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Status Replies posted by Fredrik

  1. Running the LA Marathon tomorrow woo

    1. Fredrik


      You should do it running diagonally at a 39° angle. Also make sure to slide up against any long stretches of wall to boost your speed. Sliding along other runners should work too, but it's a bit harder to pull off, and could annoy some.


      Well, props for not being a couch potato. I'd like to get to the point where I can run a marathon some time, or even just a half marathon. I can do 10 km easily enough, but always seem to hit a motivation wall (or get injured) trying to push beyond that.

    2. (See 4 other replies to this status update)

  2. Today, in my Calc II exam, I've came across the question of finding the derivative of an inverse function when x = 2. The function was as I remember:

    f(x) = e ^ 2x + 4x + 1

    I didn't know how to solve for x algebraically after I substituted f(x) with 2 (or using ln or exp functions). So I put automatically x = 0 as it will satisfy the equation and then I proceeded. Luckily, it was a multiple choice question, so the method of solving isn't important.

    How do I solve this?

    1. Fredrik


      You don't really need to know about the Lambert W function unless you're solving a more general version of the problem. Here you just need the inverse at one specific value, y = 2, and since it's an exam problem, this point was naturally chosen so that the input x = 0 can be found by just inspecting the equation.

      This is a typical feature of exam problems, less common in real world problems.

    2. (See 6 other replies to this status update)

  3. We've been waiting a long time, but the moment arrived much sooner than expected. On Easter Sunday at 23.30, our daughter Lilian was born.

    She's 1578 grams and 30 weeks, and will be staying in the care of hospital staff until she's fully matured at 40 weeks. Despite being born prematurely, she's doing fine and her parents can't wait until they can welcome her home!

  4. You may now all call me Dr. Fredrik.

    1. Fredrik


      Snakes said:

      Well done, Dr. Fredrik. Somehow you've found a way to top your Vrack accomplishments.

      Well, writing papers isn't all that different from building Doom maps. You just can't put in as many cacodemons.

      Thanks, all!

    2. (See 22 other replies to this status update)

  5. You may now all call me Dr. Fredrik.

    1. Fredrik


      I studied mathematics (and a bit of computer science). My thesis is basically about algorithms for computing very big numbers very quickly.

    2. (See 22 other replies to this status update)

  6. Well, crap.
    I had a bunch of stuff sequenced for a megaWAD that I was trying to release by the end of the year. Unfortunately, the machine I was sequencing on is now toast. I was listening to the songs in MPC and heard some issues that weren't evident before.

    I'm not sure if using a different piece of software will be constructive; using 64-bit Windows, my options are pretty much limited to Anvil Studio. My main program, Cakewalk 6, doesn't work in 64-bit. Would anyone be able to give my music a once-over to make sure it'll convert well to MUS?

    1. Fredrik


      Ha, I'm in a similar situation. Well, not the part about losing files, but I use a decades-old version of Cakewalk that only works on 32-bit Windows XP or older. And no, it does not work in VirtualBox with Windows 7 or Ubuntu as a host -- the program runs, but MIDI playback is completely dysfunctional (or at least was the last time I tried).

    2. (See 10 other replies to this status update)

  7. Alright, well I've finally posted some actual gameplay footage of Wrack! This is just raw footage straight from the game with only a couple of minor edits. The map is E1M2.


    1. Fredrik


      Please replace the blue toy sword and fix the angle and reload animation of the shotgun. They hurt my soul. The energy projectiles also look quite wimpy. Otherwise, it's starting to look better. The speed and fluidity of movement seems excellent.

    2. (See 99 other replies to this status update)

  8. Sitting here, I just realized that we're coming up on the 7th year mark since the release of the mod. Err...Hub1. I almost can't believe it's been that long. Almost. So much has happened since then. Most notably, I finished my education and have been working ever since. That's mainly what put a damper on RTC development. (Yes yes, the Phobos project has its share of the blame as well I guess)

    [Long ramble ahead. I hope it could be interesting/useful for some]

    The start of the project

    I remember how I started the project back in 1999 or so under the name of TRTCC. It started out as yet another entry in the line of project concepts. I invited over a few friends to help out on the concept side of things. It was rather loose and just had a few pointers in regards of theme. Bricks, sand, wood. Brown! The first level was based around the concept of the start hub in Quake. You'd come back here 4 times and enter a new teleporter each time, travelling to a new setting. I didn't put enough effort into the levels, to put it mildly. The main features were a few lame weapon modifications and music from ROTT. I released this as a beta back then and it wasn't very well received. And rightly so. I believe we only released a 6 or 7 level beta, but there were at one point 9 or 10 levels. The 8th and 9th were much much better than the released maps, but they were still nothing to brag about.

