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About spaztacus

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  1. spaztacus

    Best game play MOD

    yeah, sorry. I forget to think about Zdoom, GZDoom and Eternity as mods lol.
  2. spaztacus

    Best game play MOD

    I have the itch to run through Doom 2 again. But I'd like to try it through a gameplay MOD. I've played Brutal Doom and Complex Doom. What are some good MODs to run through. And yes, I know there is a list. I was hoping for opinons.
  3. spaztacus

    Wad with 3 Maps!

    That was a fun little set. I played on UV. I did feel health was a little low, but maybe I'm just Doom rusty. I think overall, my biggest comment would be the fights were either a little boring, or too many hitscanners. Most of the fights turned into me backing in and out of doors to kill the hitscanners. I did enjoy the design and look. Nice sector work. Looking forward to the next batch.
  4. Just finished this Map set. Awesome work!!!!! Really loved the way floor levels were used to expand the size and shape of the map. Really learned something from playing it. Not too hard, but some sections gave me fits. First 32 map Wad replacement I've finished all the way through in a long time.
  5. spaztacus

    Doomworld Maximum Project 2021 - Compiling...

    Time to dust off Doombuilder and make something!!!!
  6. spaztacus

    What level editors are people still using?

    That's why maps weren't as good back then lol
  7. spaztacus

    U Doom map - Boomstick

    @Sir Hattington wasn’t trying to make it confusing but I could see why. It’s not a mechanic that is used often but I loved its use in Sigil
  8. spaztacus

    U Doom map - Boomstick

    @Suitepee thanks for the playthrough. Your play through is making me second guess the chainsaw secret lol. Maybe I'll move it to one of the secrets you missed hehe.
  9. spaztacus

    U Doom map - Boomstick

    I have that problem sometimes lol
  10. spaztacus

    U Doom map - Boomstick

  11. spaztacus

    U Doom map - Boomstick

    @ketmar - thanks for playing @Magicana- thanks for the play through. The shootable switch was really because of Sigil lol. I always felt like it was a mechanic not used often in the Doom Community. I also felt the ammo was off, but wasn’t sure how to balance if someone does not find the secrets. By the way, how did you feel about the secrets? Too easy, not rewarding enough, too rewarding? And, ugh, I hate that I missed the doortrak at the end. One of my biggest pet peeves and it caught me. Thanks for the feedback.
  12. spaztacus

    U Doom map - Boomstick

    Did you run it in Doom 1, or Ultimate Doom?
  13. spaztacus

    Bloody Knuckles - My first map

    Nice stuff here. I liked the game play and going back to the start a couple of times. I enjoyed the look and feel of the level. Monster placement was fine and health and ammo weren't bad. Look forward to more in the future.
  14. spaztacus

    My first map

    Nice job!!! My points are similar. Take some time to work with texture alignments and door tracks. It can make a big difference. Texture choices were also a little weird to me, but you are also just learning and playing around. It takes a lot of guts to release something to the world and you did it. Also remember, make what you enjoy. If you like weird angles or odd level set up (which I don't think this was a odd set up level, just not a "standard" level) then make that. Not everything released has to be a polished "Cacoward" winner.
  15. spaztacus

    U Doom map - Boomstick

    Hey there Doomworld!!!! With Sigil out, I've gotten back into Doomworld playing and decided to brush off Doom Builder. This is a simple E1M1 replacement. Plan on working on at least a full Episode 1, if not 2, 3, and 4!!!! Please let me know what you think. Tested with GZDoom 4.1.2. I don't think it is Vanilla compatible. Difficulty not implemented yet. I've never done a difficulty implementation before, so I'll have to play with that. Probably sits at UV, or HMP+ as it stands. Boomstick.zip