 10: Sewer or Later MAP 11: Journey to Hell MAP 12: Storage Facility MAP 13: Creepy Caverns MAP 14: Technical Difficulties MAP 15: Path of Unforgiveness MAP 16: Into The Portal MAP 17: Tomb of Trouble MAP 18: Plutoxic Desires MAP 19: Spider Complex MAP 20: Return to Hell MAP 21: Hell's Beginning MAP 22: Tight and Dark MAP 23: Demon School MAP 24: Hellopolis MAP 25: Infested Complex MAP 26: Hellish Pyramid MAP 27: Terror Tower MAP 28: Doom Stadium MAP 29: Caves of Despair MAP 30: A Sinful Encounter MAP 31: A Colorful End MAP 32: Arena of Chaos MAP 33: Valley of Risk ==================================================================================== Music: MAP 1: At Doom's Gate by Robert Prince (from Doom E1M1) MAP 2: From Dimensions of Time Map 7: Tech Center, Map 11: UAC Aeronautics Center, Map 27: Libraries MAP 3: I Sawed The Demons by Robert Prince (from Doom E2M1) MAP 4: Gluestar by Darkwave0000 (from Speed of Doom Map 4: Sedgemire) MAP 5: Damage Assessment by Mark Klem (from Memento Mori II Map 13: Devil's Paradise) MAP 6: Ashes by Primeval (from Reverie Map 6: Sledgehammer) MAP 7: Glory by Paul Corfiatis (from PCCP Doom 2 Unleashed Map 18: Broken City Resort) MAP 8: From Vile Flesh Map 11: War Rooms and Map 22: Ungod by Gwyn Williams MAP 9: Remix of DOOM from Doom II's The Waste Tunnels, Downtown by silentozrah (From 3 heures d'agonie 2 Map 8: Simple soulterrain) MAP 10: Slime Dweller by James Paddock (from Plutonia II Map 19: Hecknology) MAP 11: From NDCP 2 Map 17: Headache MAP 12: 279.mid by Rachel Schmitz (from Community Chest Map II: Ion Storm) MAP 13: Demons On The Prey by Robert Prince (from Doom E1M7, E2M5, E3M5, E4M8) MAP 14: Under Death by Mark Klem (from Requiem Map 08: The Reactor and Map 30: Nevermore) MAP 15: From Vile Flesh Map 15: Village and Map 24: City Center by Gwyn Williams MAP 16: What's Around The Corner by Paul Corfiatis (from 2002: A Doom Odyssey E1M2: Helicopter Bay) MAP 17: Fight The Logic If You Can by dashiva (from Alien Vendetta Map 20: Misri Halek) MAP 18: By Rachel Schmitz from discontinued project Shitbag's Megawad MAP 19: On The Hunt by Robert Prince (from Doom E1M5, E3M6) MAP 20: Old Bones by Metabolist (from Hell Revealed II Map 3: Shackled) MAP 21: From Map 1 of 5 Years wad by Shadowman MAP 22: Lurking by CoTeCiO (from Doom 64 for Doom 2 Map 19: Blood Keep) MAP 23: Unholy Voices by Blood (from Nova II: New Dawn Map 29: Anaemia) MAP 24: Un52.mid by Robert Prince (from Hellbound Map 21: The Gates of Hell) MAP 25: From Solar Struggle E4M8: Impact Site MAP 26: You Suck by Lee Jackson from Rise of the Triad MAP 27: Cavern by Stuart Rynn (from Speed of Doom Map 24: Hell's Honeycomb) MAP 28: From 1994 Tune-up Community Project Map 3: Hyper-Vyper and Map 15: Cratebase MAP 29: Plutopia by James Paddock (from Plutonia II Map 26: Plutopia) MAP 30: Maridia 2 Remix from Super Metroid by King Meteor (from pnano18.wad Map 26: Red Fortress) MAP 31: Future Military Conquests from Duke Nukem 3D by Lee Jackson (from Alien Vendetta Map 31: Killer Colours) MAP 32: Godsend Death by Primeval (from Unholy Realms Map 32: A Charming Khorus) MAP 33: From Community Chest II Map 24: The Mucus Flow by B.P.R.D Intermission: Death's Bells by L.A. Sieben (from TNT Evilution Map 4, 13, 29) Title screen: Sinister by Robert Prince (from Doom E2M6, E4M7) Text screen: From Community Chest II Map 24: The Mucus Flow by B.P.R.D Bossback: Breach of Madness by Mark Klem (from Requiem Map 12: Militant Reprisal, Map 31: Doorway to Quake) ==================================================================================== Screenshots:
  7. More bug fixes, I keep trying to replace the file that’s already there but I keep getting rejected basically
  8. Since Im having trouble uploading the version with fixed bugs to idgames here it is https://www.mediafire.com/file/h2cgwc40reswbtp/jth2.wad/file
  9. Congrats on the idgames release!
  10. Going to miss your megawads Paul
  11. Hmm I might try that brick design next time
  12. I changed things up a bit there to where now there are some areas to take cover behind and now a hidden invisibility is included
  13. Cant wait to play this!
  14. Im way better now than then when it comes to mapping
  15. Hoping someone still can if possible
  16. OK took care of every suggestion possible and now hopefully this is good to go for release on idgames
  17. @TeK (⌐■_■) To lower those bars you have to shoot the switch behind the baron and for that other bar a switch rises up behind you allowing you to lower it
  18. I know I turned off the blocking options for the hanging decorations, how do you do that for prboom+?
  19. Whoops I better fix that, no it's not intentional
  20. @FiredustIf you're talking about the pinkie trap it's set up to make the floor rise to the ceiling that reveals a switch to unlock the door, gotta step over 1 of the linedefs around where the teleporter flat is
  21. OK I'll get rid of those and the shotgunners
  22. @Firedust I appreciate how you and @galileo31dos01 have turned into the best playtesters for this
  23. That's to open the door that releases the cyberdemon to sector 905
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