-
Content count
828 -
Joined
-
Last visited
About neubejiita
-
Rank
Forum Regular
Recent Profile Visitors
-
[Tomb of the forgotten]. Boom map for Ultimate Doom E1M1.
neubejiita posted a topic in Map Releases & Development
This is a huge slaughter map for Ultimate Doom. This is a hellish map with some technology mixed in. This requires DSDA Doom. For some reason, this is not playable with Gzdoom. I guess it does not like massive maps with 1600 monsters. Download: https://mega.nz/file/Ispj1QQK#ymPt68zeBEs1McHgprt3kugdVItTl3WQuZYxaDyLuK4. I have tweaked the map to be within the sidedefs limit. And this is not a confusing map, it is always easy to find the path to the next area. There is plenty of ammunition and supplies to deal with so many monsters. -
what are you working on? I wanna see your wads.
neubejiita replied to everennui's topic in WAD Discussion
The number of sidedefs is red. Is this bad? -
Doom Slayer in Mcdonalds.
-
What megawads end with Icon of Sin encounters?
neubejiita replied to Svperstar's topic in WAD Discussion
I looked on IDgames for megawads and the earliest I could find was 1997? -
What megawads end with Icon of Sin encounters?
neubejiita replied to Svperstar's topic in WAD Discussion
Are you thinking of njdoom2? https://www.doomworld.com/idgames/levels/doom2/megawads/njdoom2 NJDOOM2 MAP30. -
what are you working on? I wanna see your wads.
neubejiita replied to everennui's topic in WAD Discussion
Nice map for E1M1. Not too confusing either, pathing is very good. -
what are you working on? I wanna see your wads.
neubejiita replied to everennui's topic in WAD Discussion
How is this looking? -
Strangest bits of design in official DOOM packs?
neubejiita replied to KarunaAztima's topic in Doom General Discussion
Brutal Doom 22. Plus High-res sprites and textures packs. -
Linetype not working in the Kex engine. Vanilla Doom linetype.
neubejiita posted a question in Editing Questions
I am using this line-type for a voodoo doll to cross and it does not work. A crusher line-type works, but this one does not. The crusher line type 6 works just fine when the voodoo doll crosses, but not the W1 Door line type. Why is this? When will proper support for voodoo dolls be implemented? Below is the voodoo doll sector. This uses line type 253 to scroll and carry. -
Strangest bits of design in official DOOM packs?
neubejiita replied to KarunaAztima's topic in Doom General Discussion
How is this even a factory? What could even be made here? -
LEGACY OF RUST - overall thoughts?
neubejiita replied to Captain Keen's topic in Doom General Discussion
No info on any new linetypes yet? -
Classic Doom - New Update on Steam
neubejiita replied to AtimZarr1's topic in Doom General Discussion
The id24-res.wad textures allow for cool effects. -
[Single Map for Doom 1] Reception
neubejiita replied to IkonHero's topic in Map Releases & Development
I liked this map, it had a good episode 1 feel and had the right difficulty as well. A very enjoyable map. Played with Brutal Doom 2.2, and it was a lot of fun. I really liked the outdoor area with the footpath, plus the nukage area. A lot of good detail. I do not mind the default skybox, this is episode 1 after all. -
Oh so that's why there's no option for the 3DO soundtrack...
neubejiita replied to Flamsey's topic in Doom General Discussion
Randy Lecherous. Oh dear. Do we keep 3DO Doom on the WIKI or erase it? -
So where is the actual list of editing features in the new engine? Can we run a custom map with the new exe with -file mywad.wad? I am confused right now.