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darkdave1985

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About darkdave1985

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  1. darkdave1985

    i can't play my maps correctly anymore, screen goes crazy!

    it works meanwhile, so topic closed!
  2. hello, earlier, i always mapped and played all my maps correctly with gzdoom, no matter which version i had, it worked. no matter, if i had started the map from doom builder or from the file directly, i never had a problem. now, in the last few months, i didn't play and build my maps anymore further because i made a long break from doom. now after some months, i wanted to start to play my maps again but when i try, i come into the map first but then the whole screen is displaced brutally, for whatever reason and i can't change it and it happens to all my maps. and then i tried it also with zdoom and there it works funnily enough but i don't want to change to that port, because i like gzdoom so much more. in this big play break, i didn't change anything at all. i still have the same monitor with the same settings, the same screen settings in the game, the same videocard and so on. and when i go in the game to the display and video mode settings to change different things, the displacement is still the same and i can't see shit because the screen is so terribly displaced to the right i think. what can it be? what should i do? it must have to do with gzdoom, i guess. i tried two different versions, with on i have this problem and the other doesn't work at all. i tried to make a screenshot in gzdoom to show you but the screenshot looks right. i try it with version 1.7 and then this weird screen bug appears. with version 2.3.9 it doesn't work at all. that shit makes me crazy. if anyone can help me, please do so. thanks! djd
  3. darkdave1985

    need help because of weird bug!

    i updated the nodesbuilder now, to the newest version but it's still the same. here is a screenshot of the relevant rooms. when you are in the 3 rooms after the curved room on the right side where the mouse cursor is on(HEALTH BONUS 2014), archviles attack you from the big room, where all the monsters are standing collocated. also through the wall and just in these 3 rooms after the curved room. i will try to displace all these rooms, more into the middle of the map, also further away from the red outlines. i did it before but maybe it was not enough. when anyone knows something else, please tell me. here is a screenshot of the relevant rooms. https://www.sendspace.com/file/8j2or5 djd
  4. darkdave1985

    need help because of weird bug!

    i use gzdoom 1.7 and the nodebuilder is zdbsp.exe from doom builder 1.
  5. darkdave1985

    need help because of weird bug!

    i have a problem. i have made a big map and in some areas, archviles attack you through the walls from another room for whatever reason. i heard that everything, also the whole map, must be in the 16.000 +- xy coordinates and when not, a bug like this can happen. but everything is among this area and i have build also no errors in mapping, because i checked everything. when someone can help me, please tell me what to do and i can send you also the map, if you want so. thanks! djd
  6. darkdave1985

    need help in mapping!

    that also don't work, when i try it from scratch. i open a new map with gzdoom builder and the "gzdoom - doom2 udmf configuration" but then gzdoom builder has a problem with slimdx and whatever else. error warning which appears: ********EXCEPTION DETAILS******** CompilationException while loading effect display2d.fx: SlimDX.CompilationException ---> SlimDX.Direct3D9.Direct3D9Exception: ERROR_MOD_NOT_FOUND: n/a (-2147024770) bei SlimDX.Result.Throw[T](Object dataKey, Object dataValue) bei SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue) bei SlimDX.Result.Record[T](Int32 hr, Object dataKey, Object dataValue) bei SlimDX.CompilationException.Check[T](Int32 hr, String errors) --- Ende der internen Ausnahmestapel├╝berwachung --- bei SlimDX.Direct3D9.Effect.FromMemory(Device device, Byte[] memory, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors) bei SlimDX.Direct3D9.Effect.FromStream(Device device, Stream stream, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors) bei CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) in x:\Source\Core\Rendering\D3DShader.cs:Zeile 121. bei CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) in x:\Source\Core\Rendering\D3DShader.cs:Zeile 141. bei CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager) in x:\Source\Core\Rendering\Display2DShader.cs:Zeile 51. bei CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource() in x:\Source\Core\Rendering\ShaderManager.cs:Zeile 113. bei CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device) in x:\Source\Core\Rendering\ShaderManager.cs:Zeile 70. bei CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize() in x:\Source\Core\Rendering\D3DDevice.cs:Zeile 307. bei CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) in x:\Source\Core\General\MapManager.cs:Zeile 264. bei CodeImp.DoomBuilder.General.NewMap() in x:\Source\Core\General\General.cs:Zeile 1085. bei CodeImp.DoomBuilder.Actions.Action.Begin() in x:\Source\Core\Actions\Action.cs:Zeile 252. bei CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) in x:\Source\Core\Actions\ActionManager.cs:Zeile 407. bei CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) in x:\Source\Core\Windows\MainForm.cs:Zeile 449. bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ScrollableControl.WndProc(Message& m) bei System.Windows.Forms.ToolStrip.WndProc(Message& m) bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ---------------------------------------------------- i forget it for right now, i have no nerves for all these things. if anyone could help me with the other swtich question, would be nice. good night! djd
  7. darkdave1985

    need help in mapping!

