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Reaku-the-crate

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Everything posted by Reaku-the-crate

  1. Reaku-the-crate

    Reaku comments on Reverie [split]

    Time for some critique! Alright... First off, this wads maps are very pleasing when it comes to visuals, and I can give the gameplay some points too, BUT! and this is a huge but. This wad all around, requires a small tone down, or at least more health and ammo through the maps, I say this because I was playing on "Hurt me plenty" and I was having enough problems staying alive on even the first map, the maps would be good if they had more ammo and health to help the player along instead of expecting them to save after every room of battle, and to carry that on, there are enemies right in the starting rooms. (most of them) and that's not a good thing, you need to give the player breathing room when it comes to this, and if they don't have it, they're going to get frustrated and eventually over whelmed. My largest disappointment is the amount of remakes of rooms I've seen in Doom2, TNT, and Plutonia. This I do not like, it shows you got semi lazy with making those rooms, please don't do this in the future. on top, the waiting game you have the player go through before the end, I HATE THAT! I run through a barrage of enemies that are more likely to kill me and I'm sitting in a room with no health, ammo, places to hide, or any hope of escaping until the damn pillar lowers down from its place, please do not ever do this again, and lastly, make the boss room bigger and make the bosses brain chamber smaller, because it shouldn't take more than 5 rockets to kill the god damn thing, and if you miss with no spare rockets, guess what, you're hosed for the remainder of the map and forced to start over. (oh fun) This wad is good, trust me, just take another look at it, make it more friendly for lower difficulties, AND make sure you aren't giving the player the short end of the stick when it comes to health and ammo. (EI give a shotgun, not a chainsaw at the beginning of map01.) They need a fighting chance. If you don't like my critique, so be it, but please take into account that we all would like some help along parts of a map, give the player a treat for killing hordes and hordes of monsters, thus making the fight worth it, and if they did well, they can save said treat for when they really need it.
  2. Reaku-the-crate

    Reaku comments on Reverie [split]

    I'm sure there are more who know a great deal more about the game than I. Just be thankful I didn't say the file was complete crap, because it is not, it's very pleasing to appearance and play.
  3. Reaku-the-crate

    Reaku comments on Reverie [split]

    Thank you for specifying, I was under a different impression as to who made the file in the first place. When I said lazy, I did not mean the entire wad, I meant that some parts were as like what I've seen in the original doom files, most of them in the beginning set of maps. As for the maps, I was not instructing him to tone down the wad, it was a suggestion, but also a reminder that not every doom player is of high skill, and play testers can normally have the same or different conclusions to a map. It's mostly for future reference as to making a map, you can read what I've typed and use it in the future or you can disregard it, I'm not trying to completely change everything, just letting it be aware. I say, whether or not you decide to do this in the future, I do not care. So let's just leave it at that, and spare each other the headache. I made a stupid mistake rushing into that critique when I did, and this I admit.
  4. Reaku-the-crate

    Reaku comments on Reverie [split]

    Sadly not. That's been my bad joke for the day. Good day!
  5. Reaku-the-crate

    Reaku comments on Reverie [split]

    What video? You must be blind.
  6. Reaku-the-crate

    Reaku comments on Reverie [split]

    Anyone who knows me, knows I have some bad typos when I type too god damn fast... Back on subject, I just feel the player should get a treat after fighting a horde of monsters, and if the author reads this, take that into account next time around.
  7. Reaku-the-crate

    Reaku comments on Reverie [split]

    A. Learn English. B. I don't you cheats you twit! C. Was I addressing you? NO! I was addressing the author, when I get a few words with Valkiriforce, I'll shut up.
  8. Reaku-the-crate

    Reaku comments on Reverie [split]

    it seems you aren't getting it. I've played some really difficult megawads, and i enjoy playing on high difficulties, but every file I've played has some sort of ammo and health over flow here and there to cope with the ammo loss and damage taken when it comes to fighting. please think before typing, and actually READ what I'm posting.
  9. Reaku-the-crate

