Single Status Update
If anyone here is like me and scours IndieDB you might have noticed the increase of Indie games using the UDK and Unity engies. I know middleware in this generation of gaming is a massive thing but does that mean that it needs to be used in every game? What's wrong with cracking open MinGW and Code::Blocks and and programming a simple 2D engine for a platformer? PLEASE STOP THE UNITY INVASION.
As a whole I don't have a problem with these engines it's more or less the lack of imagination that goes into the games that use them. I know that quite a few of these games are original and a fresh look on whatever genre they are but the latter portion of these games are just copies of the other games that actually got somewhere.
Now I've been researching a few things in relation to voxels and general 3D programming and I'm obvously working on something otherwise I would've put my cyberhand up for taking over work GZDoom but I think one major project and another side project is good enough for me to handle at the moment.
However at least a handful of people will be interested in the side-project, a Turn Based FPS engine akin to Doom and Wolfenstein RPG. My plans at the moment are a Win32 only as I'll make use of DirectX 8. So far plans will be things like PNG for textures and sprites as well as Voxels obviously. So I'll happily answer any questions you may have about the side project and I'd love to read your views on both the Unity and UDK engines as well s the games that use them.
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I paid £150 for Unity, then they bought out the next version which was £0. I've still not made a damn thing in it because I don't have a 3D Model programme that I can use (mind you I can barely use Sketchup) and which works with it.
Dunno why "the engine" would make all games look the same though, surely that's just lazy developers?
Also any love for Multimedia Fusion 2?