neubejiita

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About neubejiita

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  1. Concerning the creation of a Hexen map with Gzdoom builder. How do I get it to compile?

     

    #include "common.acs"
    
    script 1 OPEN {
        door_close(1, 4);
    }

    Do I need a specific Gzdoom builder config? Thanks.

  2. I will fix this map up. I guess someone is interested after all. How is this? http://www.securitronlinux.com/arma3/Screenshot_Doom_20171004_160750.png Or more improvements. http://www.securitronlinux.com/arma3/Screenshot_Doom_20171004_164032.png
  3. When you realize that if you are quiet as possible after getting the yellow skull in Alien Vendetta map25, the mass of monsters will not spawn in the courtyard when you are heading back to the castle. I love small things like this.

    1. Memfis

      Memfis

      It's always good to consider this. I remember we were struggling to beat Map16 of Icarus on nightmare, but then I realized that you can prevent the final wave of monsters from spawning and Rizera quickly recorded a successful demo.

  4. Why does Steam not have Final Doom for SteamOS/Linux?

    1. Alter

      Alter

      It's a dosbox packaged release.

    2. neubejiita

      neubejiita

      But Dosbox works in Linux...

  5. This is a very old map I made around 2001. This map had a scripting error and was not playable. So I fixed it up and it is now working. 16 years later. So I hope you like it. This requires the Gothic textures wad to play as it references the textures. http://www.securitronlinux.com/arma3/pain.zip
  6. DCK 3.62 had an aligning feature. But it was crash prone on my old 486 PC.
  7. I have this very complex thing I have created in Doom builder, but how can I make this into a pyramid without painstakingly editing the massive amount of sectors? Thanks. http://i.imgur.com/hEbuxXY.png Each blue square has 961 sectors, this is too complicated to edit by hand. Is there a plugin for Doom Builder 2 that can help with this?
  8. Even if Doomguy vs Arma 3, you could headshot him from 600m with a Marksman rifle, I am sure a scout sniper with a M107 would take him out from 1100m easily.
  9. I have a couple of questions regarding Russian Overkill and Gzdoom. How do I set off the sticky bombs launched from this weapon? And is it possible for Gzdoom to have precaching? When I pick up a powrup for example, sometimes the game will pause until the sound file is loaded. Precaching would fix this problem. Is this a possibility? Thanks.
  10. The room with the arrow-shaped staircase has some weird effects on the ceiling. This is due to linedefs 114 and 134 referring to sector 50 instead of sector 49, and sector 49 having no defined ceiling texture.
  11. They did not even bother to texture all of the sidedefs in Nirvana. That map sucks.
  12. I bought the reckoning as well on your recommendation. I will give it a go. But I wonder how I can run Quake 2 at native res. Can I install a source port?
  13. I replaced it with this. This game would be much more fun. You can actually see where you are going. And I love me some Quake 2 weapons.
  14. I am refunding this game. Parts of it do not work. I think I will buy Quake 2 instead. That game is actually good.
  15. I just bought Quake IV on Steam. What can I expect? I have seen the stroggification scene 1000 times and played 5 minutes of the demo. But how good is this game compared to Quake 2. I wanted an alternative to Arma 3 as that is getting boring at this point, all I am really interested in with Arma 3 is modding. Is this game boring corridor shooting like Doom3 or is it more open?