    Reaku comments on Reverie [split]

    you could think that, or you could take into account that I did play through the file. I did not ONCE state that this set of maps were "Bad" but instead I gave the gameplay and design good marks, there were only a few parts that I said were lazy, and my main focus was the fact that there wasn't enough ammo and health in a majority of the maps to help the player along, giving them a treat so the say. I was expecting a response from the author of this megawad to discuss it on a much more intelligible level than this. I would love to play this on a higher difficulty, but with a higher difficulty comes the need for more health and ammo because ammo is less, monsters hurt more, and you're likely to come across some unavoidable traps and large hordes at a time. Excuse me (princess) if I voiced an opposing opinion directed at a file which I actually will admit I like, it just requires a small tune up, not complete obliteration, so instead of you taking your sweet time to ream me out for speaking up, how about you let the author speak to me and leave it at that. Sound good? does to me!
  10. Reaku-the-crate

    Blood Mine

    I fail to see how you're having trouble with that switch, because when I played through, and even just now, it worked just fine, even if it was the wrong command, it still worked, no matter the port I tried.
  11. Reaku-the-crate

    Blood Mine

    This is a Coop wad that I've been working on for not too long, I usually don't make these, but this time I did. This map can be a casual play on Easy, up to a very challenging play on Hard. The par times are in the .Txt that comes with the wad. :Screens: Download can be found here. http://www.mediafire.com/?ab7s2o521uhke09 http://www.quicknbrite.org/wads/Blood_Mine.zip
  12. Reaku-the-crate

    Blood Mine

    Really, HMP is a tad bit more difficult, but its still a small bit of a joke to UV.
  13. Reaku-the-crate

    Blood Mine

    What doesn't use Javascript anymore? honestly.
  14. Reaku-the-crate

    Blood Mine

    I could have done more with that area in the second shot.
  15. Reaku-the-crate

    Blood Mine

    Though coop, it can be played single player, its possible. as for the detail. I didn't want a huge assortment of detailed rooms that look the same, I just wanted a map that felt good and played good. It's the whole thing of, if there's too much detail, I could very well end up ruining this map.
  16. Reaku-the-crate

    Blood Mine

    I didn't put it up on idgame yet, because if you play attention to when I threw this onto the forums, it was 1AM, and I wasn't thinking too straight. And I really fail to see how Mediafire can give anyone issues, sure it loads like a tank sometimes, but come on. Its Boom, I wouldn't be able to make some of the effects without Boom's config.
  17. :Reckoning of Armageddon: A great deal of time and work went into this file, so here's some basic info. It is Deathmatch only and built with Boom, so it needs a limit removing engine. There are ten maps, and all are mine, as are the custom graphics. Screenshots: NOTE: I did a HOTFIX of two maps because of unseen errors that i didn't find until later Download link here!: http://www.mediafire.com/?chqcc3d4yoy0c49 HotFix link here!: http://www.mediafire.com/?b2jak3uuaujgnq0
  18. Reaku-the-crate

    Reckoning of Armageddon: Deathmatch map pack1 :HotFixed:

    Map09 had a small sector error that I fixed, so I probably made the two unknown textures, but I kept them because they were amusing how they came up. "Missing texture G, Missing texture I" besides it doesn't directly harm play any, I left the bfg out because some are large areas, and I figured the plasma gun was a better choice, I will look into this further, and as for the shotgun starts, I understand where you're coming from there. There was a map i really liked for Skulltag, and it had shotgun starts, this I liked tbh, because you didn't start with heavy fire power all the time, you had to look for it and make strategies on the maps you played instead of "start, get ssg, kill" making for some interesting play, besides, some maps have 2 ssgs to compensate a little for the way the maps were actually built, map08 and map10 for example, there were 2 ssgs ready for use. I am glad you liked these maps, some of them do work better on different modes but it all comes back to a good old FFA. Thanks a lot. ^^
  19. Reaku-the-crate

    Reckoning of Armageddon: Deathmatch map pack1 :HotFixed:

    have fun then. ^^
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