    Restarting the project

    I don't remember if I took the critique personal or not, but I did take it into account - scrapping the whole mod and starting over. This would lead to the very short 1 level demo called TRTCC Demo. Highly inspired by projects like DOOM3057 and The Darkening E2 (which I had, for some not-so-obvious reason, berated for being dull.... It's not), I set out to create a less ugly and more ZDoom oriented version. Building the level took a lot more time than the earlier versions did, but it was a lot....less ugly. The thing is, I didn't have a master-plan. I wrote down a few awful dialogue scenes in school and implemented them in the wad when I got home. Something about an agent coming in to clean up a base - one that then proceeds to blow up for some reason. The level was incredibly short and featured awful mechanics like having to kill all monsters to access new areas and lots of extremely boring dialogue. I released the map as TRTCCDemo.

    Surprisingly, it wasn't unsuccessful. A handful of people even liked it and looked forward to the full 'game'. To this day, the level represents everything I hate about modern games. I would argue that the beta was better, or at least more entertaining, than the demo. Still blows, though :)

    I worked on Map02 for a LONG time before scapping it completely. It never really took off and was a weird mixture of styles. Probably because of differing sources of inspiration. Hell Factory was one. After months on this, I restarted the map. This time I put a lot of effort into shadows and lighting. Lots of time was spent on small details. The setting was some sort of hotel or enemy base - for some reason. Again, I had no real masterplan at this point. There were lots of generic ZDoom features like fog and swimmable water. The level was entirely linear, but still a lot less constrained than the first. I had learned something from the first map. I actually did finish this map, but I don't recall ever starting Map03. [I probably did]

    Merging two projects

    No, I was being inspired by Quake 3 Team Arena and the early videos of Doom3 and I wanted to try to up the ante on visuals. At the same time, I was having a few chats with the DOOM3057 team. We began to share more and more time and even members. In the end, we merged and became RTC-3057. This basically meant restarting the project and scrapping all work done on both projects. In the startup of the mod, I worked on a lot of random conceptual work. Some of it even made it into the final release (The blue cargo room with all the curves and william hung on deck5). It took a while before I settled on a style and a setting. Most of my time went into working on the details, taking inspiration from games like BioForge and, of course, Doom 3 which was supposed to be the next big thing. [It wasn't.]

    We decided to make a hub and the first map was going to be Map04 - for some reason. You were left on a demon infested spaceship owned by the ones who created you. You were a cyborg, part of a research project and only a stepstone in the project. Getting off the ship would be your own responsibility, your own task. From here on, not much changed in the project. The level did change a bit, but nothing drastic. Dsm was pulled in for storywriting and we expanded the plans to include 6 hubs. During the design of the first level, I experimented a lot with scenes that told their own story. The best example of this is the prison cell area where you see blood on the floor. Some poor soul was dragged across the floor.

    The result of all of this was a very zdoom-feature-heavy short map that we released as RTC-3057 Demo. One of the features I was most proud of was the moving fan, complete with shadows and sounds. I remember the reception as being almost overwhelmingly positive. People liked the design and were looking forward to the next release. In reality, the map was probably a bit too short and not that heavy on action OR story, but it was a nice taste of the project.

    Falling into place

    This served as a huge morale boost and work on the full hub progressed speedily. It was still difficult to get good help for the mod, though. Most prolific was getting Cyb and NiGHTMARE on the team. That was a victory for us. Cyb did great work for Hub5 and Nick did some good work on a few levels and ended up creating all the item/monster/health placement. Through the following 1½ year, I received more and more help from my neighbour. There are a few years between us, but he had been a friend for a long time. He and I worked hard on creating interesting locales with odd, but interesting, shapes. His contributions are most apparent in areas like the Hangar (Map03) and the Bridge (Map01). Meanwhile, the story was starting to take shape and we had quite a few interesting twists and turns in store throughout the hubs. Working on the mod, it felt like we were breaking new ground (for Doom) in terms of story, visuals and especially ZDoom features.

