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Everything posted by neubejiita
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Hot Take Time: the next doom should NOT have s*x jokes, dr*g usage, or even any swearing
neubejiita replied to nathanB404's topic in Doom General
And no gore, make it G-rated. Make the monsters green aliens and you shoot marshmallows at them. Jk. -
I am trying to use Eureka on Ubuntu to make a map and I can not find the Boom specials such as silent teleports. I told it to use Boom, but how do I use the extra specials and the generalized floors? Thanks.
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Spawn just the Icon of Sin explosion by itself in Gzdoom UDMF.
neubejiita posted a question in Editing Questions
I want to spawn just the Icon of Sin explosion by itself in Gzdoom UDMF. I can not work out how to call the scripting function to spawn this on a map spot, then I want to spawn a monster spawner to spawn monsters like Doom 2 MAP30. How can I do this as a showpiece? I promise this is not for a Terry Wad. -
[Gzdoom] ↑↑↓↓←→←→ BA START. Single player GZdoom map.
neubejiita posted a topic in WAD Releases & Development
https://www.securitronlinux.com/maps/caves.zip This is a new Gzdoom map I am working on. This is a huge open-plan area over lava. I hope this is a well-received map, I thought that having a nice large area and open-plan design would make something interesting. This uses modded weapons to add more to the map. This should not be too difficult, not too easy either though. Screenshots album: https://ibb.co/album/HnXRpZ -
The Sega Saturn Doom prototype ran at 60 fps, but ID Software made them rewrite it to use the CPU and run the game in software mode and therefor it runs at 13 fps now. https://lostmediawiki.com/Doom_(lost_prototype_of_Sega_Saturn_port_of_first-person_shooter;_1996-1997) If Jim Bagley had stood his ground, we could have had fullscreen 60 fps Doom on the Saturn.
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DOOM remake in "true" 3D (three dimensional DOOM)
neubejiita replied to doomlayman's topic in Doom General
I played a mod for Doom 3 once that remade Episode one maps. Maybe search for that. -
Hello. I want to access the textures from Operation Body Count. But I have no idea how to access the GFXTILES.BC file. Are there utilities that would run on Windows 11 that can open this game file and allow me to extract the texture files? I searched online but I only found a forum with outdated mediafire links. How hard will this be? Thanks.
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It is OK. I tried Slade and I got it to work, I copied the textures to a Wad and they work. Slade 3 works with the Body Count palette as well.
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I am using prboom-plus on Windows 11, and my mouse will not work at all, it is set up correctly, but it will not turn my character, I have to use the keyboard. is prboom outdated? What boom-compatible port should I use instead that actually works? Thanks. Is it the mouse sensitivity? As it works perfectly in every other game, just not prboom.
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That fixed it thanks.
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What was the first game that had online multiplayer?
neubejiita replied to Technicolor's topic in Everything Else
Before the Internet, you had BBS servers to dial into to download Doom wads. And you could dial your friend with a Modem to play Duke Nukem 3D multiplayer. Easy. -
More information is here. DoomEd download link. https://archive.org/details/nextstep.tar
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Which map?
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It is possible to generate a Doom map using Slige and a seed number. When would it be possible to type in a prompt and have an AI create a map? I guess this could be a possibility. Maybe they could be even better than a Slige map. I do not think it is impossible, but a hand-made map would be better. AI can keep repeating itself sometimes, which is very obvious in peer review. Maybe for fun?
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https://www.dezgo.com This is a picture I made. "A Baron of Hell from Doom 2 in a field near a forest in the afternoon, enjoying a picnic, beside a giant castle. Photo from 1976, high quality faces." I want to see what you can come up with. Should be fun.
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https://dezgo.com/ This AI-generation website can also generate seamless textures in 512x512 resolution. This works only well in a square aspect ratio, the seamless tiling only works for a square texture. Use the settings in this image below to generate a nice texture. This is very useful for creating a Gzdoom map, and the images could be cropped to fit a standard Doom map as well. Give this a try and see what you can come up with. Merry Christmas guys and happy Dooming new year!
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Post your Doom video! [but don't quote video]
neubejiita replied to DuckReconMajor's topic in Doom General
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I am releasing another Doom 2 map. This is intended for Doom2.exe, and runs with Chocolate Doom. This map is not too big and should be fun to play, it is a little challenging, but the player can retreat if needed. Video instead of screenshots. I recorded the video with prboom GL for clarity. Download the map here: https://securitronlinux.com/arma3/bb21.zip I thought it would be interesting to make a vanilla-capable map, it is fun to map with vanilla limitations.
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Text to Doom.
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I have updated the map with a new area and more ammo. This should be better now. It is in the red rock floor area. A better start to the map.
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Another gameplay video, I was having issues with the mouse in Glboom, so I used Gzdoom.
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My new WIP Supply Station map for Doom2 Gzdoom.
neubejiita posted a topic in WAD Releases & Development
This is my new Supply Station map for Gzdoom using Quake 2 textures. This is a giant techbase with a maze and a huge nukage area. I have been working on this for a long time. Sure, it needs work, it is a bit hard at the start but once you get a rocket launcher, it is a bit easier. I just need to know how to fix this map and find any annoyances that I might have missed. Requires: Gzdoom. Game: Doom 2. No extra wads required. https://www.securitronlinux.com/arma3/hateme.zip Gameplay below. -
Cannot get ceiling portals to work in latest Gzdoom, UDMF format.
neubejiita replied to neubejiita's question in Editing Questions
Thank you. I have not done this for a while, now I can have monsters coming from the "roof". -
Cannot get ceiling portals to work in latest Gzdoom, UDMF format.
neubejiita posted a question in Editing Questions
I am using the linedefs method to implement ceiling portals in a UDMF map, but I can not get it to work at all. This is so annoying. I wish I could use ACS instead, that might be easier, but I do not know if there are ACS functions to do this. I am using Ultimate Doom Builder. Here is my map for doom.wad. I am not sure what I am doing wrong. When I use the deprecated portal things it works fine. https://www.securitronlinux.com/arma3/internal.zip Thanks. -
Hello. I am looking for a copy of wad2udmf. I have been looking on the Internet and all download links are useless dropbox and mediafire links. Does anyone have a copy please? I am wanting to convert a Boom map to UDMF so I can use more advanced features. Thanks. I am not sure if Slade3 can do this, but this should be possible. I have converted it to Zdoom format, but the UDMF conversion is eluding me.