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neubejiita

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Everything posted by neubejiita

  1. neubejiita

    Decompile ACS from BEHAVIOUR lump in old wad.

    I used a Python script and it worked fine. So it can be done after all. Thanks anyway.
  2. I have found an old wad of mine with a compiled BEHAVIOUR lump that contains ACS code I want, but I have not found a way to decompile the source from it. Is there any way to even get the code from this or am I stuck? It has a certain floor behaviour that I want to use and the files containing the source are long gone, all I have is the file CELL.WAD. Slade has been no help.
  3. neubejiita

    Most overpowered fictional characters

    Omni Gogetama. Omni god level Goku and Vegeta fused and then Gojita merges with One Punch Man. Held up a spirit bomb from the whole multiverse.
  4. neubejiita

    I simply scream in frustration

    Nice. This is a lesson to learn for sure. Good to hear you got most of it back. Maybe backup on Google drive too.
  5. neubejiita

    I simply scream in frustration

    Try that one.
  6. neubejiita

    I simply scream in frustration

    yes, back them up. Then rename the newest .backup file to mywad.wad
  7. neubejiita

    I simply scream in frustration

    Rename the mywad.backup1 to mywad.wad for example. Copy everything to a separate folder first to back it up and then do this.
  8. neubejiita

    I simply scream in frustration

    Just open the latest backup wad and go from there, it is all you can do in this situation.
  9. I am wanting to find a very good Soundfont for Gzdoom. I am wondering what do you guys use? I want the most realistic sounding instruments possible for MIDI. Thanks.

  10. This looks familiar...

     

    a0264826353_10.jpg

     

  11. Facepalm, my map was in Doom Format and I thought it was Zdoom. Now it is working. I hope.
  12. I am working on a slaughter map for Zdoom. I have many monsters in rooms and I want them to be dormant until the player enters. If I select a bunch of different monsters, I have no option in Gzdoom Builder to give them all the same Zdoom ID to manipulate them in a script. Is there a way to select all monsters in sectors all tagged 10 and make them dormant? This way, even if you are using Russian Overkill, the player would not wake up too many monsters at a time. Thanks.
  13. neubejiita

    PSX Doom glitch video.

    In this, video there are a few glitches shown, like the Lost Soul outside the map, but the player seems to go into the void as well. I never knew this was possible on PSX Doom. Glitching really starts at 2:11. I remember I played this game on Doom2 Courtyard and it crashed with a Texture Cache Overflow. But can you really get outside the map in PSX Doom?
  14. Hey, check out this cool new game!

     

    doom.jpg

    1. Bashe

      Bashe

      sound's st*pid...

    2. neubejiita

      neubejiita

      Nah, it is fun! You get to fight these strange zombies n shit. Man it si hard tho, my 386 is lagging so much, I need another 2MiB of RAM...

  15. Just look at the spikes and the skin color. Looks just like a Doom Imp. https://www.youtube.com/watch?v=cBlxxW2A28U
  16. How do I place an object in Doom Builder or GZdoom Builder without the item dialog coming up after placing each item? That way I could place trees more rapidly. Thanks.

    1. Misty

      Misty

      Copy-paste is one of solutions. 

    2. BigDickBzzrak

      BigDickBzzrak

      Rapidly alternate right click and Enter. :]

    3. Memfis

      Memfis

      You need to uncheck this option:

       

      aiJaAVH.png

  17. neubejiita

    Archiving old Doom files.

    I have started a folder on my website that will be hosting old and rare Doom files. Since they seem to be vanishing from the Internet. http://securitronlinux.com/doomstuff/ I have the first Bzdoom, but the other files were lost from the archived website found here: http://archive.li/XciZp. I am doing my best to upload some old stuff, before it is lost forever. Does anyone have any more Bzdoom files? Thanks.
  18. neubejiita

    Archiving old Doom files.

    Well, things are vanishing, and I am trying to help archive some cool old stuff. https://www.doomworld.com/forum/topic/74855-disappearing-history/
  19. neubejiita

    Compet-n old demos.

    I was looking for my old Doom 2 MAP18 NM run on Compet-n and it seems to be missing. I found a MAP22 TNT record here, but a lot of Compet-n demos seem to have been lost. Is there an updated Compet-n database? Thanks.
  20. I just remembered something that happened to me in the PSX version of this map. I was near the yellow key door and the Imps bumped into the door from the inside and opened it for me. Has this ever happened in the PC version? It only happened once, but it was pretty cool when it did. I know about getting onto the pillars and jumping through the window, but that was not something I knew about back then.
  21. I would watch that. Or a movie of the Plutonia plot.
  22. neubejiita

    Doom 2 Arcade Machine In "Grosse Point Blank"

    Video thumbnail is MAP07.
  23. This is once cool trick, just watch the start of this video. I never managed to press the exit switch when I did this. Anyone wanna record an lmp? First ever posting of this trick.
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