    We had set up a few new features like the log & dialogue systems. It took a while to make the damn things work without too many bugs, but it was worth it. We had added another dimension on to the game and now it was just a matter of filling in the content. After a bit of controversy on the team, we decided to lower the player run speed to 50%. The controversy didn't stop there. After having announced it to the community a wave of people cried out, unhappy with the developments. I recall playing around with providing the option for the player to set 50%, 75%, 100% speed. It was an incredibly bad idea, of course, but it led to the final setting of 75% which really was the sweet spot.

    Development of the hub entered the final stages and this is where the mistakes we had made throughout the process appeared. Puzzles and gameflow were afterthoughts. We hadn't spent a lot of time on planning the obstacles and challenges of the maps. Instead of having a clear idea of how things should work, it became a matter of trying to come up with problems for the player and it became a matter of prolonging the game. It shows. The last couple of months were spent desperately trying to improve on this aspect of the game as well as fixing bugs. We had fun though.

    As the work on the story and the plans for the other 5 hubs progressed, we became very aware that the first hub would be the least interesting on all accounts. The story and the action wouldn't really take off until the second and third hub.

    During the summer of 2004, we were nearing completion of the first hub and it became apparent that Doom3 had gone gold and was nearing release. We didn't want to compete with that, so we promised ourselves to release it BEFORE August the 3rd where Doom3 would come out. We managed to do this, even though we only beat it by a few days.

    This time the reception was overwhelming. I don't think I've ever experienced as heart-warming a thing as when the positive comments rolled in. The praise was amazing and my thanks go to all you people who took the time to play the game and post your comments. I was incredibly proud and happy with it all.

    A few days after the release of hub1, Doom3 came out and stole some time. We started work on Hub2. This time there was a much better defined plan and we were opening up for more Classic Doom goodness. The player had crashed on Mars in his escape pod and blacked out from a local EMP blast (he WAS a cyborg after all). The player would wake up in a cell, but this time you would have to break out. Pirates had captured you. I guess we got to somewhere between 40 and 50% with the hub before work started slowing down.

    Unfortunately for RTC, I was getting more and more distraught with working on the Doom engine. Finishing my education and getting a job confiscated most of my time and after a while I only had time for 1 project. Doom 3: Phobos won this battle and we've been working really hard on this ever since, however that's a different story - but not completely unlike that of RTC :P


    I played through hub1 a couple of months ago. I think it's the (or one of the) first times since we released it. I really do think we nailed a few things. The atmosphere, the music (thanks Julian!) the story integration, a lot of stuff on the visual and audio side of things. If I had to go back and create a remake of it, there are quite a few things I would work on though.

    1. Much more interesting flow and puzzles
    In hub1 you're this errand boy, walking through a seemingly endless cascade of switch-flicking. It's not that cascading puzzles can't be good, but the implementation here is way too mundane and borders (sometimes crosses it) on annoying. I would shape the areas so the puzzles would be physical (as in natural and visual as opposed to "GO SOMEWHERE ELSE BECAUSE SOME PRESSURE STUFF DOESN'T WORK OR SOMETHING". The hangar doors (without the "go to deck5" stuff) and the airlock there were probably the best interactions in the hub. It made sense and the player could immediately see why he had to do what he did.

    2. A tighter focus on the design side of things
    Playing through the mod, I noticed how it bled through that quite a lot of the areas were conceptual rooms that were later integrated. I would work on trying to make the areas seem more natural and to the point. A little less random stuff and generally less copy/paste work (See mess hall & living quarters)

    3. The flow and layout of the maps
    One thing that never really took off in RTC (any version) was the flow and interconnectivity of the levels. I would have liked to do more classic Doom style layout with more verticality and multi-directional "set-pieces". This would also help a great deal on the action side of things. This could perhaps spare us from the horrible caco-vent on deck5 ;)

    4. Make the ship actually look like a ship
    5. The pistol bug :P

    The book hasn't been closed completely on RTC and I really do want to go back and give it a proper finish. The main problems are lack of time and not a whole lot of enthusiastm for working with the Doom engine. Some day I would really love to continue what we started.

