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Stroggos

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About Stroggos

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  1. I'm quite excited about my new project which now involves Octrees and a in-game editor as well as use of FLTK. It's essentially a new game engine designed with Voxels and modifiability in mind. I'm all jittery and giddy at the thought of this game!!!

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    2. Csonicgo

      Csonicgo

      Stroggos said:

      I'm quite excited about my new project which now involves Octrees and a in-game editor as well as use of FLTK. It's essentially a new game engine designed with Voxels and modifiability in mind. I'm all jittery and giddy at the thought of this game!!!


      I thought you were going to code voxel rendering for EE. :(

    3. Stroggos

      Stroggos

      Sorry Csonicgo I pretty well scrapped all plans for other projects when I took this on. I probably should have told someone. But after this project is over I might be able to take over EDGE development. But if that fails I'll beg Graf Zahl to let me to take over GZDoom development. Also if Eternity hasn't got voxel rendering by the time I'm done here I could probably use my code for EE. So there are still many things I can do for the DOOM community after this project.

      The reason I had to scrap all other projects, in case you're wondering, is because I have to juggle my time with programming and playing in a fairly successful band. So I can spend 12 hours programming and then another 6 hours practising to going out and playing which as you can see leaves me very little sleep. This is made even worse recently a I have stayed up later to program. Currently I'm going to sleep and 4-5 in the morning and not getting until 1-2 in the afternoon. Programming is fun but very draining mentally.

      Also, has anyone ever used FLTK? Every time I seem to build it is compiles with one warning and when I link it to my project it comes up with a load of undefined references to various functions. I'm using the latest SVN release of FLTK 1.2 along with TDM MinGW (Latest) and CodeBlocks SVN 6906.

    4. andrewj

      andrewj

      I have used FLTK in quite a few projects, e.g. OBLIGE.

      So far I have stuck with the stable branch: 1.1.10, so I dunno about version 1.2, most FLTK development is now being done on version 1.3 which recently released a release candidate (1.3.0RC2). That's the one I suggest you use.

      BTW, I'd be interested in trying your editor.

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