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Fredrik

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Everything posted by Fredrik

  1. Assuming that I can't pick IWADs, I'll pick Hell Revealed, Dystopia 3, Eternal Doom. Hell Revealed obviously for the ultra-hard gameplay, but the architecture and atmosphere in some of the levels also made a big impression on me. Dystopia 3 for the high quality level design, neat tech bases, and advanced mapping tricks. Eternal Doom, perhaps more than any other WAD at the time, showed what kind of grandeur and sense of adventure can be accomplished in Doom (especially map30). I'd also give an honorary mention to Dark Forces (yeah, not a WAD, but Urthar already mentioned it). My Vrack series of levels was more or less inspired by Knee-Deep in the Dead, Dark Forces, and Dystopia 3.
  2. Go watch some speedrunning live streams. You'll be amazed. While Zero Master hasn't been streaming his attempts, watching Looper in action proves that it's possible. You can tell just by looking at the demos that ZM has spent a huge amount of time working out how to execute those tricks consistently; he's not just winging them. It seems that speedrunners across many games are becoming much better. Not just because the list of known tricks for each game always expands, but because runners have learned how to practice more efficiently. That means spending a lot of time working out consistent setups for tricks and of course being willing to grind huge amounts of runs in a focused way. There's also the mental hurdle of believing that something is too hard until you actually see it being done, and ZM deserves a lot of credit for blazing the trail. As amazing as this result is right now, I wouldn't be surprised if several people have pulled off sub-20 runs of Doom 2 five years from now. A nice example outside of Doom is the Phantoon first any% route in Super Metroid, which requires hitting a frame-perfect wall jump (alternatively, a very difficult horizontal bomb jump) 10 minutes into the game. This was long considered TAS only, yet a few months ago one person managed to use it in a run, and after that, other runners simply had to force themselves to learn it. Super Metroid has some other tricks that once were considered TAS only, like the baby metroid skip. There are countless other examples from other games.
  3. Ha ha, well aware of it, but not sure if it should count... :)
  4. Yep, D2DQ was 21:16. So actually even ZM's previous record beat it. Pretty awesome that the first D2 TAS (even it was a crude form of TAS) has been beaten. Next goal: beat 16:17 :)
  5. Fredrik

    Why do I think there's a secret on E1M1?

    Huh, what are you guys talking about? The secret is there for me, as it always has been.
  6. Very nice! I like how this run alternates between instant exits assisted by imp, arch vile, rocket, imp, ledge jump... and every once in a while some normal gameplay to change up the pace! Will you submit this to TASvideos?
  7. Fredrik

    what is officially canon to DOOM

    Well, according to Tegmark's "ultimate ensemble" version of the multiverse hypothesis, every "mathematically possible" universe actually exists, meaning in particular that every universe ever depicted in a Doom WAD exists. Even Mordeth E2.
  8. Fredrik

    what is officially canon to DOOM

    If you ask me, the storyline of every wad in /idgames is canon and takes place in the same universe. Doomguy is just like Santa Claus.
  9. Fredrik

    The DooMed Speed Demos Archive returns!

    An old error: doom2 lv32-o24 is listed as UV Max, but only gets 33% secrets, so should presumably be moved to "Other"
  10. Fredrik

    Mastermind concept #3

    When this demon overlord materializes in the physical world, its bulk is too great for the mechanical constraints of the human-like body it has assumed, making it unable to stand up. Twisting its limbs unnaturally, it crawls after you relentlessly, making tortured noises... Obviously just a sketch, not a finished sprite (would be a huge amount of work to finish).
  11. Fredrik

    The Metal / Rock Music Fans

    I actually think the demo version of Artillery's Khomaniac is a lot better than the album version: Symphony X's Underworld is out today (got my CD + t-shirt in the mailbox, yay). Anyone else listened to it yet? I'm loving much of it so far! Especially the songs Charon, Kiss of Fire, Legend.
  12. Fredrik

    Photographed weapons (WIP images)

    Missile launcher edit
  13. I like "it takes one to know one". On topic, I do hope Trump wins the Republican nomination, because I see no chance of him winning the presidential election, even if this is 'murica we're talking about.
  14. Fredrik

    Doomworld is dead, long live Doomworld

    Anyone who wants to give this company a call to check the price? http://www.buydomains.com/lander/domworld.com
  15. Fredrik

    What's your favorite TAS category?

    Agreed, UV-max is immensely impressive if incredibly improbable infighting is initiated.
  16. Fredrik

    Doom 2 as a single episode?

    E1M1: Entry Halls E1M2: The Waste Crusher E1M3: Fuel Factory E1M4: Circle of Simple Death E1M5: Downtown Tenement Zone E1M6: Citadel Courtyard E1M7: The Abandoned Chasm E1M8: The Living Spirit of Sin E1M9: Barrels o' Tricks and Traps
  17. Fredrik

    Photographed weapons (WIP images)

    The square knob at the top/front looks highly plastic. The reloading animation is a bit awkward with that vertical handle... hard to put my finger on what the problem is though.
  18. I asked Romero years ago (this was on ICQ) in which order he would build the parts of a level, specifically how he achieved the nice nonlinear layouts, and he said that he just pretty much did it in the order you play the level.
  19. Fredrik

    [Doom Radio] Where's All the Data? Plays SIGIL

    Really nice interview!
  20. Fredrik

    Gimme Your Doomed Puns!

    Why was the demon put into the nukage? It kept escaping from the old cage.
  21. Fredrik

    Screenshot from DW in 1999

    I had entirely forgotten about that drawing, heh
  22. Fredrik

    DOOM Retro v5.3 (updated March 3, 2024)

    The horizontal autoaim for projectile weapons is easily the most annoying gameplay mechanic in Doom. Edit: the way it ought to work, I think, is to look slightly horizontally when finding a target to aim for vertically, but without actually changing the horizontal direction of the projectile.
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