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spaztacus

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About spaztacus

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  1. spaztacus

    What level editors are people still using?

    That's why maps weren't as good back then lol
  2. spaztacus

    U Doom map - Boomstick

    @Sir Hattington wasn’t trying to make it confusing but I could see why. It’s not a mechanic that is used often but I loved its use in Sigil
  3. spaztacus

    U Doom map - Boomstick

    @Suitepee thanks for the playthrough. Your play through is making me second guess the chainsaw secret lol. Maybe I'll move it to one of the secrets you missed hehe.
  4. spaztacus

    U Doom map - Boomstick

    I have that problem sometimes lol
  5. spaztacus

    U Doom map - Boomstick

    Hahaha
  6. spaztacus

    U Doom map - Boomstick

    @ketmar - thanks for playing @Magicana- thanks for the play through. The shootable switch was really because of Sigil lol. I always felt like it was a mechanic not used often in the Doom Community. I also felt the ammo was off, but wasn’t sure how to balance if someone does not find the secrets. By the way, how did you feel about the secrets? Too easy, not rewarding enough, too rewarding? And, ugh, I hate that I missed the doortrak at the end. One of my biggest pet peeves and it caught me. Thanks for the feedback.
  7. spaztacus

    U Doom map - Boomstick

    Did you run it in Doom 1, or Ultimate Doom?
  8. spaztacus

    Bloody Knuckles - My first map

    Nice stuff here. I liked the game play and going back to the start a couple of times. I enjoyed the look and feel of the level. Monster placement was fine and health and ammo weren't bad. Look forward to more in the future.
  9. spaztacus

    My first map

    Nice job!!! My points are similar. Take some time to work with texture alignments and door tracks. It can make a big difference. Texture choices were also a little weird to me, but you are also just learning and playing around. It takes a lot of guts to release something to the world and you did it. Also remember, make what you enjoy. If you like weird angles or odd level set up (which I don't think this was a odd set up level, just not a "standard" level) then make that. Not everything released has to be a polished "Cacoward" winner.
  10. spaztacus

    U Doom map - Boomstick

    Hey there Doomworld!!!! With Sigil out, I've gotten back into Doomworld playing and decided to brush off Doom Builder. This is a simple E1M1 replacement. Plan on working on at least a full Episode 1, if not 2, 3, and 4!!!! Please let me know what you think. Tested with GZDoom 4.1.2. I don't think it is Vanilla compatible. Difficulty not implemented yet. I've never done a difficulty implementation before, so I'll have to play with that. Probably sits at UV, or HMP+ as it stands. Boomstick.zip
  11. spaztacus

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    Great stuff. Feels like Doom, with some great nods to maps, without feeling like a copy job. Only on map E1M5, but also played M1 of each other mission to see how you handled the themes. Love it. Will be working my way through this for sure
  12. spaztacus

    Map Unwanted Consequences (release)

    Pretty fun and good looking map. I didn't understand the point of the Cyberdemon room. Can skip without any consequnces, but I liked the trick to dispatch him. From a level design view, I was able to "jump" (i.e. sprint not jump) unto the imp pad the looked over the red key room. Thus making the red key null until I had to move to the blue room. Not sure if that was the idea, or just something to look for.
  13. spaztacus

    Fresh Meat - WIP, Maps01-04, Updated 13/06/2019

    So, without giving it away? Well, I needed a chaingun to pull it off and once I got one, I ran back because I wanted to know what was there. That was a good one. And now that I've looked at Map01 in Doombuilder, no way in heck I would have found the plasma gun. Even knowing how to do it took me a while to time it correctly.
  14. spaztacus

    Fresh Meat - WIP, Maps01-04, Updated 13/06/2019

    Great stuff!!!! I think Map 05 was my favorite. I enjoyed a lot of your designs and gameplay. You seem to have a great grasp on interconnecting your rooms and using parkour for secrets and the like. Nice pacing and difficulty increase. Got to say it might have been a little harder for me since I couldn't figure out the freaking plasma gun the first run through. Keep up the great work.
  15. spaztacus

    Cave wads

    Hey everyone need some inspiration. Looking for some cool cave system type maps. Neat designs, cool new textures. What ever. Anyone got some examples for me?
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