  9. I trawled through my hard drive, stuck some shit on a memory stick and have uploaded it for your pleasure.

    Some of it's not safe for work, but if you can't handle a curved line that looks a bit like a cunt then there is no helping you.

    In no particular order.

    Animated doom zombie. Bang de bang.

    BATDICK strike one. Note vaginal tapeworm. Sexy.

    Edited version of the batdick, made for the front cover of my book.

    For joolian's album.

    Oh for fucksake too many images in one post? Bah

  10. Well, this has me creeped out, so I feel like I should tell the good citizens of Doomworld. ;)

    A couple of days ago at lunch, me and my friends sat across from this kid that we know. Now, we all know this kid isn't right in the head. Why? I don't know. I've known this kid since 6th grade (I'm in 10th grade now), and he has always acted weird since the day I meet him. Saying that he hears voices and noises in his head. I haven't come back into contact with this kid until this year, and it seemed like he had gotten better over the 3 years that I didn't see him. I became sort of friends with him, and he seemed to act normal until now...

    Flashback to a couple of days ago, me and my friends are sitting across from him at lunch, and he starts talking about how he wants to stab this girl that we know. I personally thought he was bullshitting us. He then said that he had knives with him, which once again I didn't believe.

    When me and my friends get back to class, one of them tells the girl how this kid wanted to stab her. She asks me if this is true, which I confirm. She then asks our teacher to talk to our school police officer, in which he comes down to take her to his office.

    Fast forward to next class, I'm sitting at my computer (it was a computer class) when one of our vice-principals comes in and asks for me. I go with him, and he asks me to confirm the story about how this kid wants to stab this girl. When I get to the school's police officer's office, the story becomes clearer.

    The officer tells me about how they brought the kid down who said he was going to stab the girl. Turn's out he DID have knives with him, two razor knives. The officer tells me how they are going to get the kid some help, and how he is suspended from school for two weeks. The officer then asks me to fill out a witness form, confirming on paper the events that took place. He also notes that my involvement is completely confidential.

    However, I don't think this kid is a complete and total dipshit. He is going to know that it was either me or my friends that told on him, and pretty much the whole school knows about the event now. He also deleted me from his friends on Facebook (why the fuck did I get involved with that website?).

    What I am afraid of is the fact that he might try to come after me after his 2 week suspension. I don't think he will, but I do feel a bit paranoid.

    Thoughts on the situation?

    tl;dr, Kid was going to stab girl, friend tells girl, girl tells cop, kid gets suspended for having knives. I'm creeped out by the whole situation.

    1. Fredrik


      fraggle said:

      This is very bad advice.

      If someone attacks me with a knife, how am I supposed to defend myself if I don't have a knife?

    2. (See 31 other replies to this status update)

  11. girls
    and more girls

    well that's three. Not sure I could come up with ten.

    1. Fredrik


      Stay the hell away from engineering physics. The male:female ratio is something like 20:1.

    2. (See 56 other replies to this status update)

  12. Found out yesterday morning, and I've been going nuts since, telling every person one I run into. I know some of you are probably just as shocked as I am, but you better lock your doors, terror is on its way.

    I can't describe to you guys how awesome it feels. It's due the 1st of June. We weren't planning on this, and it definitely changes things but I know things are going to turn out great. I really can't imagine having a kid with someone else then my girlfriend.

    Name suggestions??

    I was thinking Augustine if its a girl, not sure for a boy though. If it's a girl it's going to have its mom's last name, a boy, my last name. I think that's pretty fair way to do it. You think I should pick his internet handle too?

    Fuck Lego Star Wars, his first game is gonna be Doom of course. =D

    I'll keep you guys posted. I'm probably gonna be around a lot more helping out my baby momma at home

    1. Fredrik



      The most annoying misspelling in the English language, wrapped up in a name.

    2. (See 34 other replies to this status update)

  13. I finally finished my bachelor's degree! This was supposed to happen a year ago, but I had a mandatory course left unfinished. I had planned on taking the exam this December after actually preparing for it (I never did so far because it was an extremely boring course), but I took it for the hell of it three weeks ago and it turned out well.