    first, thanks for answering. i have a big map, which i'm working on over a year menawhile and in this map, i want to try these things. i made it in db1 and it needs cc4-tex to play and is made for gzdoom. when i open this map in doombuilder 1 or 2, there is no game configuration for me like "GZDOOM" and so on. so i opened it in gzdoom builder and then there is this configuration. but when i choose it, the map slot from my map dissappears (map26) and i can't open my map anymore. when i choose another game configuration just for trying, a list appears with a million erros and i can not open the map either. i don't know why this things are so fucking complicated. i really need one, who's sitting beside me and show me everything. i love this game and love mapping but there's a million things, which i can not do and which don't work, even when im trying hard. can anyone help me, with the 2 or more switches thing that activates something, which was my first question i think? that would be nice, thanks! djd
  8. darkdave1985

    need help in mapping!

    hey to everyone, i need help in some things. one would be. how can i build in my map, that a door or lift must be activated with two or more switches? i don't know how to do it. and the second question would be. how does it work, that a door need 3 or all 6 keys? when anyone knows it, please help me. thanks! djd
  9. darkdave1985

    my new map - hard and long!

    @ jongo, at least you, who is a little bit constructive, by all these whiners and snobs here. very sad, really! djd
  10. darkdave1985

    my new map - hard and long!

    hey, since some months, i'm working on a new map. the map is long and hard and not finished yet but i'm working on it every day. what is still to do? some detailing and some little changes but normally you can play through the map without big problems. there are some weird bugs for whatever reason in some rooms, but i can't change this things so far but it's nothing big and i'm working on it. the map is made for zdoom because pr-boom plus has this weird infinity tall thing, so you can't run over things and so you can't play this map really good on pr-boom plus but maybe someone will try it also and maybe it's not so bad. i need some good playtesters, to give me feedback because as i said, the map is hard and long but nice in detail and gameplay, with no big problems to play normally. and the map needs cc4-tex to play. demos are welcome, if anyone could make one, it would be nice. if anyone is interested in the map, for his megawad project, just tell me so. and to all playtesters. nice try and have fun playing! https://www.sendspace.com/file/aszewi djd
  11. darkdave1985

    Slaughterfest 3 [Beta_C released, 05/08/2017]

    even when it looks like sf3 will never be released and we all don't know why, here's the latest version of my map. https://www.sendspace.com/file/0cmwzc djd
  12. darkdave1985

    Slaughterfest 3 [Beta_C released, 05/08/2017]

    hey, so, here is the map with the much easier first room now. the difficulty is good now and don't must be changed once again. please some people should play it now and give me feedback and once again, it would be very cool if someone make an uv-max or another run from the map. thanks! https://www.sendspace.com/file/ca6vyy djd
  13. darkdave1985

    Slaughterfest 3 [Beta_C released, 05/08/2017]

    hey, so my map is updated. the first room is easier now, because of a good change with the powerups. and from the rounding in the last room, you can easily go out now because of some stairs. i need some playtesters again, to tell me if the first room is still too hard or not. when yes, i give away some archviles. if anyone could make a demo from a nice run, that would be very cool. thanks! https://www.sendspace.com/file/yad13w djd
  14. darkdave1985

    Slaughterfest 3 [Beta_C released, 05/08/2017]

    i forgot something. you need the cc4-tex wad to play it. it plays good on pr-boom plus but much better in zdoom. but it's ok, so or so. djd
  15. darkdave1985

    Slaughterfest 3 [Beta_C released, 05/08/2017]

    hello, here is the latest version of my map for sf3. i need some playtesters, to give me feedback. also some pro players maybe. the map is pretty hard but NOT unfair, just hard. the first room requires some good tactic, but when you have that, it's not so hard anymore. the rest of the map is also hard, especially the last rooms but also this can be done guick and good with the right tactic. thanks! https://www.sendspace.com/file/3coecc djd
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