    The course wasn't a total blocker as the master's program I'm taking (since last year) doesn't require a finished undergraduate degree to enter. The undergraduate degree is required to get the master's degree, though, so I'd have to finish it before summer. It's great not to have to worry about this over the next couple of months.

    1. Fredrik


      printz said:

      Upon seeing the blog title, I feared something grim, due to the implications of doing it in Doom. Good that it's literal. And pardon for sleeping under a rock or not paying any attention, but here it is on topic: on what did you get the degree? I guess it's computer science, right? It seems that lots of doomworlders know some programming...

      I initially studied in CS (actually Software Engineering, but it's the same thing) but switched to Engineering Physics after the first year. Very old blog about that here.

      By the way, based on personal experience, I can now attest to the accuracy of the statement:

      Psyonisis said:

      Eng phys is a world of pain.

      Totally worth it, though (I haven't regretted the choice for a second).

    2. (See 10 other replies to this status update)

  14. spiral.ogg

    Fun fact: the second half is essentially a copy of the first, but with every measure internally reversed.

  15. I got accepted into this year's Google Summer of Code. In other words, I will spend the summer working on a free software project, which in this case is my existing hobby project, and Google will throw money at me in return.

    epic win++

  16. Here are some things about me that probably certify me as a total dork.

    - Labyrinth, Tron, and Yellow Submarine are three of my favorite movies of all time.

    - I spend most of my creativity on my D&D campaign.

    - I've been listening to Michael Jackson recently.

    - I play World of Warcraft and I enjoy it.

    - I buy CDs. Not only that, but I intend to buy pretty much every album I've downloaded that's on my HD right now, just because I hate not owning the actual album. I have well over 100 CDs right now, and intend to double that collection.

    - I've turned down sex on principle on multiple occasions, though I'm still a virgin.

    - I seriously have some kind of chivalric code that I follow. See above.

    - Cooking and baking are a couple of my all-time favorite hobbies.

    - I can recite random facts about nearly any subject, but I have no practical application for anything whatsoever.

    Possibly more to come...

  17. Just post what you're listening to:
    Biosphere - Bose-Einstein condensation

    1. Fredrik


      Lüt said:

      Yes, in fact I had it shoved on me when I installed XP and I disabled it because my eyesight is already bad enough and I'm not in any particular rush for headaches either.

      I felt the same way.

      Until I tried it for more than 10 minutes.

    2. (See 18 other replies to this status update)

  18. Ok, tasteless subject-line (EDIT : was "Eric Harris tested, Columbine approved") to announce I decided to forgo a stupid Russian gun for a cheap but reliable American gun. A Hi-Point 995 Carbine. 10 rounds of 9mm action, baby. Semi-auto, obviously. Cheap, reliable plinker. I got a camo stock instead of the ugly black. I need a few more magazines. I plan on buying 4 more soon, then 5, then 5 more so I will have a total of 15 magazines. I love how they give you a rail for it, a take-down tool, sling, the mounts, and the gun is very well made for a modest price. $215+tax plus $10 for a box of 50 9mm rounds.

    I filled out my first 4473 or whatever, basically the whole "lol who are you?" form. They called in my name to NICS, took literally four minutes and twenty seconds (there was a clock there) for him to get back, haha. $241 when it was all said and done and it came home with me.

    It's very simple, I figured it out as soon as I picked up the gun but I just had the guy run it over with me just to make sure. Sure enough, it was as simple to use as I imagined. Gotta shoot it tomorrow. I might get a scope for it but the iron sights seem to be fine for now.

    1. Fredrik


      I'd like to see how it'd stand up to Gradshteyn and Ryzhik.

    2. (See 8 other replies to this status update)

  19. Remember the old "BBG is a fag" archive I had? Well, yeah, that was two formats and one computer ago. Now, I have decided it is time to restart the archive. Now, I have decided to start anew. Doomers, get a damn piece of paper and a camera, somewhere, anywhere. Steal one. Go to a professional photographer. Put $.50 in a photobooth at the mall. Take a picture or poloroid and scan it if you have to.

    Just put "BBG (or Naked Snake) is a fag" on a piece of paper and take a picture.

    Oh, by the way. I am turning 21 tommorow and am going to get drunk, probably. And then the day after that, I will apply for my handgun permit and await the results for up to 6 months.